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RedRooster81

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Is it possible to create a decision where you create a title and you grant it at once ?

I know I can create the title but I doubt AI (if able to use this decision too) will grant it next after to the correct vassal.

My idea is it to create a generic (titular county or duchy) marquisate title to grant to a bordering count. generic (southern march, lower march etc...) because a marqisate is supposed to be on borders, so can't be a static de jure title IMHO.


So, I would like to know what is possible or not and any idea to improve/make feasible the idea.



Since I am here. I can get my hand a modding ressource from months ago. it was a modified interface to add a councillor job slot. if someone have a link to provide it would be grateful.

Arko: I would use a decision (or event) with the syntax:

Code:
random_vassal = {
      limit = { tier = count any_neighbor_ruler = { NOT = { religion_group = ROOT } } }
      grant_title = d_march_southern
}

That would be a good start, though I haven't tested it. Let's say that the decision-taker is the Catholic King of Jerusalem. He would grant the title possibly to the count who holds the border with the Fatimids. But I think it would be hard to target the right count-vassal without writing the decision particularly for this county. If it is the Kingdom of Jerusalem in the twelfth century (at its fullest extent), the border could be to the south or east or maybe north. Targeting specific provinces is hard (for me at least--I am no modding wizard), so the results could be unpredictable to a degree depending on the situation.

The GOT team succeeded in adding an additional council position by reducing the size taken up by each councilor (while holding the size of the council window static) and adding another council position in the relevant /common folder file (I hope this bit of reverse engineering can be forgiven: Doomdark mentioned that it was possible in a DD thread, and I spent a good month trying to figure it out myself). I am considering adding court poet to the council as it was important to post-Roman insular Celts and early Germanic tribes for that matter. You can assign two councilors the same primary attribute (Intrigue, learning, martial, etc.) to help the AI pick the 'best' fit. My bards, scops, and skalds use learning as an example.
 

Meneth

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Is it possible to set up a title so that when you create it, if you have title X. Title X will be destroyed?
Yeah:
Code:
gain_effect = {
    if = {
        limit = {
            has_landed_title = k_title_x
        }
        k_title_x = { destroy_landed_title = yes }
    }
}
 

Arko

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Arko: I would use a decision (or event) with the syntax:

Code:
random_vassal = {
      limit = { tier = count any_neighbor_ruler = { NOT = { religion_group = ROOT } } }
      grant_title = d_march_southern
}

That would be a good start, though I haven't tested it. Let's say that the decision-taker is the Catholic King of Jerusalem. He would grant the title possibly to the count who holds the border with the Fatimids. But I think it would be hard to target the right count-vassal without writing the decision particularly for this county. If it is the Kingdom of Jerusalem in the twelfth century (at its fullest extent), the border could be to the south or east or maybe north. Targeting specific provinces is hard (for me at least--I am no modding wizard), so the results could be unpredictable to a degree depending on the situation.

The GOT team succeeded in adding an additional council position by reducing the size taken up by each councilor (while holding the size of the council window static) and adding another council position in the relevant /common folder file (I hope this bit of reverse engineering can be forgiven: Doomdark mentioned that it was possible in a DD thread, and I spent a good month trying to figure it out myself). I am considering adding court poet to the council as it was important to post-Roman insular Celts and early Germanic tribes for that matter. You can assign two councilors the same primary attribute (Intrigue, learning, martial, etc.) to help the AI pick the 'best' fit. My bards, scops, and skalds use learning as an example.


thanks for the tips RedRooster^^

-indeed southern, northern etc marches could really easily be wrong when attributed. I might find other names. My main concern was to target bordering provinces. Is it possible to trigger instead of another religion group, maybe other de facto realm.
do the grant_title command creates the title and grants it or does it only grants it (then requiring another decision to create it before) ?

-for council, I was thinking about a royal forester (don't really know how to name it in English :p) who can perform jobs like stalking robbers, controlling wood taxes, help on/organise great hunt (or anything else, it is just a proto idea).
I experimented also taht we can use army sprite texture for councillors ; so this one idea can use the archer texture.
Some court poet/bard is a nice idea too (you have it in MoB right ?). what did you assign them as jobs ?
 

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thanks for the tips RedRooster^^

-indeed southern, northern etc marches could really easily be wrong when attributed. I might find other names. My main concern was to target bordering provinces. Is it possible to trigger instead of another religion group, maybe other de facto realm.
do the grant_title command creates the title and grants it or does it only grants it (then requiring another decision to create it before) ?
gain_title both creates and gives the title.
 

