How does "add_spouse_matrilineal" work exactly? I put it on two people and for some reason they don't show up as married.
And yes, they are male and female.
And yes, they are male and female.
I'd recommend staying away from landed_titles unless absolutely necessary, you can do pretty much anything to the de jure structure using the history files.That worked. Thanks a lot!
text1.csv, text2.csv, text3.csv, text4.csv, text5.csv, text8.csv, v1_07.csv, v1_10.csv, v1_11.csv, v2_02.csv, v2_10.csv. There are a total of 55 entries, 'LOADING_TIP_0' thru 'LOADING_TIP_54'. You'll have to find the specific ones you'd like to change, but most are in text2, text2, or text3. There are also a few lines that start '#LOADING_TIP_'. These are lines that are commented out, and you can ignore them.I looked through the localization files and could not find the exact file. I am wondering if any had found them.
That fixed the first event, but the modifier is still being applied to provinces that are joined together or are next to one that has the contingent_territory modifier.
How does "add_spouse_matrilineal" work exactly? I put it on two people and for some reason they don't show up as married.
And yes, they are male and female.
Can you post the event?
93 = {
name = Urraka
female = yes
dynasty = 38
religion = pagan
culture = basque
580.1.1 = {
birth = yes
}
596.1.1 = {
add_spouse_matrilineal = 96
}
620.1.1 = {
death = yes
}
}
96 = {
name = Fortun
religion = pagan
culture = basque
580.1.1 = {
birth = yes
}
596.1.1 = {
add_spouse_matrilineal = 93
}
620.1.1 = {
death = yes
}
}
How does "add_spouse_matrilineal" work exactly? I put it on two people and for some reason they don't show up as married.
And yes, they are male and female.
add_spouse=70068
effect = {
set_character_flag = no_marriage_event
spouse = {
remove_spouse = ROOT
add_spouse_matrilineal = ROOT
}
clr_character_flag = no_marriage_event
}
Which file defines the provinces religion?Usually means you made some sort of typo earlier in the file.
character_event = { id = XXXXX days = YY random = ZZ }
Makes it appear in YY± ZZ days IIRC.
Does there need to be a blank line at the end of the history file?The files in history\provinces.
It doesn't work in the history files as a stand-alone command. I get around that by wrapping the command in an effect, but that also means needing to cancel the on_action event it spawns (since effects in the history files fire immediately upon the start of the game). An example of how we did it in the history file:
jewish_opinion is mentioned in the change log, and it has a Ruler Designer cost. Check that the trait you put it in is defined correctly.Is there no support for a jewish_opinion command? I tried to use it on a character modifier and it shows up as "NONE."
In the marriage event that on_action fires, add 'not = { has_character_flag = no_marriage_event }' to the trigger.Okay, I did that, but what do I have to do to cancel the on_action?