Sphere of influence
According to Steel
"What we really need is a way to edit the spheres of influence"
Ghost_dk
According to Steel
"What we really need is a way to edit the spheres of influence"
Ghost_dk
Doesn't peace with value = 0 do that? Or is it bugged?Originally posted by Ghost_dk
We need to be able to end a nations war with a whole faction
I vision something like this
type = end_war which = axis/commintern/allies
Ghost_dk
Originally posted by jdrou
Doesn't peace with value = 0 do that? Or is it bugged?
That sounds good. Should the puppet still join the master's alliance if the puppet is attacked?Originally posted by Wineman
what you actually want is that puppets are not automatically part of the alliance, so they don't join the wars of the master nation automatically, but that the master nation automatically joins the wars of the puppet nation. that way the master nation has to spend DI to have them join the alliance.
Originally posted by jdrou
That sounds good. Should the puppet still join the master's alliance if the puppet is attacked?
I would think the government would ask the Germans for help since if they lose they will probably all be arrested. The population supporting the Allies should mean dissent or a coup in the event of attack I think.Originally posted by Ghost_dk
That depends.
If fx. The allied had landed in denmark after the puppeting I think that the Danes would have thought of them as liberators rather then attackers, so it may vary from situation to situation.
The danes would not have sought protection by joining the axis fully event though they were puppeted.
Originally posted by jdrou
I would think the government would ask the Germans for help since if they lose they will probably all be arrested. The population supporting the Allies should mean dissent or a coup in the event of attack I think.
An excellent idea! This could be used to make repeating events if it allowed you to trigger itself.Originally posted by Ghost_dk
What i would relly like is to have the trigger command altered in a way so you can build in a delay.
I imagine something like this
command = { type = trigger which = event# value = X(number of days until event fires) }
Ghost_dk
Originally posted by jdrou
An excellent idea! This could be used to make repeating events if it allowed you to trigger itself.
Actually you only need the first line to make it repeat forever at 10 day intervals if you make the event trigger itself.Originally posted by Ghost_dk
Yes correct. If the triggered event is set to be repeatable you could image a set of commands like this.
command = { type = trigger which = XXXXX value = 10 }
command = { type = trigger which = XXXXX value = 20 }
command = { type = trigger which = XXXXX value = 30 }
In this case XXXXX would fire 3 times with 10 day interwals.
Ghost_dk
Originally posted by jdrou
Actually you only need the first line to make it repeat forever at 10 day intervals if you make the event trigger itself.