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SirToxic

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What should the .bank structure be when im modding in my own music? Currently I have all the songs stored in the "Music/" event (fmod), and I have added all the songs in its own "game/music" mymusic.txt file, but I can't get any of the songs to play
 

Ferreira

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I'm sorry, if i ask something silly, but i've never used custom_description yet. Do I get it right, that you use such a constraint in trigger section of a decision?
Like:
Code:
embrace_english_culture_decision_lands_aquitaine = {
...
    is_shown = {
        custom_description = {
            text = embrace_english_culture_decision_lands_aquitaine
            title:k_aquitaine = {
                NOT = {
                    any_de_jure_county_holder = {
                        any_liege_or_above = {
                            has_title = title:k_england
                        }                         
                    }
                }
            }
        }
        ...
    }
}
And what it does, it checks, wheather any counties' holders within dejure Aquitaine title or their above lieges have not kingdom England title?

P.S. I'm almost sure, that u can replace
any_de_jure_county_holder = {
any_liege_or_above = {
with
any_de_jure_top_liege
Sorry for the delay, but that's it! You can use it to have multiple conditions under the same checkbox, or add a checkbox for conditions that don't have localization.

And yes, it checks if the holders of titles in Aquitaine have the King of English as their liege. I think `any_de_jure_top_liege` might only work if there isn't an Empire, in this specific case. Would probably still work well enough though!
 

Lord Asgar

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When you get tier 4 of the Blood dynastic legacy track, you can pick a genetic trait that will be more common in your lineage in the future, right? Does anyone know in which files the game handles that selection? I haven't been able to track it down.
 
Last edited:

jmiskelly745

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Um, well, what I want to accomplish is that the trait does not appear randomly on people, but there should be a chance to pass it on genetically if one or both parents have it. So how is that done?

Also, did you copy that entry you quoted from some kind of wiki? I can find very little documentation for CK3 yet.

The three relevant parameters for traits are:

inherit_chance - the chance a character will pass the trait on to their children (you'll want this to be above 0)

birth - how many characters out of 100 are born with the trait (not inherited, just randomly born with it regardless of parents)

random_creation - how many characters out of 100 are created with the trait


You can find the definitions for these parameters in the _traits.info file in the base game trait folder (there are similar info files in most other folders, some more helpful than others).

If you want a trait which doesn't appear randomly at all but has, say a 50% chance to be inherited you want something like:

inherit_chance = 50 #50/50 chance to pass it on
birth = 0 #characters can't be randomly born with it unless a parent has it
random_creation = 0 #characters can't be randomly generated with it
 

Lord Asgar

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The three relevant parameters for traits are:

inherit_chance - the chance a character will pass the trait on to their children (you'll want this to be above 0)

birth - how many characters out of 100 are born with the trait (not inherited, just randomly born with it regardless of parents)

random_creation - how many characters out of 100 are created with the trait


You can find the definitions for these parameters in the _traits.info file in the base game trait folder (there are similar info files in most other folders, some more helpful than others).

If you want a trait which doesn't appear randomly at all but has, say a 50% chance to be inherited you want something like:

inherit_chance = 50 #50/50 chance to pass it on
birth = 0 #characters can't be randomly born with it unless a parent has it
random_creation = 0 #characters can't be randomly generated with it

Thanks, that explains a lot. That said, so long as I have set genetic = yes, I imagine the game will use its own, regular trait inheritance calculations, even if I don't set any static inherit_chance?
 

Thure

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Now in the right thread!

I have problems localising my own religions and faiths. Is there more than just creating
Code:
exemplegroupism = {
    exemplism = {
    }
}

and make in the Localizations:
exemplegroupism:0 "Poweristic"
exemplism:0 "Subpoweristic" for exemple? They do show up in my mod but don't have names. And the adjectic is called "_adj"
 

jmiskelly745

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Thanks, that explains a lot. That said, so long as I have set genetic = yes, I imagine the game will use its own, regular trait inheritance calculations, even if I don't set any static inherit_chance?

