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Meneth

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Is there a way to add a province modifier on every holding in your personal demesne with an event/decision ? (And to remove it afterwards)
any_demesne_province = { add_province_modifier = name days = x }
Can't add modifiers to just holdings though: They'll apply to the entire province.
 

Meneth

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I'm trying to add in a new Holy Order. The event to trigger it is working, but the order is activating without any head. I thought heads of holy orders were automatically generated. Ideas?
Have you set it to landless = yes? Without that tag it will not have a leader unless you specifically give it to someone.
 

Meneth

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Actually scrap that
I have this event:
#siberian attractiveness
character_event = {
id = 7000030030
desc = "EVTDESC7000030030"
picture = "GFX_evt_lovers"


is_triggered_only = yes


trigger = {
NOT = { trait = attractive }
culture_group = slavo_siberian
}
}

mean_time_to_happen = {
days = 2
}


option = {
name = "EVTOPTA7000030030"
add_trait = "fair"
add_trait = "lustful"
}
}
I want it to fire,but instead of firing it crashes the game at start up
You shouldn't have quotes around the traits.
On another note, there's no "attractive" trait, only "fair".
And you can't both have is_triggered_only and an MTTH section.
 

Ofaloaf

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I want to create a CB which is only valid if the target neighbors the attacker and sits within the de jure boundaries of an empire. Would the scope below work for that? If not, what do I need to change for it to work? The CK2 wiki lists all the scopes and conditions, but doesn't explain what most of them do.
Code:
location = {
	any_neighbor_province = {
		owner = {
			OR = {
				character = ROOT
				is_liege_or_above = ROOT
				de_jure_liege_or_below = e_ruritania
			}
		}
	}
}
 

Meneth

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I want to create a CB which is only valid if the target neighbors the attacker and sits within the de jure boundaries of an empire. Would the scope below work for that? If not, what do I need to change for it to work? The CK2 wiki lists all the scopes and conditions, but doesn't explain what most of them do.
Code:
location = {
    any_neighbor_province = {
        owner = {
            OR = {
                character = ROOT
                is_liege_or_above = ROOT
                de_jure_liege_or_below = e_ruritania
            }
        }
    }
}
is_valid_title = {
empire = e_ruritania
}
That'll check the empire.
Take out the dejure bit from your check, and scope to any_realm_province rather than location and it should work fine.
 

Ofaloaf

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is_valid_title = {
empire = e_ruritania
}
That'll check the empire.
Take out the dejure bit from your check, and scope to any_realm_province rather than location and it should work fine.
So it then becomes:
Code:
any_realm_province = {
	is_valid_title = {
		empire = e_ruritania # So then this narrows it to any realm province within de jure e_ruritania, right?
	}
	any_neighbor_province = {
		owner = {
			OR = {
				character = ROOT
				is_liege_or_above = ROOT
			}
		}
	}
}
?

I'm clearly feeling my way through this all here.
 

Meneth

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So it then becomes:
Code:
any_realm_province = {
    is_valid_title = {
        empire = e_ruritania # So then this narrows it to any realm province within de jure e_ruritania, right?
    }
    any_neighbor_province = {
        owner = {
            OR = {
                character = ROOT
                is_liege_or_above = ROOT
            }
        }
    }
}
?

I'm clearly feeling my way through this all here.
Minor mistake on my part: can_use_title, not is_valid title.
Can_use_title is a separate section from can_use. If the CB only targets provinces though, you can put all of that within that section thus getting:
Code:
can_use_title = {
    empire = e_ruritania
    any_neighbor_province = {
        owner = {
            OR = {
                character = ROOT
                is_liege_or_above = ROOT
            }
        }
    }
}
 

Meneth

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How can I create a titular empire without a set capital? I'm trying to learn modding on my own using other mods as templates. I am currently trying to create an Empire of America. Also, where are any important files out of the common folder.
Just don't set a capital. Then make a decision to create the empire with whatever restrictions you want.
The files you'll need to edit:
Landed_titles to add the empire itself.
Decisions, so the empire can be created.
Localisation to add the name of the empire and decision.
gfx\flags so the empire will have a flag.
 

Meneth

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I need some help again. I want to have special allow conditions for creating an Empire title. He must have all the Kingdom titles, or is vassals have the Kingdom titles. I have an example:

allow = {
OR = {
culture = frankish
culture = norman
culture = occitan
culture = breton
}
OR = {
title = k_france
is_vassal_or_below = { title = k_france }
}
OR = {
title = k_aquitaine
is_vassal_or_below = { title = k_aquitaine }
}
OR = {
title = k_brittany
is_vassal_or_below = { title = k_brittany }
}
OR = {
title = k_burgundy
is_vassal_or_below = { title = k_burgundy }
}
}

Is this correct?
is_vassal_or_below is not a valid scope.
Instead, use any_vassal = { has_landed_title = k_france }
 

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What is the line of code I need in a decision to grant someone a title? Say an emperor level title?

And how can I make requirements for that to require multiple King or duchy titles?
Scope to the title, then do gain_title = ROOT.
E.G., e_byzantium = { gain_title = ROOT }

As to the requirements you can do num_of_king_titles = x, or num_of_duke_titles = y. If you want to check specific titles: has_landed_title = e_byzantium.
 

Meneth

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I don't think you can do it for all. but you can set it individually for each duchy by adding/modifying a succession line in the files in history/titles/ ( you will find some example in there)
You could change the requirements for succession laws, or you could make elective the default.