Try a launcher event instead and add its ID inside the events block
at the end there.
The ID of the event can be anything corresponding to an appropriate namespace.
The code of the event that is used to launch the actual event can be something like :
Code:
on_game_start_after_lobby = {
events = {
EVENT_NAME_ID.1
}
}
The ID of the event can be anything corresponding to an appropriate namespace.
The code of the event that is used to launch the actual event can be something like :
Code:
EVENT_NAME_ID.1 = {
type = empty
hidden = yes
immediate = {
every_player = {
trigger_event = {
id = fmaa.0002
days = { 2 200 }
}
}
}
}