Actually as far as I can tell (although this isn't mentioned anywhere in the info files) these parameters only work for genetic traits anyway so you would need to have genetic = yes set as well regardless.

I assume that there is a default inheritance chance for genetic traits and the static value overrides this. Some vanilla traits do use this - for example inbred - but most don't.

I'm not sure how non-genetic traits are determined for generated characters.
 

Tatterhood

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Actually as far as I can tell (although this isn't mentioned anywhere in the info files) these parameters only work for genetic traits anyway so you would need to have genetic = yes set as well regardless.

I assume that there is a default inheritance chance for genetic traits and the static value overrides this. Some vanilla traits do use this - for example inbred - but most don't.
Counterintuitive as it may be, Inbred isn't a genetic trait. (Neither is Sayyid, which has inherit_chance = 100.) I believe there is no vanilla trait with both genetic = yes and an inherit_chance set, so my impression is they're not meant to be used together. Genetic traits have extra mechanics where you can carry the gene without actually having the trait, which inherit_chance traits don't.
 
Last edited:
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Parkar

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Quick question: Does anyone know what file I need to edit to change a county's or duchy's capital barony?
I looked for more than 2 hours and can't find the file for it...

Edit: Just found out that apparently the first title under a higher title (for example first barony under a county) in landed_titles is the capital. In case anyone had the same problem as me.
 
Last edited:

Torakka

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I was wondering what files make it so that traits like beauty and skills like prowess affect genes and the characters look.

I'm interested in making it so custom characters are immune to certain portrait changes.
How would I mod the game to prevent the beauty line of traits from removing the freckles from characters?
This is the best I could come up with when trying to find out how the relation of beauty traits and genes work. Might not help with freckles though, since I think they are complexion-related and those ethnicity files don't have any mention of beauty traits in the part concerning that gene.

Now ta question of my own:
  • Is there some way to have event-spawned character with specific appearance? The dna = someString command used in history files doesn't seem to work in character templates.
 
May 22, 2018
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Hello, I've decided to write a very simple mod that adds more congenital traits to select in the dynasty perk "Architected Ancestry".
Directory: common\dynasty_perks
---------------------------------------------------------------------------------------------------------------------------------------
blood_legacy_4 = { # Architected Ancestry
legacy = blood_legacy_track

cost = dynasty_legacy_tier_4_cost

effect = {
# Effect is applied in the on action 'on_birth_child'
custom_description_no_bullet = {
text = blood_legacy_4_effect
}
}

traits = {
beauty_good_1 = 100
intellect_good_1 = 100
physique_good_1 = 100
physique_good_3 = 0 ************* # These are the ones I chose
intellect_good_3 = 0 **************
fecund = 50
albino = 50
giant = 10
dwarf = 1
scaly = 1
}
}
---------------------------------------------------------------------------------------------------------------------------------------
However, it does not seem to work when I tested this (I chose physique_good_3, or Herculean) and none of my children seem to be getting it so far.
I suspect that there might be another file that I need to edit to make this work. Any ideas?
 

Pavlik_85

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I deleted all my files and made new ones using the examples you put in your post. Copied and pasted exactly, saved the .ylm localization file in UTF + BOM 8, made a custom 'lord' ethnicity. I'm still having the same problem. Is there something wrong with my mod pathing? I really don't understand what it is I'm missing here. The ONLY difference I made was renaming the culture from customculture to 'Nightingale', but keeping it within the same parameters as you showed in the example

...Paradox Interactive\Crusader Kings III\mod\culturemod\common\culture\cultures\00_nightingale:
Code:
lord_group = {
    graphical_cultures = {
        western_coa_gfx
        indian_building_gfx
        indian_clothing_gfx
        western_unit_gfx
    }
    mercenary_names = {
        { name = "mercenary_company_retainers" }
        { name = "mercenary_company_pretenders" }

