Anyone?
visit this page: http://forum.paradoxplaza.com/forum/showthread.php?604588-Events a most excellent resource & well written by Fawr
Anyone?
Thanks a lot!visit this page: http://forum.paradoxplaza.com/forum/showthread.php?604588-Events a most excellent resource & well written by Fawr
character_event = {
id = icon.9
desc = "Do I want to amuse... or not?"
picture = GFX_evt_spymaster
mean_time_to_happen = {
days = 1
}
trigger = {
has_minor_title = title_court_jester
NOT = {
has_opinion_modifier = { who = liege modifier = opinion_disgusted }
}
}
option = {
name = "How may I serve?"
opinion = {
who = liege
modifier = opinion_disgusted
}
}
}
add_opinion = {
who = liege
modifier = opinion_disgusted
}
reverse_add_opinion = { <---[COLOR="#00FF00"][B]#### I guess the problem was here...[/B][/COLOR]
who = FROM
modifier = opinion_pleased
}
If I want to mod in a new building, can I just add the appropriate entry to the building file or do I have to do interface stuff as well?
opinion = {
modifier = opinion_angry
who = ROOT
years = 10
}
Yeah just edit the buildings file and add localisation. It's just that easy.
Thanks. I'm glad to hear that. I really hate messing around with the interface stuff!
Next question! The "agnatic = yes" flag within a trait causes that trait to always be inherited from the father, right? Will cognatic = yes cause a trait to be passed from the mother? If yes, is it possible to use both of these flags in a single trait so that a child will inherit the trait in question if either the father or the mother have it?
I'm not sure, but I don't think it's that simple. The Mirza trait, which would use "cognatic" if such a thing existed, just says it's "hardcoded". My guess would be that "cognatic" is not a valid term for traits.
That's too bad if true. I was hoping that maybe there was a cognatic flag that just wasn't used in the base game, kind of like immortality and divine blood, you know what I mean? Okay, so let's assume there isn't a cognatic flag. I should be able to compensate with an event, right? I'm thinking an even that triggers for any daughter of a character who has trait X. Could someone help me script this, please? I'm not well adapted to parenting scopes and such.![]()
character_event = {
id = numbergoeshere
desc = "namegoeshere"
picture = picgoeshere
only_women = yes
trigger = {
NOT = { trait = yourtrait }
mother = {
trait = yourtrait
}
}
mean_time_to_happen = {
days = 1
}
option = {
name = "textgoeshere"
add_trait = yourtrait
}
}
Can someone explain to me what everything in an average "decision" does? For instance, what does the "potential" do, what does "is_high_prio" do, as I'm new to modding paradox games (though I have dabbled in the past) all this is a bit overwhelming.
I read through your event, Ash. Looks okay, but I would stick with how the devs add opinions, which goes:
title_revoke_minor_title = { <--- instead of revoke, I'd go with title_jester or whatever else I wanted....
grant_limit = 100
opinion_effect = -10
allow = {
FROM = { ai = no }
OR = {
has_minor_title = title_keeper_of_swans
has_minor_title = title_master_of_the_horse
has_minor_title = title_master_of_the_hunt
has_minor_title = title_high_almoner
has_minor_title = title_cupbearer
has_minor_title = title_seneschal
has_minor_title = title_concubine
}
}
gain_effect = { <--- here, I thought I could use this to add an opinion_modifier
if = {
limit = {
has_minor_title = title_concubine <--- or whatever other title I wanted as target for a specific effect
}
remove_opinion = { <---- here, I would simply substitute with "add_opinion"
who = FROM
modifier = opinion_lover <---- or whatever other opinion_modifier
}
reverse_remove_opinion = { <---- again, it would have to be something like "reverse_add_opinion" instead (which doesn't exist, it seems...)
who = FROM
modifier = opinion_lover
}
}
Yeah, but, sadly... no.
:sad:
If anyone knows or learns anything else, feel free to share. It would be pretty cool to see the "gain_effect" being used for some purpose.
Can someone explain to me what everything in an average "decision" does? For instance, what does the "potential" do, what does "is_high_prio" do, as I'm new to modding paradox games (though I have dabbled in the past) all this is a bit overwhelming.