There's an on-going let's play series done by AlpaxLP on the current version of the mod:
Allowed to spot of few bugs/usability/balance issues !
Allowed to spot of few bugs/usability/balance issues !
Maybe, in order to avoid the "No Witchers" problem, you could create unlanded duke-tier titles for the various Witcher schools? Have Vesemir and some other guys stick around as constants.
It's not, where do these -30% to -90% come from ? fertile_sorcerer (+1000%) and sorcerer (-1000%) traits should basically cancel each over.
Yeah it's a vanilla issue linked to court pruning when an inheritance occurs, I've found a workaround for next patch.
Take 2/3 and usurp the duchy, then De Jure war?I started playing this mod yesterday and I really like it, but I have a question concerning the fabrication of claims. While playing as Foltest I thought that it would be a good idea to bring Novigrad into my realm. After a few years I had claims on two of three provinces but it was/still is impossible to fabricate a claim for the providence Novigrad itself. If I try to send my court member the providence is blacked out. There are also some other provinces that are neigbours of mine but they are also blacknened.
Am I missing something? Would be great if someone could help me out
I started playing this mod yesterday and I really like it, but I have a question concerning the fabrication of claims. While playing as Foltest I thought that it would be a good idea to bring Novigrad into my realm. After a few years I had claims on two of three provinces but it was/still is impossible to fabricate a claim for the providence Novigrad itself. If I try to send my court member the providence is blacked out. There are also some other provinces that are neigbours of mine but they are also blacknened.
I think you can only fabricate claims on counties you share a border with. That might be why you can't get Novigrad yet.There is the screenshot. Thats how the map looks like if I try to fabricate claims.
Don't think that's the problem. Even if I play as Redenia or conquere the two provinces west of Novigrad it remains black.
NOT = {
AND = {
owner = { is_merchant_republic = yes }
is_capital = yes
}
}
You can destroy coastal republics by fabricating and taking the capital of it. Even if they have 50 more provinces. HIP has this too. Or had it when this was adapted from there.Just checked the mod scripts in 00_job_actions.txt, there's a limitation for capital counties of merchant republics.
Code:NOT = { AND = { owner = { is_merchant_republic = yes } is_capital = yes } }
Not exactly sure what's the reason
Filavandrel gets a child portrait
What exactly do you need to do ? Scripting ? Lore ? Artwork ?If you want to help out with the mod, there's a lot to do (societies, artifacts, ...) - contact me !
I hope you at least know how to solve this, as it sounds real bad for non-human underdog startsOnly human sorcerers are generated
What exactly do you need to do ? Scripting ? Lore ? Artwork ?
I hope you at least know how to solve this, as it sounds real bad for non-human underdog starts
We're getting an issue similar to this in EK with our own elves. I have a theory I haven't tested yet that perhaps it's to do with assigning immortality before adulthood.
We desperately need people who can script new content (systems, societies, event chains, ...)
Obviously, it's easier to know a bit the lore when creating content to be autonomous, but the team provides support on that in the slack room.
One requirement is to use Git for code collaboration, but I can provide support on that !
An artist would be awesome (improve portraits, replace some placeholder graphics, ...)
I don't (yet !) :/ I checked that the magic talent event chains were not restricted by race and it wasn't something obvious, but didn't have time to narrow down the bug further.
It's definitely bad for gameplay, but in terms of general balance, in observer games from 1274 to 1375, I've seen sometimes non-human form large kingdoms and reclaim territory from humans.
I was thinking the same, tried a bit changing the history date for when gaining the immortal trait, but didn't help.
Someone reported on reddit (for a personal mod) that:
- this happened starting with 2.7 for something like 5% of his immortal characters (wasn't the case before)
- giving a non-immortal 2000 years old character an immortal trait via event turns the portrait to a child
- that he resorted on not using immortal traits, and set NATURAL_DEATH_CHANCE_AGE_X to 0 instead & handle everything via events, with modifiers on health etc.