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Whitecold

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Does anyone know what the modding interface looks like?
What language can we use?
Can mods modify/remove existing objects?
Can we add new UI elements, new stats to objects and display them?
What events can we trigger on?
 
Last edited:

Lt Loco

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I am very curious about this as well. I have an idea for a mod but I'm unsure if I will be able to pull it off, which is mostly dependent on the tools available and how much is accessible.
 

CheTranqui

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It imports .Blend files from Blender. The scripting language is thus Python within Blender.

The modding system itself seems to use LUA.

I've yet to get my hands on it all myself... but that's what I've learned so far through my searching and watchin' 3PMusic do his mod work on Twitch with his advance-copy. There's a fair amount of info available within the mod editor, too. We'll have to see just how user-friendly it is upon release.

You can modify existing objects and create new ones. You can also create your own radio station.