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Moopli

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So I've been playing with the new trade route features, and I've run into a persistent issue trying to add the Grand Trunk Road -- it thinks it's completely closed, despite total peace along it, so I assume there's a problem at the head:

xImi5Ga.jpg


I've already split the paths where the Grand Trunk Road begins and ends, so there's a short path ending in Pundravardana (1381), and two paths starting there: the vanilla route (which you can see is working) and the Grand Trunk Road, which seems to think it's disconnected.

Here are my changes, for reference (I've also added a trans-saharan trade route and extended the Azov line to Cherson, but those changes shouldn't affect the Grand Trunk Road):
Code:
silk_road = {
    wealth = 100            # Total base wealth of silk route

    modifier = {            # How the trade route modifies the provinces it passes
        castle_tax_modifier = 0.15
        city_tax_modifier = 0.15
        temple_tax_modifier = 0.15
        trade_route_value = 1
    }

    start = {                # Start provinces of trade route
        1464 # Anxi
        1465 # Kundina
    }

    # Northern Silk Route
    path = {    # Anxi-Dunhuang-Khotan-Kashgar
        1464 1448 1447 1442 1441 1440 1438 1439
    }
    path = {    # Dunhuang-Turpan-Kucha-Kashgar
        1448 1450 1446 1443 1444 1445 1439
    }
    path = {    # Kashgar-Samarkand
        1439 1423 903
    }
    path = {    # Samarkand-Bagdad
        903 904 1377 905 906 635 636 646 647 657 689 693
    }
    path = {    # Samarkand-Turkestan-Itil-Tana-Cherson
        903 1181 1186 1431 900 622 621 618 620 605 607 596 969 562 561 560
    }
    path = {    # Bagdad-Antioch
        693 695 712 729 710 709 732 733 764
    }

    # Southern Silk Route
    path = {    # Kundina-Pundravardhana-Candradvipa-Vijayawada(Masulipatam)-Mahoyadapuram(Muziris)-Bharuch-Banbhore
        1465 1177 1418 1321 1381
    }
    path = {    # Grand Trunk Road
        # Pundravardana-Laksmanavati-Gauda-Mudgagiri-Magadha-Sasaram-Chunar-Prayaga-Asni-Kanyakubja-Kol-Delhi-Hastinapura-Sthanisvara-Trigarta-Lahur-Dipalpur-Multan
        1381 1151 1243 1152 1154 1251 1281 1328 1283 1356 1141 1365 1368 1367 1193 1362 1363 1338
    }
    path = {
        1381 1325 1319 1236 1411 1410 1409 1407 1221 1406 1405 1403 1402 1401 1114 1400 1399 1127 1398 1397 1297
    }
    path = {    # Yarkand-Kasmira-Nandana-Indus Valley-Banbhore
        1438 1161 1341 1340 1338
    }
    path = { # Multan-Banbhore
        1338 1337 1339 1138 1303 1297
    }
    path = {    # Banbhore-Hormuz-Basra-Bagdad
        1297 1396 1392 1393 641 1394 1395 649 655 690 693
    }
    path = {    # Banbhore-Muscat-Aden-Mecca-Cairo-Alexandria
        1297 1412 1391 868 1390 1389 1388 1387 858 1386 1385 1384 719 1383 1320 794 791 795 796 797 802
    }
}

sahara_trade_route = {
    wealth = 30

    modifier = {
        castle_tax_modifier = 0.1
        city_tax_modifier = 0.15
        temple_tax_modifier = 0.1
        trade_route_value = 0.5
    }

    start = {
        926 # Bambuk
        928 # Gurma
    }

    path = {
        # Bambuk Mali Djenne Timbuktu
        926 925 915 911
    }
    path = {
        # Gurma Gao Timbuktu
        928 914 911
    }
    path = {
        # Timbuktu Araouane Taghaza Sijilmasa
        911 917 916 918
    }
    path = {
        # Timbuktu Oualata Aoudaghost Ouadane Tamdoult Taroudant
        911 919 912 920 847 846
    }
    path = {
        # Taroudant Sijilmasa
        846 918
    } 
    path = {
        # Taroudant Anti-Atlas Massat Ifna Tangier
        846 845 844 842 841
    }
    path = {
        # Sijilmasa Marrakech Fes Tangier
        918 843 840 841
    }
    path = {
        # Sijilmasa Figuig Snassen Tlemcen
        918 837 836 834
    }
    path = {
        # Timbuktu Gabes Mahdia Tunis
        911 814 816 817
    }
}

Anybody have any ideas or similar problems?
 