    }
    lord = {
   
           color = hsv { 0.38 4.00 0.42 }

        cadet_dynasty_names = {
            "dynn_Sinlaw"
            "dynn_Dimlaw"
            "dynn_Finlaw"
            "dynn_Sunlaw"
            "dynn_Carolaw
            "dynn_Ganlaw"
            "dynn_Mant"
            "dynn_Rane"
            "dynn_Gutan"
            "dynn_Khaye"
            "dynn_Cherr"
            "dynn_Seese"
            "dynn_Khayes"
            "dynn_Wontile"
            "dynn_Mana"
            "dynn_Denlaw"
            "dynn_Patt"
            "dynn_Divon"
            "dynn_Cayde"
            "dynn_Apadare"
            { "dynn_Banerjee" }
            { "dynn_Bagchi" }
            { "dynn_Bhaduri" }
            { "dynn_Bhattacharjee" }
            { "dynn_Chakraborty" }
            { "dynn_Chatterjee" }
            { "dynn_Ganguly" }
            { "dynn_Goswami" }
            { "dynn_Ghoshal" }
            { "dynn_Lahiri" }
            { "dynn_Maitra" }
            { "dynn_Mukherjee" }
            { "dynn_Sanyal" }
            { "dynn_Sengupta" }
            { "dynn_Dasgupta" }
            { "dynn_Duttagupta" }
            { "dynn_Gupta" }
            { "dynn_Sen_Sharma" }
            { "dynn_Basu" }
            { "dynn_Bose" }
            { "dynn_Dutta" }
            { "dynn_Ghosh" }
            { "dynn_Choudhury" }
            { "dynn_Guha" }
            { "dynn_Gain" }
            { "dynn_Mitra" }
            { "dynn_Singh" }
            { "dynn_Sinha" }
            { "dynn_Sen" }
            { "dynn_Pal" }
            { "dynn_Dev" }
            { "dynn_Palit" }
            { "dynn_Chanda" }
            { "dynn_Dam" }
            { "dynn_Kar" }
            { "dynn_Nandi" }
            { "dynn_Sarkar" }
            { "dynn_Acharya" }
            { "dynn_Adhikari" }
            { "dynn_Agarwal" }
            { "dynn_Bakshi" }
            { "dynn_Bangla" }
            { "dynn_Barman" }
            { "dynn_Basu" }
            { "dynn_Bhagat" }
            { "dynn_Bhaumik" }
            { "dynn_Bhuiyan" }
            { "dynn_Biswas" }
            { "dynn_Chakrabarti" }
            { "dynn_Chand" }
            { "dynn_Chaudhary" }
            { "dynn_Dasgupta" }
            { "dynn_Datta" }
            { "dynn_Debnath" }
            { "dynn_Devi" }
            { "dynn_Dhar" }
            { "dynn_Emu" }
            { "dynn_Ganguly" }
            { "dynn_Ghosh" }
            { "dynn_Ghoshal" }
            { "dynn_Hazra" }
            { "dynn_Hoque" }
            { "dynn_Jahan" }
            { "dynn_Jarin" }
            { "dynn_Jha" }
            { "dynn_Jothy" }
            { "dynn_Kajal" }
            { "dynn_Karal" }
            { "dynn_Kumari" }
            { "dynn_Lal" }
            { "dynn_Maharaj" }
            { "dynn_Mahato" }
            { "dynn_Mahi" }
            { "dynn_Majhi" }
            { "dynn_Mandal" }
            { "dynn_Miah" }
            { "dynn_Mukerjee" }
            { "dynn_Munna" }
            { "dynn_Nath" }
            { "dynn_Noor" }
            { "dynn_Pandey" }
            { "dynn_Pandit" }
            { "dynn_Pradhan" }
            { "dynn_Sahoo" }
            { "dynn_Sinha" }
            { "dynn_Tagore" }
            { "dynn_Thapa" }
        }