RedRooster81

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Arko: I haven't yet decided what to do with them yet. They will probably have jobs related to dynastic prestige, so singing the deeds of your ancestors, fabricating nice pedigrees, and shaming your enemies. I am also giving them some somewhat druidic role for those with high learning, like prophesy and other mystical powers for my more magic-oriented module. Rather like Merlin.

I renamed 'spymaster' to 'constable' which might be the word you're looking for. You could also use justicar (rather closer to Latin). The constable in my mod at least roots out conspiracies, arrests outlaws, and that sort of thing. The treasurer (who I'm now calling seneschal) is master of ceremonies in the court and also manages the royal lands. I didn't know about using army textures for councilors, so thank you for that. :)
 

Arko

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gain_title both creates and gives the title.

thanks. perfect !

I renamed 'spymaster' to 'constable' which might be the word you're looking for. You could also use justicar (rather closer to Latin). The constable in my mod at least roots out conspiracies, arrests outlaws, and that sort of thing. The treasurer (who I'm now calling seneschal) is master of ceremonies in the court and also manages the royal lands. I didn't know about using army textures for councilors, so thank you for that. :)

Isn't constable somewhat british-centered appelation ?
I just realise taht the 3 jobs I precited are very heteroclite as they could be jobs for marshal, treasurer or spymaster at once lol. I need to think a bit more about it. The main aspect behing the idea is the person administrating a forest land in name of the king/duke. I found the name "Gruyer" to be similar to what I want but it region specific (Swiss, Jura mostly).
I can assume it is only possible to tied a job to only on competence (as a criteria for AI to choose councillors).

yeah texture swapping is something I tested yesterday. I wasn't sure it will work as the dimensions of files were really different.
 

RedRooster81

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Isn't constable somewhat british-centered appelation ?
I just realise taht the 3 jobs I precited are very heteroclite as they could be jobs for marshal, treasurer or spymaster at once lol. I need to think a bit more about it. The main aspect behing the idea is the person administrating a forest land in name of the king/duke. I found the name "Gruyer" to be similar to what I want but it region specific (Swiss, Jura mostly).
I can assume it is only possible to tied a job to only on competence (as a criteria for AI to choose councillors).

yeah texture swapping is something I tested yesterday. I wasn't sure it will work as the dimensions of files were really different.

Well, you could reduce the number of councillors. I like seneschal personally. Hmm, that's a different idea, fewer councillors. . . . :p
 

apg

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thanks. perfect !



Isn't constable somewhat british-centered appelation ?
I just realise taht the 3 jobs I precited are very heteroclite as they could be jobs for marshal, treasurer or spymaster at once lol. I need to think a bit more about it. The main aspect behing the idea is the person administrating a forest land in name of the king/duke. I found the name "Gruyer" to be similar to what I want but it region specific (Swiss, Jura mostly).
I can assume it is only possible to tied a job to only on competence (as a criteria for AI to choose councillors).

yeah texture swapping is something I tested yesterday. I wasn't sure it will work as the dimensions of files were really different.

i believe a constable was more like a martial & steward than spymaster.
 

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It has certainly been asked earlier in this thread, but I don't want to look trough the 120 pages of quick questions..
any idea how to add a specific coat of arms to a dynasty?
 

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I'm curious if anyone knows, how might I go about editing the banish/execution option for the imprisoned so that ones who are considered traitors might be freely executed or banished without incurring the usual tyranny?
 

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Meneth

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Is there a way to add a province modifier on every holding in your personal demesne with an event/decision ? (And to remove it afterwards)
any_demesne_province = { add_province_modifier = name days = x }
Can't add modifiers to just holdings though: They'll apply to the entire province.
 

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I'm trying to add in a new Holy Order. The event to trigger it is working, but the order is activating without any head. I thought heads of holy orders were automatically generated. Ideas?
Have you set it to landless = yes? Without that tag it will not have a leader unless you specifically give it to someone.
 

RedRooster81

Modding Paladin
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Feb 16, 2010
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I need some help. I'm trying to allow a King title to only be created if they are a vassal of an Emperor. How do I do that?

I would try the following:

Code:
allow = { liege = { tier = emperor } }

The latest patch has some titles with interesting 'allow' conditions so they might give you some ideas, like e_france for example. Good luck.