[Intro] EL Psy Congroo: Battle for world-line δ
The year is 1066 AD. The Duke William of Normandy is preparing to cross the English Channel; King Harald Hardrade of Norway is besieging York, while Harold Godwinson of England is marching north to meet him in battle. This three-way struggle which would determine the fate of Albion is well known in the common history of our world, as it would shape events in the centuries to come. What is little known however, is that the sheer magnitude of which the events of this struggle would affect the fate of Europe, and with it the world, had created a ripple in the fabric of space and time itself.
In the forests of Essex, Paris, and near the Alps and Holland, the sorcery of the old gods have come to life. Silver huts with gleaming wings conjured out of ether emerged. Opening their husks, men clad in black and green with dark-colored spears that spewed thunder and fire emerged. Like a handful of lions unleashed upon lambs, they slaughtered the riders and footmen in their way as they seized control of the castles of Westminster, Melun, Kybur, and Vlaardingen.
Days after their advent, a message would spread from these centres to all the courts and taverns of Europe. Calling themselves as the Council of 300, they declared themselves as the masters of time and space. Just as arcane as their draconic arms and enthralling as their silver tongues, so too mysterious was their stated oath: “to rewrite the world-line from this attractor field divergence that humanity be united under the Council”.
Months pass, and after the Franks, Saxons, Swiss, and Frisians, have either accepted or acceded to their superhuman overlords, another wave of incursions occur. In the plains of Constantinople and Cairo beasts of iron and glass emerged. Their riders, men mounted in the stomach of these lions, rode to the gates of the citadels and, unlike the previous invaders in Europe, sought parley and audience with the Basileus and the Caliph. Calling themselves the Fighting Diamondbacks, they declare their goals to be “resistance to the tyranny of the Council of 300”.
According to these newcomers, the interference of the Council of 300 with the attractor field of 1066 would create a world line, which they call world-line beta, where Earth is united under a repressive feudalistic empire and knowledge and individuality suppressed. Knowledge of their interference with the original world line was acquired slowly over centuries, and the capacity to fight back in a war over time and space would bring the battle to the place where it all began.
A war set in the attractor field divergence of 1066 AD. A battle over a new world-line, for world-line δ.
This mod is essentially two things: an invasion mod partly inspired by the Sunset Invasion DLC (by partly, I mean I was browsing another joke thread about that DLC and I ended up posting something ridiculous since it was 0100 in the morning, and the idea just got stuck on my head), and a role-playing mod loosely inspired by the visual novel Steins;Gate (which in turn is loosely inspired by incidents like that of John Titor , someone who showed up some time ago in the internet claiming to be a time-traveller). To summarize the scenario, there are two competing factions, the Council of 300, which has the goal of uniting Europe and later Earth by taking advantage of the attractor field created by the Norman-Norwegian invasion of England, and the Fighting Diamondbacks, a resistance movement founded in the second world-line with the goal of defeating the world-line interference of the Council of 300.
The first faction, having the goal (not to mention resources) to conquer medieval Europe, will show up directly in the map and are thus playable. Their retinue light-infantry represent paramilitary armed with firearms from our current world-line. They spawn in a claim war for England, France, Frisia, and Lotharinga (since there is no de jure “Switzerland” on vanilla) and come with a truce-less county-invasion CB to represent their goal of slowly conquering Europe (Incidentally, their starting locations are based on the capitals of contemporary UK, France, Switzerland, and Netherlands, which are members of CERN, though we can ignore technobabble like Kerr black-holes and backstory for now). The second faction, being a resistance faction, will primarily be present as mercenary orders and courtiers and affect the game via events (Incidentally, modern Turkey and Egypt are not members of CERN).
Both factions get their own custom culture and traits to represent their unique circumstances, as well as unique province modifiers to represent the fact that they come from the future. In addition, counties conquered by the first faction automatically have max tech to represent them coming from our current advanced world-line, while the second faction would “only” get a tech boost (a massive one though) to represent both the fact that they have limited resources and that they come from a world-line where knowledge is repressed.