Last edited:

richvh

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Should be government group. For specific government type within a government group, you need to use "government = xxx".
 

drvonkitty

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For some reason, I have a set of events in which the descriptions just aren't working. I have them localized, and the titles and options work correctly, but the descriptions don't. Here's a sample:
Code:
EVTTITLE_cr_0001;[title here, appears in game];
EVTDESCcr_0001;[description here, does not work];
EVTOPTB_cr_0001;[second option here (first is just OK), works];
That's exactly as it is in the localization file, and the description doesn't appear. Same goes for all the other events that have the cr namespace. What could be causing this?
 

Damarrocarion

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Has anyone attempted MODding cultures? So far you can add "Can raid" and "seafarer" (raiding via ships?) as cultural feature but is there possibility of putting something like "+5% city tax" or "+3 cavalry defensive/offensive" to cultures?
 
Last edited:

Damarrocarion

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I have a problem with my Persia MOD where I add Shiite schools and Patron angels for Mazdan group. The event works well otherwise. Decision icon appears and it has description but localisation text does not appear on pop up window for the event.

This is how it appears in game:

L6ald1Z.jpg

Decision code line

#ZOROASTRIAN
patrons_zor = {
potential = {
is_playable = yes
is_landed = yes
age = 16
not = {
trait = incapable
trait = infirm
trait = possessed
}
NOT = {
has_character_modifier = patron_vohu_manah
has_character_modifier = patron_khshathra_vairya
has_character_modifier = patron_haurvatat
has_character_modifier = patron_asha_vahishta
has_character_modifier = patron_armaiti
has_character_modifier = patron_ameretat
religion = manichean
}
religion_group = zoroastrian_group
}
allow = {
prisoner = no
}
effect = {
character_event = { id = PATRONS_ZOR.1 }
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.1
}
modifier = {
factor = 0.2
trait = slothful
}
modifier = {
factor = 0.1
trait = cynical
}
}
}

Events code

namespace = PATRONS_ZOR

#ZOROASTRIAN1
character_event = {
id = PATRONS_ZOR.1
desc = PATRONS_ZOR.1.desc
picture = GFX_evt_bishop
border = GFX_event_normal_frame_religion

is_triggered_only = yes

option = {
name = PATRONS_ZOR.1.a
set_character_flag = patron_chosen
add_character_modifier = {
name = patron_vohu_manah
duration = -1
}
}
option = {
name = PATRONS_ZOR.1.b
set_character_flag = patron_chosen
add_character_modifier = {
name = patron_khshathra_vairya
duration = -1
}
}
option = {
name = PATRONS_ZOR.1.c
set_character_flag = patron_chosen
add_character_modifier = {
name = patron_haurvatat
duration = -1
}
}
option = {
name = PATRONS_ZOR.1.d
hidden_tooltip = { character_event = { id = PATRONS_ZOR.2 } }
}
}

#ZOROASTRIAN2
character_event = {
id = PATRONS_ZOR.2
desc = PATRONS_ZOR.2.desc
picture = GFX_evt_bishop
border = GFX_event_normal_frame_religion

is_triggered_only = yes

option = {
name = PATRONS_ZOR.2.a
set_character_flag = patron_chosen
add_character_modifier = {
name = patron_asha_vahishta
duration = -1
}
}
option = {
name = PATRONS_ZOR.2.b
set_character_flag = patron_chosen
add_character_modifier = {
name = patron_armaiti
duration = -1
}
}
option = {
name = PATRONS_ZOR.2.c
set_character_flag = patron_chosen
add_character_modifier = {
name = patron_ameretat
duration = -1
}
}
option = {
name = PATRONS_ZOR.2.d
hidden_tooltip = { character_event = { id = PATRONS_ZOR.1 } }
}
}

Localisation code

patrons_zor;Choose a Patron Angel;;;;;;;;;;;;x
patrons_zor_desc;You can choose a personal patron from among the Amesha Spentas of the Zoroastrian faith.;;;;;;;;;;;;x
PATRONS_ZOR.1.desc;I should dedicate myself to a particular Amesha Spenta and let their power guide my rule.;;;;;;;;;;;;x
PATRONS_ZOR.1.a;Vohu Manah, good mind.;;;;;;;;;;;;x
PATRONS_ZOR.1.b;Khshathra Vairya, desirable dominion.;;;;;;;;;;;;;x
PATRONS_ZOR.1.c;Haurvatat, perfection.;;;;;;;;;;;;;x
PATRONS_ZOR.1.d;There are others...;;;;;;;;;;;;x
PATRONS_ZOR.2.desc;Choosing any of these as a personal patron angel would be a testament to my piety.;;;;;;;;;;;;x
PATRONS_ZOR.2.a;Asha Vahishta, truth.;;;;;;;;;;;;x
PATRONS_ZOR.2.b;Armaiti, the spirit of serenity.;;;;;;;;;;;;x
PATRONS_ZOR.2.c;Ameretat, immortality.;;;;;;;;;;;;x
PATRONS_ZOR.2.d;On second thought...;;;;;;;;;;;x
patron_vohu_manah;Dedicated to Vohu Manah;;;;;;;;;;;;x
patron_khshathra_vairya;Dedicated to Khshathra Vairya;;;;;;;;;;;;x
patron_haurvatat;Dedicated to Haurvatat;;;;;;;;;;;;;x
patron_asha_vahishta;Dedicated to Asha Vahishta;;;;;;;;;;;;x
patron_armaiti;Dedicated to Armaiti;;;;;;;;;;;;;x
patron_ameretat;Dedicated to Ameretat;;;;;;;;;;;;;x
 

