I'm not sure what you mean by 'add the regularno_legwear
gene to the armor.' My thought is that you might need to create a customno_legwear
rule, as you suggested (or completely overwrite the default01_legwear.txt
file, but that's obviously not as desirable).
I was thinking of adding
mode = add
gene = legwear
template = no_legwear
value = 0
from the no_legwear section directly into the armor as an additional dna modifier like this
byzantine_war = {
dna_modifiers = {
accessory = {
mode = add
gene = clothes
template = byzantine_war_nobility_clothes
range = { 0 1 } # For the randomness to work correctly
}
dna_modifiers = {
accessory = {
mode = add
gene = legwear
template = no_legwear
value = 0
}
morph = {
mode = modify_multiply
gene = gene_bs_bust
value = 1.0
template = bust_clothes
}
morph = {
mode = modify_multiply
gene = gene_bs_body_shape
value = 1.0
template = body_shape_average_clothed
}
}
weight = {
base = 0
modifier = {
add = 100
portrait_wear_armor_trigger = yes
portrait_byzantine_clothing_trigger = yes
}
}
}
SRY i suck at formatting i just started my modding career 2 days ago XD