Looks like Zijistark wrote that on May 6. Maybe he'll show up and answer.How to place councilors in a province in events?
In wiki, it suggests: "event-based systems can simulate the AI placing councilors trivially" But I can't seem to find how to?
Looks like Zijistark wrote that on May 6. Maybe he'll show up and answer.How to place councilors in a province in events?
In wiki, it suggests: "event-based systems can simulate the AI placing councilors trivially" But I can't seem to find how to?
In the game files, religion authority ranges from 0 to 1.0, but in-game is displayed as 0-100.
Trying to mod in a new government type into feudal_governments.txt to represent the Byzantine/Roman Empire's imperial administration, which wasn't really feudal, but I'm having trouble setting the scope. I've tried to tie it to the e_byzantium title as the easiest option.
If you want it Instantaneous, forbidding feudal for the Lords of Byzantium might also work, but that might not be what you want.Never mind, I figured it out. Just takes a while for the government type to swap over.
If you mean that one character has an event, and that event sends an event to another character, then in the 2nd event, the 1st person is referred to as FROM. You can use FROM as a scope, and you can also use it in many effects.In the options part of a triggered event, how can I target a character which triggered the event with an any_ condition?
I believe so. You could grant claims on all titles on a failed rebellion or similar. I'm not sure the Opinion modifier can be modded to allow you to revoke more than once though.Is it possible to mod the game so that you can revoke all of a traitor's titles?
7001 = {
name="Line"
dynasty=97
religion=greatlander
culture=win_greatlander
9900.1.1 = { birth=yes }
9950.1.1 = {
effect = {
create_character = {
dynasty = 97
culture = win_greatlander
religion=greatlander
set_father = 7001
}
abdicate = yes
death = yes
}
}
20050.1.2 = { death=yes }
}
It had to be done with custom event targets. Was already answered in another discussion. Thanks, anyway.If you mean that one character has an event, and that event sends an event to another character, then in the 2nd event, the 1st person is referred to as FROM. You can use FROM as a scope, and you can also use it in many effects.
Try create_character = { ... } new_character = { set_father = 7001 }I believe so. You could grant claims on all titles on a failed rebellion or similar. I'm not sure the Opinion modifier can be modded to allow you to revoke more than once though.
My new problem:
Trying to avoid writing out several thousand unessesary characters, but still allow players to select that area to play.
In history/characters
Everything works except the Father line. And without that working, the dynastic tree interface is broken.
Code:7001 = { name="Line" dynasty=97 religion=greatlander culture=win_greatlander 9900.1.1 = { birth=yes } 9950.1.1 = { effect = { create_character = { dynasty = 97 culture = win_greatlander religion=greatlander set_father = 7001 } abdicate = yes death = yes } } 20050.1.2 = { death=yes } }
7001 = {
name="Line"
dynasty=97
religion=greatlander
culture=win_greatlander
9900.1.1 = { birth=yes }
9950.1.1 = {
effect = {
create_character = {
dynasty = 97
religion=greatlander
culture=win_greatlander
}
new_character = {
set_father = 7001
}
abdicate = yes
death=yes
}
}
20050.1.2 = { death=yes }
}
Does not work, unfortunately.Code:7001 = { name="Line" dynasty=97 religion=greatlander culture=win_greatlander 9900.1.1 = { birth=yes } 9950.1.1 = { effect = { create_character = { dynasty = 97 religion=greatlander culture=win_greatlander } new_character = { set_father = 7001 } abdicate = yes death=yes } } 20050.1.2 = { death=yes } }