Hiya, I'm a HoI Armageddon experienced gamer who only recently discovered Victoria, and being rather more of a geopolitical management buff than a pure wargamer, I planned to switch enthusiastically, at least for a while (as soon as I get the CDs I ordered from Paradox, since GG is the most crappy e-seller donwloader software that I've ever had the misfortune to waste money on
). While I wait for my games, I've begun to plan some tinkering. Being an alternate history buff, I do not care much about strictly historical play, and I rather prefer to make my preferred alternate history scenarioes the default. I plan to install Victoria 1.04, Revolutions, the most recent hotfix, and Darkrenown's All In One Mod.
Specifically, I'm wondering about how to implement my preferred AH paths as the default development for AI and human player, just as I did in HoI. Everything is good for this goal, force-activating canon events with the F12 console, modding existing events, writing custom events, the less modding work the better, however. I need advice from veteran VIC/REV players about how to implement these changes.
Manifest Destiny: the USA annex Northern Mexico (say anything north of Veracruz, or even Mexico City), in addition to Texas, California, and Arizona-New Mexico, when (if) they win the Mexican-American war.
They also annex English Canada, from Ontario to Vancouver, when (if) they go to war with the UK for Oregon and/or Riel's Rebellion and win. Quebec may be annexed, or better released as a USA satellite.
Additionally, they buy/annex Cuba and the Dominican Republic in the '50s and '60s (historically this almost happened in 1854 for Cuba and 1869 for the Dominican Republic).
German Unification: Grossdeutschland (Greater Germany) unification by Prussia ought to become the default result, in addition to all the minor German states they should also get German Austria, Bohemia, and Moravia. Hungary and Croatia should become independent as German satellites. Lombardy, Venice, Trento, Trieste, and Dalmatia should go to Italy, or Piedmont. This should happen in both the Popular and Conservative unification paths, and also if Austria is defeated by Prussia in 1866. Possibly Hungary keeps Croatia if they are released in the Conservative Empire path, or Croatia goes independent if they are released in the Popular Unifcation path.
The Greater Germany state should always have the option of becoming a Constitutional Monarchy after the unification, regardless of previously going Monarchy in the Conservative Empire path, or Democracy in the Popular Unifcation path.
Germany should always have the option of going to war with Denmark for Schleswig (sp ?) and with France for the Spanish throne and get Alsace-Lorraine if they win, even if unification happens beforehand.
Scandinavia should always form, with Denmark, Norwegia, and Sweden, when Prussia/Germany and Denmark go to war, regardless of whether Denmark loses the war.
Italy should always get early unification, without French help, as soon as Piedmont occupies the other Italian minors, and/or it gets Lombardy-Venice and Trento/Trieste from the collapse of the Hapsburg empire.
if Italy cedes Savoy and Nice to France, and Franco-Prussian war happens, they ought to have the option to ally with Germany/Prussia, and get Nice, Savoy, and Corsica if they win.
Some general questions: in HoI, when a new nation is released by the human player or by an event, it is automatically a puppet/satellite of the releasing state. Is it so in Victoria, too ?
Barring a custom event, I understand that you can always cause a MON to go CM with reforms, but you need a Reactionary revolution (via f12-forced event) to go Monarchy from Democracy. Is there a similar revolution event to go from Democracy to CM ?
I also seem to understand that differently from HoI, in Vic/Rev you cannot f12-force an event if the prerequisites are not met. Is it so ? Can this limitation be bypassed, short of modding the event(s) ?
I understand that by default Victoria code gives a rough 95% ai_chance to the a_option (less, about 85% if there are more than two choices). If you give an explicit ai_chance to the options, is this setup bypassed ?
Specifically, I'm wondering about how to implement my preferred AH paths as the default development for AI and human player, just as I did in HoI. Everything is good for this goal, force-activating canon events with the F12 console, modding existing events, writing custom events, the less modding work the better, however. I need advice from veteran VIC/REV players about how to implement these changes.
Manifest Destiny: the USA annex Northern Mexico (say anything north of Veracruz, or even Mexico City), in addition to Texas, California, and Arizona-New Mexico, when (if) they win the Mexican-American war.
They also annex English Canada, from Ontario to Vancouver, when (if) they go to war with the UK for Oregon and/or Riel's Rebellion and win. Quebec may be annexed, or better released as a USA satellite.
Additionally, they buy/annex Cuba and the Dominican Republic in the '50s and '60s (historically this almost happened in 1854 for Cuba and 1869 for the Dominican Republic).
German Unification: Grossdeutschland (Greater Germany) unification by Prussia ought to become the default result, in addition to all the minor German states they should also get German Austria, Bohemia, and Moravia. Hungary and Croatia should become independent as German satellites. Lombardy, Venice, Trento, Trieste, and Dalmatia should go to Italy, or Piedmont. This should happen in both the Popular and Conservative unification paths, and also if Austria is defeated by Prussia in 1866. Possibly Hungary keeps Croatia if they are released in the Conservative Empire path, or Croatia goes independent if they are released in the Popular Unifcation path.
The Greater Germany state should always have the option of becoming a Constitutional Monarchy after the unification, regardless of previously going Monarchy in the Conservative Empire path, or Democracy in the Popular Unifcation path.
Germany should always have the option of going to war with Denmark for Schleswig (sp ?) and with France for the Spanish throne and get Alsace-Lorraine if they win, even if unification happens beforehand.
Scandinavia should always form, with Denmark, Norwegia, and Sweden, when Prussia/Germany and Denmark go to war, regardless of whether Denmark loses the war.
Italy should always get early unification, without French help, as soon as Piedmont occupies the other Italian minors, and/or it gets Lombardy-Venice and Trento/Trieste from the collapse of the Hapsburg empire.
if Italy cedes Savoy and Nice to France, and Franco-Prussian war happens, they ought to have the option to ally with Germany/Prussia, and get Nice, Savoy, and Corsica if they win.
Some general questions: in HoI, when a new nation is released by the human player or by an event, it is automatically a puppet/satellite of the releasing state. Is it so in Victoria, too ?
Barring a custom event, I understand that you can always cause a MON to go CM with reforms, but you need a Reactionary revolution (via f12-forced event) to go Monarchy from Democracy. Is there a similar revolution event to go from Democracy to CM ?
I also seem to understand that differently from HoI, in Vic/Rev you cannot f12-force an event if the prerequisites are not met. Is it so ? Can this limitation be bypassed, short of modding the event(s) ?
I understand that by default Victoria code gives a rough 95% ai_chance to the a_option (less, about 85% if there are more than two choices). If you give an explicit ai_chance to the options, is this setup bypassed ?
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