        dynasty_names = {
            "dynn_Pondes"
            "dynn_Rex"
            "dynn_Paran"
            "dynn_Teblor"
            "dynn_Felisin"
            "dynn_Anders"
            "dynn_Mana"
            "dynn_Ranaka"
            "dynn_Gupta"
            "dynn_Khayarwala"
            "dynn_Chero"
            "dynn_Sena"
            "dynn_Khayarwala"
            "dynn_Gupta"
            "dynn_Mana"
            "dynn_Deva"
            "dynn_Pattikara"
            "dynn_Deva"
            "dynn_Khadi"
            "dynn_Aparamandara"
            { "dynn_Banerjee" }
            { "dynn_Bagchi" }
            { "dynn_Bhaduri" }
            { "dynn_Bhattacharjee" }
            { "dynn_Chakraborty" }
            { "dynn_Chatterjee" }
            { "dynn_Ganguly" }
            { "dynn_Goswami" }
            { "dynn_Ghoshal" }
            { "dynn_Lahiri" }
            { "dynn_Maitra" }
            { "dynn_Mukherjee" }
            { "dynn_Sanyal" }
            { "dynn_Sengupta" }
            { "dynn_Dasgupta" }
            { "dynn_Duttagupta" }
            { "dynn_Gupta" }
            { "dynn_Sen_Sharma" }
            { "dynn_Basu" }
            { "dynn_Bose" }
            { "dynn_Dutta" }
            { "dynn_Ghosh" }
            { "dynn_Choudhury" }
            { "dynn_Guha" }
            { "dynn_Gain" }
            { "dynn_Mitra" }
            { "dynn_Singh" }
            { "dynn_Sinha" }
            { "dynn_Sen" }
            { "dynn_Pal" }
            { "dynn_Dev" }
            { "dynn_Palit" }
            { "dynn_Chanda" }
            { "dynn_Dam" }
            { "dynn_Kar" }
            { "dynn_Nandi" }
            { "dynn_Sarkar" }
            { "dynn_Acharya" }
            { "dynn_Adhikari" }
            { "dynn_Agarwal" }
            { "dynn_Bakshi" }
            { "dynn_Bangla" }
            { "dynn_Barman" }
            { "dynn_Basu" }
            { "dynn_Bhagat" }
            { "dynn_Bhaumik" }
            { "dynn_Bhuiyan" }
            { "dynn_Biswas" }
            { "dynn_Chakrabarti" }
            { "dynn_Chand" }
            { "dynn_Chaudhary" }
            { "dynn_Dasgupta" }
            { "dynn_Datta" }
            { "dynn_Debnath" }
            { "dynn_Devi" }
            { "dynn_Dhar" }
            { "dynn_Emu" }
            { "dynn_Ganguly" }
            { "dynn_Ghosh" }
            { "dynn_Ghoshal" }
            { "dynn_Hazra" }
            { "dynn_Hoque" }
            { "dynn_Jahan" }
            { "dynn_Jarin" }
            { "dynn_Jha" }
            { "dynn_Jothy" }
            { "dynn_Kajal" }
            { "dynn_Karal" }
            { "dynn_Kumari" }
            { "dynn_Lal" }
            { "dynn_Maharaj" }
            { "dynn_Mahato" }
            { "dynn_Mahi" }
            { "dynn_Majhi" }
            { "dynn_Mandal" }
            { "dynn_Miah" }
            { "dynn_Mukerjee" }
            { "dynn_Munna" }
            { "dynn_Nath" }
            { "dynn_Noor" }
            { "dynn_Pandey" }
            { "dynn_Pandit" }
            { "dynn_Pradhan" }
            { "dynn_Sahoo" }
            { "dynn_Sinha" }
            { "dynn_Tagore" }
            { "dynn_Thapa" }
        }

