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Lockesly L`Crit

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[B@W] Abominus;16576537 said:
I have a concern... since I installed your mod, i cant name my children after birth. The event (?) doesnt pop up and i only get a child with a random name.

Whoops. Quick fix available. Just download 1.32. As always, savegame compatible.
 

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It's not just the notification to change names. This mod prevents a lot of notifications for some reason. The game seems to ignore what ever I choose in the settings. Big ones that I have seen are when a child is born, when the child comes of age, acceptance of a ransom, marriage and betrothal acceptances. However, the biggest one that does not come up is when someone declares war on me.
 

VienLa

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When I registered on this forum, I was utterly shocked when I learned that mods aren't mostly used to make enatic succesion as abundant as possible. Glad that there are still mods that introduce it, though! <3 Because this is exactly why I registered here - to play these things :3

I'm waiting for 1.4 right now to try this out!
 

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Am I just doing something wrong or why is there no enatic succession / option avaiable whatsoever when I starts as a random character and ruleredit him into a female, amazonian amazon?

edit: messed around with files, tried some succession law cheats, multiple characters and settings. Nope, no enatic whatsoever.
editedit: Judging by the files, it as well seems like there are Amazon characters supposed to be on the map in the 768 start date. Since there aren't, I'll just assume the mod is broken.
 
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Mr. Capiatlist

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Am I just doing something wrong or why is there no enatic succession / option avaiable whatsoever when I starts as a random character and ruleredit him into a female, amazonian amazon?

edit: messed around with files, tried some succession law cheats, multiple characters and settings. Nope, no enatic whatsoever.
editedit: Judging by the files, it as well seems like there are Amazon characters supposed to be on the map in the 768 start date. Since there aren't, I'll just assume the mod is broken.
The first part is not surprising. Enatic must be enabled through editing (which is intended by the devs). Switching a character via the editor will only fix the character, but not the pre-defined laws for that title. I can help you switch a country to enatic after work if you would like.

Not sure about the second error, sorry.
 

Alblaka

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The first part is not surprising. Enatic must be enabled through editing (which is intended by the devs). Switching a character via the editor will only fix the character, but not the pre-defined laws for that title. I can help you switch a country to enatic after work if you would like.

Not sure about the second error, sorry.

Then it probably wasn't mentioned obvious enough.
Assuming you mean editing of a savegame file, all I need is the correct label for the enatic successionlaw, I know how to alter the succession laws for titles already (I created a cognatic Tanistry Aztec Empire before :p)
 

unmerged(633385)

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Then it probably wasn't mentioned obvious enough.
Assuming you mean editing of a savegame file, all I need is the correct label for the enatic successionlaw, I know how to alter the succession laws for titles already (I created a cognatic Tanistry Aztec Empire before :p)

The label is enatic_succession.

Does anyone know how to fix the message settings so that what I choose in the settings will work while playing this mod?
 

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The label is enatic_succession.
Ok, after editing the lines I now got an (apparently functional, according to the fact a female courtier is my heir and I can give females baronys) enatic gavelkind. However, I can give council positions to male's only? That doesn't sound like how it's supposed to be, do I need to change further lines somewhere?
 

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Ok, after editing the lines I now got an (apparently functional, according to the fact a female courtier is my heir and I can give females baronys) enatic gavelkind. However, I can give council positions to male's only? That doesn't sound like how it's supposed to be, do I need to change further lines somewhere?

Yeah, you would need to change several things for that. But, it sounds like maybe you didn't get the mod installed properly. Have you tried re-downloading it?
 

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Yeah, you would need to change several things for that. But, it sounds like maybe you didn't get the mod installed properly. Have you tried re-downloading it?

I've just started modding the basic job_titles myself, then decided to check the mods and actually saw that the code in the Amazon mod regarding this is exactly what I just wrote. So it SHOULD be already in the mod and working properly.
However, I as well just noticed that I had Ancient Religions enabled alongside it, which seems to modify job_titles as well... Meh, tested it without Ancient religions, no change. I will try inserting the modified lines of job_titles directly into the core files and see whether it helps.

sidenote, somebody knows how to access the gender succession law in those defines? I would actually like to make female council members linked to cognatic, male to agnatic and female only to enatic in first place.

PS: Injecting the lines directly made them work. Means either the job_titles isn't applied by the mod or something else is conflicting.

sidenote: Maybe the culture checks should aim at the liege culture ("liege = { xxx }") instead of the actual person (" xxx "). After injecting a code I now have male non-amazon applicants and female amazons.
PS@sidenote: Oh, seems exactly this clause was already the case, albeit exclusively to the marshal. I'll assume it was a design decision to permit male non-amazons to keep occupying councillor/steward/spymaster then.
 
