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richvh

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There's HOLDING_SLOT_BUILD_COST_MOD in defines.lua which appears to be a multiplier to the base to calculate how much more each additional holding costs, but the base cost appears to be hard coded.
 

klopkr

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You can't. There's no way to test for minor DLCs, so once you've extracted and manipulated the image files, there's no way to require others to have the DLCs if you distribute said edited images..

What you can do is distribute the .gfx files if all you're doing is mixing and matching images from different DLCs.
Damn that's what i thought. The problem is i wanted to darken the skin tone of a portait pack but i guess that wont work.
 

Santander

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OK, I spent a few more minutes looking at my archived versions of DLC014:

The change from 2.1.6 to 2.2 involved shrinking the image files & adding the offset files.

Then the change from 2.2.1 to 2.3 changed to the new graphics and renamed, rearranged, and/or edited some of the files.

Additionally, some changes occurred in non-DLC files relevant to portraits.

For some DLCs there may be no need to extract the DLC zip into a mod folder, nor to copy the old DLC into the vanilla DLC folder. You could create a mod file that simply uses the old DLC zip *as* the mod, and copy the zip into the mod folder, of course. The DLC zip has exactly the structure expected of a mod zip. :)

It sounds like your best bet would be using DLC014 from the 2.2 era, but that wasn't in your list of available versions. 2.1.4 and 2.1.6 used the same version of that DLC, so which of those you use doesn't matter.

The problem you are getting from using the 2.1.4 version is that it uses full-size graphics files with no offsets needed. But the current vanilla file interface/portrait_offsets/byzantine_offsets.txt offsets the mouth, nose, eyes, & ears of Byz. characters. So your mod also needs a copy of the vanilla file, but with all the offsets set to 0x0.

I actually just tested this, and it seems to work:
 Create a mod file & folder. Just a basic mod file, with name="Whatever" and path="mod/whatever".
 Extract DLC014.zip, version 2.1.4, into that mod folder.
 In the mod folder, go into interface and add a portrait_offsets folder.
 Go in that portrait_offsets folder and bring in a copy of the vanilla interface/portrait_offsets/byzantine_offsets.txt file.
 Open that byzantine_offsets.txt file and replace every <number>x<number> with 0x0. (You'll see what I mean.)
 Save that, and fire up CK2. :D

That did the trick! Thanks a million!
 

richvh

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Edit the event file(s) that set the flag that enable them.
 

jursamaj

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How do I change the dates that great holy war eras start?
Specifically, 10 events in religious_events.txt with set_global_flag = <christian_crusades_unlocked or muslim_jihads_unlocked or pagan_ghws_unlocked>. Also history/titles/k_papal_state.txt unlocks 2 of them in 1095 & 1099. You'd want to change that if you plan to start after 1094 without them already unlocked.
 

Azarias59

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Special titles override the titles of a ruler such as King or Duke to be a set one, in vanilla this is used for a ruler to claim the title of Genghis Khan. They are given using set_special_title = TITLE and the TITLE must be localised. Atm they are a bit buggy in tooltips but nothing serious that affects their functionality.

Does the title show up under their name, like a minor title? (Ex. Keeper of the Swans.)
 

Rylock

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Does the title show up under their name, like a minor title? (Ex. Keeper of the Swans.)

No, it just gives them a title beside their name -- nothing else. We use them in CK2Plus to put "Brother" or "Sister" in front of the names of people with the monk/nun traits.

If you also want them to have a title under their name, you'd need to also create a minor title for them.
 

Azarias59

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No, it just gives them a title beside their name -- nothing else. We use them in CK2Plus to put "Brother" or "Sister" in front of the names of people with the monk/nun traits.

If you also want them to have a title under their name, you'd need to also create a minor title for them.

That's what I wanted to hear. :D
Now I can localize them both differently. Assuming you can use dynamic localization in minor titles, that is.
 

TheDungen

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After my bout with CB modding the magyar invasion of hungary no longer works. It fails immedeatly saying CB is no longer valid but as far as I cna tell there's no reason that it wouldnät be valid. it has no is valid clause and the only thing in is_valid_title is some stuff that I haven't toruched.
 

richvh

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Make sure you're saving in Windows 1252. Make sure the symbols you want to use are part of the Windows 1252 character set, as that is the only character encoding the game uses.
 
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richvh

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If your regional settings are US/American English, yes. If it's something else, ANSI might not be Windows 1252.
 

richvh

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Search in the localisation/ folder for the name of the province you want to change. The first entry in the line will be PROVxxxx where xxxx is a number between 1 and whatever the maximum province ID is. Copy that entire line into your personal mod's localisation folder, make the change to the province name, and save it to a .csv file with a name that comes earlier in ASCII order than the file you copied the line out of.