According to the information sticky thread, modding will be expanded in Europa Universalis IV:
As such, the question that I want to ask to the devs is: how and to what degree has modding been expanded?
ON MODDING
Modding in general
-The game will be very moddable (Announcement)
-The modding language is based on EU3, but expanded, more constant and more flexible (Captain Gars)
Adding stuff
-Adding many provinces and tags to the game will always cause lag (Johan)
-The game will be optimised for how many tags they need, expecting about a 10-20% increase in tags. (Johan)
Map Mods
-The map will be very moddable (Besuchov)
-The game will not be compatible with old (EU3) map mods due to a few changes made.
As such, the question that I want to ask to the devs is: how and to what degree has modding been expanded?