I did some sleuthing and I found this under game\common\scripted_rules\00_rules.txtIs there any way to do away with/modify the 3 holy sites in order to reform a pagan faith? I don't see it in the defines file.
Did some searching and it seems like it was in CK2, but isn't in CK3... Why not?
Code:REFORM_RELIGION_MIN_AUTHORITY = 0.5, -- Moral authority required to reform a pagan faith REFORM_RELIGION_MIN_HOLY_SITES = 3, -- Number of holy sites you must control to reform a pagan faith REFORM_RELIGION_PIETY_COST = 750, -- Piety cost of reforming a pagan faith
I can't use the bypass command via console.
Secondary question: How/Why is reforming a faith seemingly the only single thing in the entire game I cant even use console to do (via bypass command)? Its not like I'm in ironman mode. Don't see any reason why it needs to be hardcoded in when you are goofing around with mods anyhow.
Code:
faith_creation = {
trigger_if = {
limit = {
highest_held_title_tier = tier_county
is_independent_ruler = no
}
custom_description = {
text = "faith_creation_duchy_or_higher"
highest_held_title_tier >= tier_duchy
}
}
is_adult = yes
is_at_war = no
custom_description = {
text = "character_is_not_real_head"
NOT = { faith.religious_head = root }
}
custom_description = {
text = "character_can_only_create_one_faith"
NOT = { exists = var:has_created_a_faith }
}
trigger_if = {
limit = {
faith = { has_doctrine_parameter = unreformed }
}
NOT = {
custom_description = {
text = faith_has_been_reformed
object = faith
exists = faith.var:has_been_reformed
}
}
faith = {
num_realm_holy_sites_faithful_holders = {
CHARACTER = root
COUNT = 3
}
}
}
}
Is that last faith = {} bit what you're looking for?
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