I'd like to have some kind of tag so i can see which mods are iron man compatible and which aren't from the launcher.
If game data, input events and graphics are fully accessible with Lua script, modders like me will be able to create more mods![]()
If game data, input events and graphics are fully accessible with Lua script, modders like me will be able to create more mods![]()
Will not happen. Paradox has stated that they do not have a Lua guy in their team and most of the people working there are not familiar with Lua. So they are just going to continue improving their internal scripting language and we will have to content with that.
Pretty much everything is accessible. The only problem is that it isn't an API, so the only way to mod is to use the script language that's created. The problem with this language is the fact that it's based entirely around pre-made functions, and you're limited to those functions. So there are no classes are variables that are defined yourself. The most one can do in the creation of new mechanics (what I've been working on) is to create sort of mock-ups using what's currently there.
Besides, you can still do quite a lot when it comes to modding the game. You can fully access any graphics, GUI or in-game assets using the script-language, so you can still create many a mod.![]()
Will not happen. Paradox has stated that they do not have a Lua guy in their team and most of the people working there are not familiar with Lua. So they are just going to continue improving their internal scripting language and we will have to content with that.
This is not exactly something we should be content with. While a well-made custom scripting language is all fine and dandy, if we want full modding potential, then we'll need an actual API, which would allow for Lua to be used, without requiring the devs to write in Lua. This API would not need to be completely re-written for every game, it'd require about the same, if not less work as it currently does for any new game, and modding would be MUCH better. If we want the modding scene to improve, rather than banking on the current engine we should be pushing for an API that can unlock so much more.