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richvh

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Is it possible to change the color of text in events or the chronicle? The usual escape codes used in interface elements don't seem to be working.
 

Santander

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2.4 added a new layer. I don't remember any other significant changes to portraits between 2.2 and 2.4, but portrait modding isn't something I've been paying much attention to since about 1.9.

"2.4 added a new layer"? I don't think I know what that means. Could you clarify?
 

richvh

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Portraits are constructed by overlaying several layers. Each line in a portraitType in portraits.gfx (or the various DLC .gfx files) defines a separate layer (such as cheeks, eyes, hair, beard, clothes). In 2.4 they added a layer that is only used multiplayer, which puts a violet halo around player characters. The line for this layer needs to be added to all portraitTypes when updating a portrait set to 2.4.x.
 

richvh

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Quick question about regions- can a province be in more than one region, or is it restricted to just one?
More than one. The only restriction is that if you use smaller regions to construct larger regions, the component regions should not overlap.
 

Santander

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Portraits are constructed by overlaying several layers. Each line in a portraitType in portraits.gfx (or the various DLC .gfx files) defines a separate layer (such as cheeks, eyes, hair, beard, clothes). In 2.4 they added a layer that is only used multiplayer, which puts a violet halo around player characters. The line for this layer needs to be added to all portraitTypes when updating a portrait set to 2.4.x.

Mm. I don't think that's it, but I'll have to check anyway.
 

jursamaj

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I'm trying to use the old faces with 2.4.2, because I don't like the new ones. Aside from appearances, what changed between 2.2 and 2.4?
OK, I spent a few more minutes looking at my archived versions of DLC014:

The change from 2.1.6 to 2.2 involved shrinking the image files & adding the offset files.

Then the change from 2.2.1 to 2.3 changed to the new graphics and renamed, rearranged, and/or edited some of the files.

Additionally, some changes occurred in non-DLC files relevant to portraits.

For some DLCs there may be no need to extract the DLC zip into a mod folder, nor to copy the old DLC into the vanilla DLC folder. You could create a mod file that simply uses the old DLC zip *as* the mod, and copy the zip into the mod folder, of course. The DLC zip has exactly the structure expected of a mod zip. :)

It sounds like your best bet would be using DLC014 from the 2.2 era, but that wasn't in your list of available versions. 2.1.4 and 2.1.6 used the same version of that DLC, so which of those you use doesn't matter.

The problem you are getting from using the 2.1.4 version is that it uses full-size graphics files with no offsets needed. But the current vanilla file interface/portrait_offsets/byzantine_offsets.txt offsets the mouth, nose, eyes, & ears of Byz. characters. So your mod also needs a copy of the vanilla file, but with all the offsets set to 0x0.

I actually just tested this, and it seems to work:
 Create a mod file & folder. Just a basic mod file, with name="Whatever" and path="mod/whatever".
 Extract DLC014.zip, version 2.1.4, into that mod folder.
 In the mod folder, go into interface and add a portrait_offsets folder.
 Go in that portrait_offsets folder and bring in a copy of the vanilla interface/portrait_offsets/byzantine_offsets.txt file.
 Open that byzantine_offsets.txt file and replace every <number>x<number> with 0x0. (You'll see what I mean.)
 Save that, and fire up CK2. :D
 

jursamaj

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I actually just tested this, and it seems to work:
While you're at it, you should add the
Code:
"GFX_player_overlay:p11"
line that richvh is talking about to the interface/portraits_mediterranean.gfx that was extracted from the old DLC zip. It won't *matter* unless you play multiplayer, which I never do, but it's for completeness.
 

richvh

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So I want to use a dlc portrait pack for my mod and an edit of that same portrait pack at the same time. How would i make it so both portrait packs are locked to the dlc?
You can't. There's no way to test for minor DLCs, so once you've extracted and manipulated the image files, there's no way to require others to have the DLCs if you distribute said edited images..

What you can do is distribute the .gfx files if all you're doing is mixing and matching images from different DLCs.
 

richvh

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When? When spawned, in history, or what?
 

richvh

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Assuming said character is not a ruler, set_defacto_liege ought to do it.