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arkdeniz

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Hi All,

In the game you can build nuclear sites, which are necessary to build nukes and help nuke research. You can build rocket sites that do nothing but speed rocket research.

However, powers of the period also had specialist testing and proving grounds for other areas of research. For example, the German tank proving ground at Boeblingen, and the American ordinance-testing installation at Aberdeen.

Is there any way to mod the game to allow the construction of such places, to speed up research in specific fields in the same way as rocket and nuke sites can be built currently?
 

CSABadass

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There are commands for general research bonuses and for the two specific areas you mention, but that's it. So as far as I know, no--what you're proposing seems beyond the realm of modding.
 

rich-love

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What if you had an event that asked you to spend $ and supplies if you accepted and, if you did, a follow-up event that woke up a tech team w/ slightly boosted skill level?

(say, sleep christie as the us and wake up christie w/ skill 6 across the board...)
 

CSABadass

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rich-love said:
What if you had an event that asked you to spend $ and supplies if you accepted and, if you did, a follow-up event that woke up a tech team w/ slightly boosted skill level?

(say, sleep christie as the us and wake up christie w/ skill 6 across the board...)

You could do a waketeam/sleepteam thing, yes.