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ngppgn

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Make sure the tags in the localization file exactly match the tags in the event file. I note a possible missing underscore in the non-working DESC tag.

related to localisation, are we suposed to use desc = "string" or desc = string? (same with name and other
 

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ngppgn

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I'm having problems with governments in a total conversion. Basically, I've used vanilla governments, with the same definition, ecept changing the references to vanilla religions for referencces to the mod religions. In the "lobby" all the map appear as nogovernment, and I get a crash when I press play and the loading bar readk the top right.

Any idea of how could I resolve this?
 

richvh

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In an event, how would I give the player options in deciding if they take traits or not, like 25% gain the trait, 75% no effect. Other option is like 80% gain trait #2 and 20% no effect.
Two different solutions:
Code:
option = {
    random = {
        chance = 25
         add_trait = <trait 1>
    }
}
option = {
     random_list = {
         20 = {
              add_trait = <trait 2>
         }
         80 = {
         }
    }
}
It's a good idea to look at vanilla files to find examples of things you want to do.
 

stedavies112

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Two different solutions:
Code:
option = {
    random = {
        chance = 25
         add_trait = <trait 1>
    }
}
option = {
     random_list = {
         20 = {
              add_trait = <trait 2>
         }
         80 = {
         }
    }
}
It's a good idea to look at vanilla files to find examples of things you want to do.

I often find it hard to find the exact example I'm looking for because of the mass amounts of events in vanilla
 

richvh

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I'm having problems with governments in a total conversion. Basically, I've used vanilla governments, with the same definition, ecept changing the references to vanilla religions for referencces to the mod religions. In the "lobby" all the map appear as nogovernment, and I get a crash when I press play and the loading bar readk the top right.

Any idea of how could I resolve this?
Have you used the vanilla government filenames? I.e., overrode the vanilla government files?
 
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stedavies112

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Code:
option = {
    random = {
        chance = 25 # works
        name = "LFM.001.A" # doesnt work
        add_trait = chaste # works
    } }
   
option = {
     random_list = {
         chance = 20 = {add_trait = greedy} # doesnt work
         chance = 80 = {add_trait = humble} # works
    }
}


Whats wrong with the parts that dont seem to work? Is the name different for a multiple option event? (I know that im missing it from the second one)
 

richvh

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name is for the option, you can't use it within a random block.
It should be:
Code:
option = {
   name = LFM.001.A  #As long as there are no spaces, you don't need quotes
   random = {
      chance = 25
      add_trait = chaste
   }
}

You're using the wrong syntax for random_list. It should be:
Code:
option = {
   name = LFM.001.B
   random_list = {
      20 = {
         add_trait = greedy
      }
      80 = {
         add_trait = humble
      }
   }
}
 

richvh

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Code:
any_vassal = {
   set_defacto_liege = THIS
}
 

DeltaV

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Thanks. Follow-up question: How do I detect whether the player owns an 'empty' province (IE a previously-nomadic one taken by a feudal realm)? It doesn't seem to qualify as holding_type = nomad.
 

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Make sure the tags in the localization file exactly match the tags in the event file. I note a possible missing underscore in the non-working DESC tag.

Thanks, it turns out it was actually an issue in the event file. The space after the desc = wasn't a real space, but something different.

New question: When making a character via event, what ID do I use for lowborn, or do I just not define a dynasty?