I would like to ask you if there is some event that makes UK fascist and put Mosley as a head of goverment?And if is what i have to do ?
Koenig, Hey thanks for that and thanks for the great job with the MOD.It's done![]()
A very nice mod indeed, its kinda more immersing than most of the other mods out there IMHO.
One problem i encountered and I'm not sure whether it is because of a faulty install, the mod or the beta patch: when playing as Germany and getting the Molotov Ribbentrop event in case i propose (historic or limited) it and Russia accepts (i see the event in the log) i get no "accepted" event in return and as a result the rest of the chain (east Poland to Russia,...) never fires. when i deliberately trigger the event earlier in the game everything works well...so might it be the case that events aren't triggered under certain circumstances when all effects have already been fulfilled? (is that maybe even what koenig12 was talking about?)
And i suppose the next patch is done when its done eh?![]()
that does sound pretty cool, my games never seem to go on long enough these days before i get bored. one thing i would point out, it is probably a lot more sensible to place your rocket test sites and nuclear reactors deep in siberia where nobody will ever have the patience to take them. i put mine in semipalatinsk, mainly because of metal gear solid![]()
ah, sorry i didnt know there was an event that builds a reactor.
ok, to be honest, i invested in some ships and a rocket research facility. maybe without these "wasted" ics i could have 40+ tanks by now. but even then i'm no match for the SOV army.
btw it seems that some regions in russia gets free resource bonus. i watched the region of molotov for the first 5 years of the game as tannu tuva. At the start it produced 18 raw materials. During the game it jumped to 26 and later to 39 without any event displayed in the log or a technology that would explain this. In my current game in 1941 it produces 68 units of raw material. there are some other regions with the same phenomen. This explaines the high ic. Is there a way for me to reduce this bonus/slow it down.
Speaking of bug-fixes, there also seems to be an error with air doctrines. They grant negative efficiency to air missions instead of positive, so the more air techs you research, the worse your air units become.o
Unfortunately the updated NTL isn't done yet.
The bugfix is ready and has been released in French version.
I just need to check the modified files with winmerge and to add the new NTL patch to release the new version.