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dapmitidp

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so i was digging around the files and i was trying to change my starting mech. changed all of the "SimGameConstants" files still i start off in a black jack. any ideas what i'm doing wrong?

this may be the wrong spot to put this, if so let me know and i'll move it

thanks
 

DragonsRage

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so i was digging around the files and i was trying to change my starting mech. changed all of the "SimGameConstants" files still i start off in a black jack. any ideas what i'm doing wrong?

this may be the wrong spot to put this, if so let me know and i'll move it

thanks

I am trying to play with that now. I get a soft lock when trying to start a new campaign after changing the mech my starting lace is supposed to have. Any ideas?

As to your question I saw somewhere else that your starting mech wont change until after you finish the tutorial (mission 2 I think).
 

Tnarien

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As to your question I saw somewhere else that your starting mech wont change until after you finish the tutorial (mission 2 I think).

Correct. The two tutorial missions have hardcoding that requires the blackjack. You'll see the updated unit when you get to the Majesty Metals mission.
 

Tnarien

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With respect, changing the starting lance is more of a tweak than a mod worthy of being called a "creation".

Mods are mods. It doesn't matter whether you change one thing or the entire game.

Celebrate the creators who care enough about the game to dig into it and make it more interesting for them.
 

BunglingLummox

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Mods are mods. It doesn't matter whether you change one thing or the entire game.

Celebrate the creators who care enough about the game to dig into it and make it more interesting for them.
I modded my JSON in the same way, and added in 90% chance of total mech loss on CT kill. I don't think that makes me a creator, and I certainly don't want to be celebrated for it. I'm just some guy that wanted to make his game harder.
 

Fox the Apprentice

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I modded my JSON in the same way, and added in 90% chance of total mech loss on CT kill. I don't think that makes me a creator, and I certainly don't want to be celebrated for it. I'm just some guy that wanted to make his game harder.
Many modders are like that. They do what they do for themselves, and share what they do with others. I don't feel it makes them any less of creators.

I wasn't trying to spark a philosophical discussion on what constitutes a mod. I was just pointing out that the modding sub-forum is the creations sub-forum. The OP asked for the correct spot, and I answered.
 

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I modded my JSON in the same way, and added in 90% chance of total mech loss on CT kill. I don't think that makes me a creator, and I certainly don't want to be celebrated for it. I'm just some guy that wanted to make his game harder.

It absolutely makes you a creator. And I celebrate that, even if you decide not to distribute your work. That's 100% your choice, and I support it.
 

BunglingLummox

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Ok i suck! Maybe one day i'll make a "real" mod! Till then i'll do some tweaking until i understand what i'm doing!
If you do make a real mod, can it be for new mechs to require assembly and not magically come with a full set of gear? Only the fact that you can pull two PPCs (one as salvage, one for pilot kill triple salvage) from one Panther is screwing with my head.
 

Flying Dice

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Honestly after getting deeper in that stopped bothering me so much. All the stock gear is basically trash past the first few months--you're using predominantly upgraded weapons, getting piles as random loot, and it's near-worthless when sold. I don't even bother selling the random stock weapons since you have to click for every single one.
 

General Lee High

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so i was digging around the files and i was trying to change my starting mech. changed all of the "SimGameConstants" files still i start off in a black jack. any ideas what i'm doing wrong?

this may be the wrong spot to put this, if so let me know and i'll move it

thanks

You can do it the way I did:
1) If you want to start the game in the tutorial you have to start with a mech that is jump capable, you can't end it an mech without at least 4 jump jets on it or I believe it will lock up the game.

2) If you don't mind skipping the tutorial you can mod the SimGameCOnstants file "StartingMechLance"
3) Then mod the \data\milestones\milestone_003_title_coronation_palace.json change the "NextStoryMilestone" value from 100 to 114 and after character creation you will drop on the Leopard at the end of the Miner mission with whatever mechs you put in the SimGameConstants. Also on a side note you can add a sixth Mech