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evening_goat

Recruit
Nov 9, 2021
1
0
As the title says, I'm trying to see if I can get TAG to decrease evasion rather than increase damage/accuracy. I've tried a number of statNames in the statusEffects section of the relevant weapon file -- specifically, DumpAllEvasivePips, EvasivePipsGainedAdditional, but no luck. Tried the EvasiveDamageMultiplier but again, no luck.

Using MaxEvasivePips, I can get a mech to not gain evasion on the subsequent turn, which is at least something, but was wondering if anyone had any ideas or thoughts about how to effect things in the current turn.

Thanks for any advice.