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unmerged(95297)

Corporal
Mar 22, 2008
30
0
I tried to make some simple land doctrine tech, but it seems like I failed.
Im using 1.3a doomsday and a mod folder.

The tech I made looks like this
Code:
  # qwes
  application =
  { id        = 14110
    name      = qwes
    desc      = qwes
    position  = { x = 448 y = 181 }
    year      = 1918
    component = { id = 14111 name = training type = training difficulty = 1 }
    component = { id = 14112 name = training type = training difficulty = 1 }
    component = { id = 14113 name = training type = training difficulty = 1 }
    component = { id = 14114 name = training type = training difficulty = 1 }
    component = { id = 14115 name = training type = training difficulty = 1 }
    reguired  = { }
    effects =
    { command = { type = deactivate which = 6010 }
      command = { type = deactivate which = 6210 }
      command = { type = build_cost which = infantry when = now where = relative value = -80 }
      command = { type = morale which = land value = -20 }
      command = { type = organization which = land value = -20 }
      command = { type = counterattack value = -9 }
    }
  }

The error it gives looks like this:

Code:
--- Error: (unknown lhs in tech file) 'application = {' Line 1467 file = moddds\db\tech\land_doctrines_tech.txt --- Do you still want to continue?

moddds is the modfolder I'm using.

So what should I do to fix this problem?

Edit: Btw, what is lhs?
 

Gen. Skobelev

Werewolf therapist
81 Badges
May 9, 2005
3.387
251
  • Victoria: Revolutions
Code:
  # qwes
  application =
  { id        = 14110
    name      = [COLOR=Red]"[/COLOR]qwes[COLOR=Red]"[/COLOR]
    desc      = [COLOR=Red]"[/COLOR]qwes[COLOR=Red]"[/COLOR]
    position  = { x = 448 y = 181 }
    year      = 1918
    component = { id = 14111 name = training type = training difficulty = 1 }
    component = { id = 14112 name = training type = training difficulty = 1 }
    component = { id = 14113 name = training type = training difficulty = 1 }
    component = { id = 14114 name = training type = training difficulty = 1 }
    component = { id = 14115 name = training type = training difficulty = 1 }
    re[COLOR=Red]q[/COLOR]uired  = { }
    effects =
    { command = { type = deactivate which = 6010 }
      command = { type = deactivate which = 6210 }
      command = { type = build_cost which = infantry when = now where = relative value = -80 }
      command = { type = morale which = land value = -20 }
      command = { type = organization which = land value = -20 }
      command = { type = counterattack value = -9 }
    }
  }

Start by adding those quotation marks. Also, change g to q.