A flag that can disallow megastructure or frontier outpost construction around a specific star would be useful.
Have you already tried via the normal Syntax:What I would really like to see is a modifier for construction ship build speed, ...
shipsize_constructor_construction_speed_mult = 0.5
shipsize_constructor_build_cost_mult = -0.2
That increases the speed at which the construction ships are built, not the speed they build at.Have you already tried via the normal Syntax:
Code:shipsize_constructor_construction_speed_mult = 0.5 shipsize_constructor_build_cost_mult = -0.2
???
That increases the speed at which the construction ships are built, not the speed they build at.
I'll play around with the syntax, though. I'll probably need separate modifiers for mining stations and research stations.
CONSTRUCTION_SHIP_WORK_SPEED_MULT = 1 # Construction ship construction speed multiplier
I already found them (shipsize_mining_station_construction_speed_multi and shipsize_research_station_construction_speed_multi), but the defines one is useful too; I missed it when I was looking for the station construction speed entry.Defines:
Code:CONSTRUCTION_SHIP_WORK_SPEED_MULT = 1 # Construction ship construction speed multiplier
maybe you can use this as modifier oO°?
I already found them (shipsize_mining_station_construction_speed_multi and shipsize_research_station_construction_speed_multi), but the defines one is useful too; I missed it when I was looking for the station construction speed entry.
#will run with a limited country scope. species and government is set but the country does not actually exist
"personality_hegemonic_imperialists_room" = { has_ai_personality = hegemonic_imperialists }
"personality_federation_builders_room" = { OR = { has_ai_personality = federation_builders has_ai_personality = fanatic_befrienders } }
"personality_democratic_crusaders_room" = { has_ai_personality = democratic_crusaders }
"personality_evangelizing_zealots_room" = { has_ai_personality = evangelising_zealots }
"personality_migrating_flock_room" = { has_ai_personality = migrating_flock }
building_plague_memorial = {
is_listed = no
icon = "building_religious_monument"
planet_modifier = {
pop_happiness = 0.1
}
allow_demolish = {
has_technology = "tech_history_alteration"
}
cost = {
}
required_resources = {
}
produced_resources = {
}
upgrades = {
}
ai_replace = no
event_building = yes
}
NShip = {
MILITARY_POWER_STRIKE_CRAFT_MULT = 0.50 # overall military power of Strike Crafts is lowered due to being vulnerable to PD
}
It will be nice if we could easier choose which buildings sets we want for specific planet classes, because now I have to replace whole 00_buildngs.txt and habitat_buildings.txt to be able to build habitat buildings on my new custom planet class.
Is it possible to create custom copies of the buildings you want that do the same thing?It will be nice if we could easier choose which buildings sets we want for specific planet classes, because now I have to replace whole 00_buildngs.txt and habitat_buildings.txt to be able to build habitat buildings on my new custom planet class.
Is it possible to create custom copies of the buildings you want that do the same thing?
Is it possible to create custom copies of the buildings you want that do the same thing?