Hello all,
I am new to this forum but I’ve played many Paradox games including HoI3 with over 1000 hours. I have read through every dev diary and watched all WWW for HoI4 and I am really loving the way the game is turning out with the new focus on equipment and production.
One thing though that I find really disappointing – and I think many of you on this forum agree with me – is the removal of supplies and fuel from the game and the fact that fuel is used instead to produce equipment.
I am not a modder by any stretch but I have been mulling over the game mechanics and I’ve come up with this idea to simulate fuel and supplies usage for ground units.
Basically what this mod would do is:
1. Remove all fuel cost from equipment production.
2. Reduce by half the rate of attrition on most types of land equipment (since equipment attrition would no longer represent munitions/fuel usage)
3. Rename the “fuel” strategic resource to “oil” since fuel will now be a type of equipment
4. Add two new equipment types, named “ supplies/munitions” and “fuel“ respectively. Those two equipment types suffer a very high rate of attrition, so you need to replace them all the time. Due to the way attrition works in game you would use a lot more fuel/supply when fighting or training or in difficult terrain.
5. Supplies could be produced by your military factories at a small resource cost (maybe a little metal) while fuel would be “refined” also by your military factories at a high cost of “oil” strategic resource.
6. All types of brigade template now use a certain amount of “fuel” and “supplies” equipment depending on their type. When the amount of fuel/supplies is insufficient, they will perform much worse in combat due to existing game mechanics.
So here goes, I think this would go a long way towards adding fuel/supplies to the game. Unfortunately I don't think this would work for naval and air units so we would need to come up with a separate system for these (maybe a strategic modifier reducing your oil by a preset amount once you have X number of planes/ships?).
As I said I am not a modder, but I would be willing to give it a try once the game comes out if you think this is a good idea.
Also I apologize if someone has already proposed something like this, I was not able to find it on the forums.
Cheers
I am new to this forum but I’ve played many Paradox games including HoI3 with over 1000 hours. I have read through every dev diary and watched all WWW for HoI4 and I am really loving the way the game is turning out with the new focus on equipment and production.
One thing though that I find really disappointing – and I think many of you on this forum agree with me – is the removal of supplies and fuel from the game and the fact that fuel is used instead to produce equipment.
I am not a modder by any stretch but I have been mulling over the game mechanics and I’ve come up with this idea to simulate fuel and supplies usage for ground units.
Basically what this mod would do is:
1. Remove all fuel cost from equipment production.
2. Reduce by half the rate of attrition on most types of land equipment (since equipment attrition would no longer represent munitions/fuel usage)
3. Rename the “fuel” strategic resource to “oil” since fuel will now be a type of equipment
4. Add two new equipment types, named “ supplies/munitions” and “fuel“ respectively. Those two equipment types suffer a very high rate of attrition, so you need to replace them all the time. Due to the way attrition works in game you would use a lot more fuel/supply when fighting or training or in difficult terrain.
5. Supplies could be produced by your military factories at a small resource cost (maybe a little metal) while fuel would be “refined” also by your military factories at a high cost of “oil” strategic resource.
6. All types of brigade template now use a certain amount of “fuel” and “supplies” equipment depending on their type. When the amount of fuel/supplies is insufficient, they will perform much worse in combat due to existing game mechanics.
So here goes, I think this would go a long way towards adding fuel/supplies to the game. Unfortunately I don't think this would work for naval and air units so we would need to come up with a separate system for these (maybe a strategic modifier reducing your oil by a preset amount once you have X number of planes/ships?).
As I said I am not a modder, but I would be willing to give it a try once the game comes out if you think this is a good idea.
Also I apologize if someone has already proposed something like this, I was not able to find it on the forums.
Cheers
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