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Modestus

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Map question, it appears that there are no seperate texture tiles as in EU3 so I presume most of the textures are coming from the colour_hires.bmp?

Looked at the .x files for mapitems and this PolyTrans geometry converter from Okino Computer Graphics I presume means that none of the 3D files can be modded, at least in blender? :(
 

Johan

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Modestus said:
Map question, it appears that there are no seperate texture tiles as in EU3 so I presume most of the textures are coming from the colour_hires.bmp?

yes
 

podcat

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We havent tried blender. The artists here use maya & polytrans for the x files, but its possible that it could work. try it out.

The animated characters use a closed binary format from http://www.mysticgd.com/site2007/ . to my knowledge there is no open source converters etc, but some might pop up. Some big titles like Warhammer Online use it as well, so I'm sure a tool will pop up.
 

Modestus

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Thanks very much.

I must be getting sad in my old age the first thing I looked at was the files. :)
 

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Maladict said:
You're not alone. Sad yes, but not alone. :p
No doubt. Modding is going to be a key selling feature of this title with regards to longevity.