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Meneth

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So every time I use this CB I wrote, the game crashes at the end of the in-game month, even if I switch characters to accept a quick peace and see what happens. I have no idea why it does this, but I also don't understand several bits and pieces of CB-writing itself so...

Code:
fall_of_rome = {
    name = CB_NAME_FALL_OF_ROME
    war_name = WAR_NAME_FALL_OF_ROME
    sprite = 12
    truce_days = 3650
    
    is_permanent = yes
    is_independence = yes

    can_use = {
        ROOT = {
            de_facto_liege = FROM
            NOT = {
                has_landed_title = k_italy
            }
        }
        k_italy = { has_holder = no }
        FROM = {
            has_landed_title = e_wre #Target must be Western Roman Emperor
        }
    }

    is_valid = { #I don't understand what this part is about so I just leave it alone
        ROOT = {
            OR = {
                liege = {
                    character = PREV # either independent
                }
                liege = { 
                    FROM = { 
                        is_liege_or_above = PREV # or have shared liege
                    }
                }
            }
        }
        FROM = {
            higher_tier_than = ROOT
        }
    }

    on_success = {

        ROOT = {
            prestige = 100
            k_italy = {
                usurp_title_plus_barony_if_unlanded = ROOT #victor becomes King of Italy
            }
            set_defacto_liege = ROOT
        }
        
        any_attacker = {
            participation_scaled_prestige = 100
        }
    }

    on_fail = {
        ROOT = {
            prestige = -50
        }
        any_attacker = {
            participation_scaled_prestige = -50
        }
    }

    on_reverse_demand = {
        ROOT = {
            prestige = -100
            prisoner = FROM
        }
        any_attacker = {
            participation_scaled_prestige = -100
        }
        FROM = {
            prestige = 50
        }
    }

    on_attacker_leader_death = {
        any_defender = {
            letter_event = {
                id = 251
            }
        }

        end_war = invalid
    }

    attacker_ai_victory_worth = {
        factor = -1 # always accept
    }
    
    attacker_ai_defeat_worth = {
        factor = 100
    }

    defender_ai_victory_worth = {
        factor = -1 # always accept
    }
    
    defender_ai_defeat_worth = {
        factor = 100
    }
}
Your is_valid section might be the issue. Is_valid is the conditions that have to be met for the war to not end inconclusively.
 

Ofaloaf

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Your is_valid section might be the issue. Is_valid is the conditions that have to be met for the war to not end inconclusively.
If memory serves, that part's taken directly from the bid_for_independence cb, since the main goal of this fall_of_rome cb is to make ROOT independent and grant him the title of k_italy if successful. What part of the is_valid entry should I tinker with for it to gel correctly, then?
 

Meneth

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Do rectangular maps (mine being 3072 x 2048) work? I've been trying, and I read in the map thread that it should be possible, but mine always crashes on Loading Graphics.
Yeah, they work as long as you're below 10 million pixels. If it is too rectangular though, you'll get graphical issues, but 3:2 works fine.
 

Ofaloaf

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Alright, rejiggered the CB and now it no longer crashes at the end of the month. However, part of the on_success conditions doesn't fire when the attacker wins:

Code:
	on_success = {

		ROOT = {
			set_defacto_liege = ROOT
		}
		k_italy = {
			usurp_title_plus_barony_if_unlanded = ROOT
		}

		hidden_tooltip = {
			ROOT = {
				prestige = 100
			}
		}
		
		any_attacker = {
			limit = { character = ROOT }
			participation_scaled_prestige = 100
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}

		[b]FROM = {
			destroy_landed_title = e_wre  #Force the Western Roman Emperor to abdicate and give up the title.
		}[/b]
	}

It should force FROM to destroy the title e_wre, I think, but it doesn't and I don't understand why.
 

Meneth

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Alright, rejiggered the CB and now it no longer crashes at the end of the month. However, part of the on_success conditions doesn't fire when the attacker wins:

Code:
    on_success = {

        ROOT = {
            set_defacto_liege = ROOT
        }
        k_italy = {
            usurp_title_plus_barony_if_unlanded = ROOT
        }

        hidden_tooltip = {
            ROOT = {
                prestige = 100
            }
        }
        
        any_attacker = {
            limit = { character = ROOT }
            participation_scaled_prestige = 100
        }
        any_attacker = {
            limit = { NOT = { character = ROOT } }
            hidden_tooltip = { participation_scaled_prestige = 100 }
        }

        [B]FROM = {
            destroy_landed_title = e_wre  #Force the Western Roman Emperor to abdicate and give up the title.
        }[/B]
    }

It should force FROM to destroy the title e_wre, I think, but it doesn't and I don't understand why.
The command doesn't work like that. Instead do e_wre = { destroy_landed_title = yes }
 

Elfman200

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Does anyone know if you can change the requirements of extra castles/cities/temples in a Provence for example I have 6 slots to build an extra castle but can't because I need at least one of each holding before I can build 2 of one type? Is this hardcoded or can I change this?
 

RedRooster81

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Does anyone know if you can change the requirements of extra castles/cities/temples in a Provence for example I have 6 slots to build an extra castle but can't because I need at least one of each holding before I can build 2 of one type? Is this hardcoded or can I change this?

Short answer: hardcoded. You need one city, one castle, and one temple before you can build holding #4.

BUT you can add holdings by event. See the event files for the holy orders for a model.
 

Meneth

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How can I make it so that coastal provinces don't come with galley's by default but instead must build a port or something in order to get galley's?
Static Modifiers, search for "castle" and you'll find the troop defaults.
 

Arko

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Is it possible to create a decision where you create a title and you grant it at once ?

I know I can create the title but I doubt AI (if able to use this decision too) will grant it next after to the correct vassal.

My idea is it to create a generic (titular county or duchy) marquisate title to grant to a bordering count. generic (southern march, lower march etc...) because a marqisate is supposed to be on borders, so can't be a static de jure title IMHO.


So, I would like to know what is possible or not and any idea to improve/make feasible the idea.



Since I am here. I can get my hand a modding ressource from months ago. it was a modified interface to add a councillor job slot. if someone have a link to provide it would be grateful.
 

Elfman200

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Short answer: hardcoded. You need one city, one castle, and one temple before you can build holding #4.

BUT you can add holdings by event. See the event files for the holy orders for a model.
Thanks for the speedy answer I've been looking for ages, could you make it a decision similar to the tournaments but adds a holdinging instead?
 

RedRooster81

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Thanks for the speedy answer I've been looking for ages, could you make it a decision similar to the tournaments but adds a holdinging instead?

It is tricky to target a specific province. You would need either very specific criteria or a specific province in mind. The holy order events all target either a specific province, like Safed, or certain criteria like being a Christian lord in the Kingdom of Finland and the province having a pagan religion. You could add a second castle to a province bordering on a religious enemy without building a city or temple for example. In any case, the max # of holdings will be 7 AFAIK.

So write back what you are interested in doing, and maybe I can help.
 

Korbah

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It is tricky to target a specific province. You would need either very specific criteria or a specific province in mind. The holy order events all target either a specific province, like Safed, or certain criteria like being a Christian lord in the Kingdom of Finland and the province having a pagan religion. You could add a second castle to a province bordering on a religious enemy without building a city or temple for example. In any case, the max # of holdings will be 7 AFAIK.

So write back what you are interested in doing, and maybe I can help.

Check to see if a province has lists built. Although then that restricts them to those cultures...and to that building...