FelixLegions

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Hey, how can I make it so that any culture can send away their sons as mercenaries? I tried to do it once, and it gave me the option, but my son's mercenary company does not replenish at all, and where he was supposed to have gotten a modifier, he got NONE = +30.00

Can anyone help?
 
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Silfae

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Anybody looked at the scripted_triggers/effects yet? I've tried something, but I can't still get them to work.
Code:
test_trigger = {   OR = {    
           trait = strong
         trait = genius
        trait = fair
}
}
The game will not recognize it, same with effects. If I force the event through the console, the conditions of the trigger will appear as:

Code:
(X) - has trait ""
(X) - has trait ""
(X) - has trait ""

As if the game could read that the trigger exists, but not the traits within.
 

KelrynGrey

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Hey, how can I make it so that any culture can send away their sons as mercenaries? I tried to do it once, and it gave me the option, but my son's mercenary company does not replenish at all, and where he was supposed to have gotten a modifier, he got NONE = +30.00

Can anyone help?
I'm having the same issue. I can't figure out where to modify that to make it work correctly. I suspect it may have to do with the lack of manpower for non-nomadic groups. I was really hoping to send my sons away as mercenaries from Norway. I just don't see anything under culture or anywhere else about mercenary tradition.
 

Tintiam

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So if you delete the history\characters files, the game crashes on start up. I am guessing a few characters are needed for the game's database or something.

So what characters do I need to keep? I want to have as few characters in the history files as possible
 

Tintiam

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Why can't I rename the Indian dejure empires? If I try in localisation:

e_hre;Test;;;;;;;;;;;;;x
e_deccan;Test2;;;;;;;;;;;;;x
e_bengal;Test3;;;;;;;;;;;;;x
Only the holy roman empire has its name changed. Anyone know why?
 

Romulien

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So if you delete the history\characters files, the game crashes on start up. I am guessing a few characters are needed for the game's database or something.

So what characters do I need to keep? I want to have as few characters in the history files as possible

Some character IDs are referenced in defines.lua for tutorial, could be that.

Why can't I rename the Indian dejure empires? If I try in localisation:

e_hre;Test;;;;;;;;;;;;;x
e_deccan;Test2;;;;;;;;;;;;;x
e_bengal;Test3;;;;;;;;;;;;;x
Only the holy roman empire has its name changed. Anyone know why?

It may depends on load order of localization files, try naming yours with 00_ prefix to come first ?
 

vyne

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Is there a way to change the prerequisites for holding construction? For example, allowing someone to build multiple castle holdings even if the province doesn't have a temple/city, or letting non-republics build tradeposts on non-silk-road provinces.
 

TheDungen

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How does making custom regions work? Do I add them to the file or is it enough that I add a text file in the regions folder?
 

TheDungen

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Also is there a way to add dragging points (you know the things the vikings use to move between two rivers)?
 

richvh

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For some reason, I have a set of events in which the descriptions just aren't working. I have them localized, and the titles and options work correctly, but the descriptions don't. Here's a sample:
Code:
EVTTITLE_cr_0001;[title here, appears in game];
EVTDESCcr_0001;[description here, does not work];
EVTOPTB_cr_0001;[second option here (first is just OK), works];
That's exactly as it is in the localization file, and the description doesn't appear. Same goes for all the other events that have the cr namespace. What could be causing this?
Make sure the tags in the localization file exactly match the tags in the event file. I note a possible missing underscore in the non-working DESC tag.

@Arcvalons: I sincerely doubt we can add new government groups. Playable goverments must not be theocracies or non-merchant-republic republics.
 

richvh

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I'm having the same issue. I can't figure out where to modify that to make it work correctly. I suspect it may have to do with the lack of manpower for non-nomadic groups. I was really hoping to send my sons away as mercenaries from Norway. I just don't see anything under culture or anywhere else about mercenary tradition.
Did you define a cultural mercenary composition for the non-nomad mercenary group? See the end of the vanilla common/mercenaries/ file.
 
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