        male_names = {
            Amritnarayan Balabhata Balinarayan Ballalsen Basudevnayaran
            Bhagadatta Bhairabendranarayan Bhatta Bhavashankari Bhimsingha Birnayaran
            Chandrasen Chandranarayan Chaturanan Chilarai
            Danujmadhava Dasharathadeva Devakhadga Devapala Devendranarayan
            Dhairjendranayaran Dharendranarayan Dharmapala Dhirsingha
            Gajnarayan Gopala Govindachandra Govindapala
            Hajo Harendranarayan Haridevnarayan Hariyamandal Hemantasen Indranarayan
            Jadu Jagaddipendranarayan Jatakhadga Jayanarayan Jayapala Jitendranarayan
            Kalyanachandra Kamalnarayan Keshabsen Khadgodyama Krishanmishra Krishnaroy
            Kumarapala Kumudnarayan Ladahachandra Lakshmansen Lakshmichandra Lakshminarayan Lomapada
            Madanapala Mahendrapala Mahendrasingha Mahindranarayan Mahipala Manava Mukundanarayan
            Naranarayan Narasingha Narayanapala Narendranarayan Nayapala Nripendranarayan
            Parikshitnayaran Prananarayan Prannath Pratapnarayan Pratapnarayanroy Pushkaranadhipa
            Raghudev Rajabhata Rajadinaj Rajaganesha Rajendranarayan Rajrajendranarayan Rajyapala
            Ramapala Ramnath Ranasura Ranjitsingha Roopnarayan Rudranarayan
            Samudrasen Shanibhangar Shashanka Shivanarayan Shivendranarayan Shukladhwaj Shurapala
            Srichandra Srimanta Subarnachandra Sukhdev Suryanarayan Traillokyachandra
            Udirnakhadga Uditanarayan Upendranayaran Vakapala Vapyata Vigrahapala
            Vijaynarayan Vijaysen Vijaysingha Virajdendranarayan Vishwarupsen Vishwasingha
            "Bhairav_Singh" "Bhavesh" "Bhogishwar" "Dev_Singh" "Dhir_Singh" Dhireshwar
            "Ganeshwar_Singh" "Gang_Dev" Harasimhadeva "Hari_Singh" "Hemant_Sen"
            "Kameshwar" "Kirti_Singh" Jyotirishwar "Laxman_Sen" "Laxminath_Singh_Dev" Madanpal
            "Nanya_Dev" "Nar_Singh" "Narsingh_Dev" "Padma_Singh" "Rambhadra_Singh_Dev" Rameshwar
            "Samant_Sen" "Shakrasingh_Dev" "Shiv_Singh"  "Vallal_Sen" "Vijay_Sen"
            Agnimitra Andhraka Ayus Bhagabhadra Bhikhari Bhumimitra Devabhuti Ghosha Gopal Govindapal
            Khsetravridha Maharshi Mahendra Maurayadhwaj Narayana Pulindaka Pusyamitra
            Sahtiya Susarman Vajramitra Vasudeva Vasujyeshtha Vasumitra
        }
        female_names = {
            Amrapali Amritakala Asima Bhavashankari "Bishwas_Devi" Bhogavati Bibibai Dattadevi Devavati "Devi_Ahiylya" Gandharavati
            Gayatri Himadrija Hira Jira Kanchani Mahendrani Malavyadevi Nayanadevi Rani Ratnadevi Suvrata
            Syamadevi Vijnayavati Vina Yajnavati
        }
   
        dynasty_title_names = yes
        founder_named_dynasties = yes
   
        ethnicities = {
            10 = lord
        }
   
    }


My localization:

...Paradox Interactive\Crusader Kings III\mod\culturemod\localization\english\culture\lord_l_english:
Code:
l_english:
  #Nightingale group
lord_group:0 "Nightingale culture group"
lord_group_collective_noun:0 "Nightingale culture grouped"
lord:0 "Nightingale"
lord_collective_noun:0 "Nightingaled"