EL PSY CONGROO: BATTLE FOR WORLD-LINE DELTA
a role-playing invasion modification module
a role-playing invasion modification module
The year is 1066 AD. The Duke William of Normandy is preparing to cross the English Channel; King Harald Hardrade of Norway is besieging York, while Harold Godwinson of England is marching north to meet him in battle. This three-way struggle which would determine the fate of Albion is well known in the common history of our world, as it would shape events in the centuries to come. What is little known however, is that the sheer magnitude of which the events of this struggle would affect the fate of Europe, and with it the world, had created a ripple in the fabric of space and time itself.
In the forests of Essex, Paris, and near the Alps and Holland, the sorcery of the old gods have come to life. Silver huts with gleaming wings conjured out of ether emerged. Opening their husks, men clad in black and green with dark-colored spears that spewed thunder and fire emerged. Like a handful of lions unleashed upon lambs, they slaughtered the riders and footmen in their way as they seized control of the castles of Westminster, Melun, Kybur, and Vlaardingen.
Days after their advent, a message would spread from these centres to all the courts and taverns of Europe. Calling themselves as the Council of 300, they declared themselves as the masters of time and space. Just as arcane as their draconic arms and enthralling as their silver tongues, so too mysterious was their stated oath: “to rewrite the world-line from this attractor field divergence that humanity be united under the Council”.
Months pass, and after the Franks, Saxons, Swiss, and Frisians, have either accepted or acceded to their superhuman overlords, another wave of incursions occur. In the plains of Constantinople and Cairo beasts of iron and glass emerged. Their riders, men mounted in the stomach of these lions, rode to the gates of the citadels and, unlike the previous invaders in Europe, sought parley and audience with the Basileus and the Caliph. Calling themselves the Fighting Diamondbacks, they declare their goals to be “resistance to the tyranny of the Council of 300”.
According to these newcomers, the interference of the Council of 300 with the attractor field of 1066 would create a world line, which they call world-line beta, where Earth is united under a repressive feudalistic empire and knowledge and individuality suppressed. Knowledge of their interference with the original world line was acquired slowly over centuries, and the capacity to fight back in a war over time and space would bring the battle to the place where it all began.
A war set in the attractor field divergence of 1066 AD. A battle over a new world-line, for world-line δ.
This mod is essentially two things: an invasion mod partly inspired by the Sunset Invasion DLC (by partly, I mean I was browsing another joke thread about that DLC and I ended up posting something ridiculous since it was 0100 in the morning, and the idea just got stuck on my head), and a role-playing mod loosely inspired by the visual novel Steins;Gate (which in turn is loosely inspired by incidents like that of John Titor , someone who showed up some time ago in the internet claiming to be a time-traveller). To summarize the scenario, there are two competing factions, the Council of 300, which has the goal of uniting Europe and later Earth by taking advantage of the attractor field created by the Norman-Norwegian invasion of England, and the Fighting Diamondbacks, a resistance movement founded in the second world-line with the goal of defeating the world-line interference of the Council of 300.
The first faction, having the goal (not to mention resources) to conquer medieval Europe, will show up directly in the map and are thus playable. Their retinue light-infantry represent paramilitary armed with firearms from our current world-line. They spawn in a claim war for England, France, Frisia, and Lotharinga (since there is no de jure “Switzerland” on vanilla) and come with a truce-less county-invasion CB to represent their goal of slowly conquering Europe (Incidentally, their starting locations are based on the capitals of contemporary UK, France, Switzerland, and Netherlands, which are members of CERN, though we can ignore technobabble like Kerr black-holes and backstory for now). The second faction, being a resistance faction, will primarily be present as mercenary orders and courtiers and affect the game via events (Incidentally, modern Turkey and Egypt are not members of CERN).
Both factions get their own custom culture and traits to represent their unique circumstances, as well as unique province modifiers to represent the fact that they come from the future. In addition, counties conquered by the first faction automatically have max tech to represent them coming from our current advanced world-line, while the second faction would “only” get a tech boost (a massive one though) to represent both the fact that they have limited resources and that they come from a world-line where knowledge is repressed.
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