Is there any way to mod the Byzantine Empire to expand south and west instead of north and east? Other than changing the de jure map. In particular, from avoiding conquering territory north of the Danube?
What is the current character encoding used for game files and save files? UTF-8 is my system default, but I often get messages that the files are in a different code page and then I am asked for the correct one. I have searched and found some conflicting posts (Windows-1250, Windows-1252, ISO 8850-1) but don't see a definitive answer.
Done what you said but mod seems to be worse, probably me done something wrong.
I put in an events folder and copied event 670 and added anglo_saxon religion but haven't a clue if it is correct.
Took out all the underscores you mentioned, '_' , and now in game the Anglo-Saxon religion shows up as 'anglo_saxon'.
Under the Religions tab all the holy sites are not listed and show as blank/black placeholders. It has my shield there in everyone and shows me owning everyone but there is no reform button either. Below that it says 'Realm_temple_baron_anglo_saxon' .
After clicking on Portrait and hovering over the Religious Icon it says Angl-Saxon and below that instead of the desription it says anglo_saxon.DESC. I have done one btw.
I have uploaded the changes below if you are able to look over them. Thanks again for the help.
If I add a settlement, I also have to add a title somewhere?
Here's one from 3 years ago, v1.07b, so only Europe. I can't find a newer one, and I'm not set up to make one right now.Hey guys. Is there a map that shows the province IDs? Couldn't find one.
Cheers
flogi
I'm not sure you can use thorn and eth in tags.@theStormWeaver, Here are the changes I mentioned.
TL;DR: in the file that is attached to the post, all the first 16 dynasties (the 16th dynasty - z Linavy - included) work perfectly fine in game. All the others don't appear in game. An idea why ?
(also I can't use the validator so not an option. maybe if you can....) (the cultures are added by the mod, so the cultures are not the problem. well, I don't think so)
--- Error 1 of 1 ---
Parse Failure
Path: <mod>\common\dynasties\djf_dynasties.txt
Error: Invalid character ["] at line 75, column 20
effect = {
add_trait = lustful
any_child = {
limit = {
is_adult = yes
}
add_trait = lustful
}
any_demesne_province = {
add_province_modifier = {
name = syphilis
duration = 100
}
}
}
I'm trying to make a targeted decision that is like a curse, but it's not working, why wouldn't this work in the 'effect' section?
In particular, the 'any_demesne_province' construction seems to not be valid or something.Code:effect = { add_trait = lustful any_child = { limit = { is_adult = yes } add_trait = lustful } any_demesne_province = { add_province_modifier = { name = syphilis duration = 100 } } }
Thanks. Stupid me, it says so in the wiki, but I missed it.Apparently any_demesne_province does not work as an effect, only as a trigger. It's commented out in validator files with similar comment, and vanilla only uses it as trigger...
Thanks. Stupid me, it says so in the wiki, but I missed it.
EVTDESCEoG.6;To the glorious [This.GetTitledFirstName] you are invited to\nThe Conference of Peace that will be held in [From.Location.GetName].\n Signed [From.GetTitledFirstName] of [From.GetPrimaryTitles];;;;;;;;;x
I to all I need help with a localization event I simply like to write a letter to a character a sign it in this way "Signed <title name> of <primary_title>" so the text above should be read "Signed Consul Giordano of S.P.Q.R" by I get only a strange list of all the character titles...
This is the localization code:
Code:EVTDESCEoG.6;To the glorious [This.GetTitledFirstName] you are invited to\nThe Conference of Peace that will be held in [From.Location.GetName].\n Signed [From.GetTitledFirstName] of [From.GetPrimaryTitles];;;;;;;;;x
I'm sure it is possible because I have seen sometimes in letters received, for example, by my liege but I have not found how this is accomplished...
Windows-1252
You need the description to be anglo_saxon_DESC. The all caps is important.
Unfortunately, I'm not sure what you're problem is now. You might as well delete the events folder from your mod. Until you figure out the other problems it doesn't matter. Hopefully some other friendly modder will hop on and help you out
Btw, have you tried using The Validator?
thank you very muchThe validator detects the following error:
There seems to be an extra double quote !Code:--- Error 1 of 1 --- Parse Failure Path: <mod>\common\dynasties\djf_dynasties.txt Error: Invalid character ["] at line 75, column 20![]()
Thanks you! The only sad thing is that it says "of the S.P.Q.R." there is no way to remove that "the", right?
No, the title localization is simply "S·P·Q·R" and there is "short_name = yes" so it is not called "Empire of S·P·Q·R", it seems a bug what if the title was "Francia"? Signed, Emperor Charles of the Francia? It seems a bug to me...