My error log, which replicates your error log.:
Code:
[14:02:04][culture_template.cpp:510]: Culture lord has no ethnicities. Will cause crashes
[14:02:04][culture_template.cpp:522]: Culture lord has no dynasty names defined
[14:02:29][pdx_achievements_steam.cpp:288]: Invalid achievement: mother_of_us_all_achievement
[14:02:29][pdx_gui_glow.cpp:306]: Only B8G8R8A8_UNORM support so far. Texture file : gfx/interface/icons/religion/judaism_custom_1.dds


I don't know why I'm getting these errors when I wasn't getting them before. At least it seemed like you were able to get the console to recognize the custom culture and apply the command, I can't even get that to work.


View attachment 624972

I know that there is something that I'm missing/messing up, but I just don't understand what it is. I've tried every combination of solutions you've suggested. I've gone over from scratch, tried uniformed naming of all the files, turned off every mod, etc.
Good evening!
So, i've literally copied code of both files u provided in your last post, inserted it in my files code and...
1599936211002.png
I'm attaching PTM.rar - that's mod folder with only 2 files, i've used to test your case.
So, basically, if you will use my files with NO other mods, start NEW game and it won't work - i can only advice to reinstall CK3.
Sry, i have no more ideas. Good luck!
 

Attachments

  • PTM.rar
    189,1 KB · Views: 0

Lord Asgar

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Hello, I've decided to write a very simple mod that adds more congenital traits to select in the dynasty perk "Architected Ancestry".
Directory: common\dynasty_perks
---------------------------------------------------------------------------------------------------------------------------------------
blood_legacy_4 = { # Architected Ancestry
legacy = blood_legacy_track

cost = dynasty_legacy_tier_4_cost

effect = {
# Effect is applied in the on action 'on_birth_child'
custom_description_no_bullet = {
text = blood_legacy_4_effect
}
}

traits = {
beauty_good_1 = 100
intellect_good_1 = 100
physique_good_1 = 100
physique_good_3 = 0 ************* # These are the ones I chose
intellect_good_3 = 0 **************
fecund = 50
albino = 50
giant = 10
dwarf = 1
scaly = 1
}
}
---------------------------------------------------------------------------------------------------------------------------------------
However, it does not seem to work when I tested this (I chose physique_good_3, or Herculean) and none of my children seem to be getting it so far.
I suspect that there might be another file that I need to edit to make this work. Any ideas?

As it happens, I was modding that just earlier today.

You need to go into child_birth_on_actions and add the new traits to the existing script, since that script is what actually adds the traits on birth. Just copy-paste them underneath the existing versions as further else_if entries and replace the 1 in the name with a 3.
 

Stagetail

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I'm attaching PTM.rar - that's mod folder with only 2 files, i've used to test your case.
So, basically, if you will use my files with NO other mods, start NEW game and it won't work - i can only advice to reinstall CK3.
Sry, i have no more ideas. Good luck!

Hi, thank you, the mod worked. I don't know what I was doing wrong, but I'm glad the console finally recognizes the culture. My next step is trying to find a way to make the custom ethnicity work with the culture. I don't think it should be so difficult. Thanks again for the help.
 

Parkar

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How do I upload or update the front image of the mod in the Steam-Workshop? When I uploaded the mod and picked an image for it, it was ignored and it is shown without image currently. And I see no way of updating or changing it.
 

Cèsar de Quart

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Does the game select "existing dynasties" from the dynasty files (with their arms, if they're defined) when creating a new character, or does it just create a new random house?

Thanks.
 

Lord Asgar

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Can someone tell me how you navigate palettes for entries in portrait_modifiers? The standard system of coordinates I learned in school had 0 in the middle, left and down as negative, up and right as positive. But it doesn't seem to match up with that? And what do the numbers behind the x/y coordinates stand for anyway, pixels, percentages...?