I've kept a sort of eye on this forum but I've likely missed a lot, therefore, what information do we know about the ability to mod this game? If the past Paradox games are the same, its going to be similar but altered territory right?
Personally, whilst I've not modded in a very long time, there is a small feature that I'd adore when it comes to tracking bugs, can, when an 'event' is popped in a certain game mode, let's call it debug, we can see the event ID, what event each event's decision can trigger (if any), including the desc ID. If my experience with Darkest Hour (rusty) is worth anything, finding exactly where and what is being triggered would make things so much easier to fix.
Developers of the game, I know this is early and premature, though has thought been paid that I may have missed for the ability for use to tinker with a game I'm very keen to play?
If information has been given, what do we know?
Personally, whilst I've not modded in a very long time, there is a small feature that I'd adore when it comes to tracking bugs, can, when an 'event' is popped in a certain game mode, let's call it debug, we can see the event ID, what event each event's decision can trigger (if any), including the desc ID. If my experience with Darkest Hour (rusty) is worth anything, finding exactly where and what is being triggered would make things so much easier to fix.
Developers of the game, I know this is early and premature, though has thought been paid that I may have missed for the ability for use to tinker with a game I'm very keen to play?
If information has been given, what do we know?
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