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Alblaka

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Starting a collection of suggestions here (typing as I play):

- Titles given out by an Amazon should definitely default to enatic succession. If that is hardcodedly not possible, add a decision that sets enatic succession as law for all vassal titles.
- Definitely needed! ANY title will revert to agnatic gavelkind if it's enatic before. Please add some way to easyly setenatic for youand your realm, otherwise the whole point becomes either pointless or a crapload of micromanagement.
- Just as you got wars to claim any male-occupied title, amazons should be able to revoke all male title holders without incurring tyranny.
- If you get pregnant f.e. by having a good time with a prisoner, without being marriied, you will gain the 'unmarried and pregnant' event with -50piety/prestige and the kid is born a bastard. Shouldn't amazons not care for that? Such kind of childs should either be lowborn or even inherit their mother's dynasty :/
- The amazon religion has no holy sites or religious head? Well, at least it doesn't have heresy, so MA isn't overly imporant. But it'S annoying to have about no chance to spread the religion. So either increase conversion rate or provide legit ways to increase MA please.
- It would be great to have a decision or something to install enatic succession. Instead of having to saveedit it in after every inherit. As well, how about tanistry for celtic amazons?
- Going on a great Hunt doesn'T seem towork. The decision is there, it's clickable, but doesn't doanything (neither fire an event nor subtract wealth).

So yeah, i'm gonna stop my run here. There's no point in playing when any sort of expansion just means I've to saveedit every couple of minutes (tobe precise whenever a title holder dies) to fix up the enatic laws. Alternative would be going Korea Mode, but that sucks. The second alternative would be tolerating agnatic counts, but that's exactly what the mod is not about >.>
 
Last edited:

Lockesly L`Crit

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Fear not, I have not abandoned this mod! However, until I figure out what the hell is going on with the events, it's only going to be for bugfixing for now. I may even have to completely rewrite the whole thing.

Starting a collection of suggestions here (typing as I play):

- Titles given out by an Amazon should definitely default to enatic succession. If that is hardcodedly not possible, add a decision that sets enatic succession as law for all vassal titles.
- Definitely needed! ANY title will revert to agnatic gavelkind if it's enatic before. Please add some way to easyly setenatic for youand your realm, otherwise the whole point becomes either pointless or a crapload of micromanagement.

I have an event that SHOULD fire to change any Amazonian titles into Enatic. However, as I've said before, events are broken and I have no idea why. I may make a decision, but I'd love it if it was properly automated.

- Just as you got wars to claim any male-occupied title, amazons should be able to revoke all male title holders without incurring tyranny.

That's already on my idea list. Low priority considering the problems, however, but it's going to come.

- If you get pregnant f.e. by having a good time with a prisoner, without being marriied, you will gain the 'unmarried and pregnant' event with -50piety/prestige and the kid is born a bastard. Shouldn't amazons not care for that? Such kind of childs should either be lowborn or even inherit their mother's dynasty :/

Amazons SHOULD get the new bastard child event upon in-wedlock or out-of-wedlock birth. I'll look into it.


- The amazon religion has no holy sites or religious head? Well, at least it doesn't have heresy, so MA isn't overly imporant. But it'S annoying to have about no chance to spread the religion. So either increase conversion rate or provide legit ways to increase MA please.

Each religion has holy sites. Celtics are spread out across Britannia and Brittany, Valkyries are the same as Norse, and Hellenics emulate the Greek pantheon. Not sure if I really want to give them religious heads.

- It would be great to have a decision or something to install enatic succession. Instead of having to saveedit it in after every inherit. As well, how about tanistry for celtic amazons?

Tanistry has already been implemented for Celtic Amazons a few versions ago. Valkyries get Ultimogeniture and Hellenics get Primogeniture.

- Going on a great Hunt doesn'T seem towork. The decision is there, it's clickable, but doesn't doanything (neither fire an event nor subtract wealth).

I'll remove the Great Hunt until I can figure out what the hell is up with events in general.
 

Abominus

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About the enatic decision:

Code:
	enatic_succession = {
		potential = {
			OR = {
				holder_scope = { 
					culture_group = amazonian
				}
				holder_scope = { 
					culture = austrian
				}
			}
		}
		allow = {
			always=yes
		}
		effect = {
			gender_succ = enatic
		}
		revoke_allowed = {
			always = no
		}			
	}
	
	enatic_cognatic_succession = {
		male_dynasty_opinion = -15
		female_dynasty_opinion = 10
		
		potential = {
			OR = {
				holder_scope = { 
					culture_group = amazonian
				}
				holder_scope = { 
					culture = austrian
				}
			}
		}
		allow = {
			always=yes
		}
		effect = {
			gender_succ = enatic_cognatic
		}
		revoke_allowed = {
			always = no
		}			
	}

Works for me :).
 

Alblaka

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I'm rolling with a quickfix for now:
Code:
decisions = {

	set_enatic = {
		is_high_prio = yes
		potential = {
			is_female = yes
			culture_group = amazonian
			is_ruler = yes
			any_demesne_title = {
				NOT = { has_law = enatic_succession } 
			}    
		}
		allow = {
			prestige = 200        
		}
		effect = {
		    prestige = -50
			any_demesne_title = { add_law = enatic_succession } 
		}
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}
}

legitimize_female = {
		potential = {
			is_female = yes
			culture_group = amazonian
			any_child = {
				OR = {
					NOT = {dynasty = FROM }
					trait = bastard
				}
			}
		}
		allow = {
			is_ruler = yes
			prestige = 100
		}
		effect = {
			any_child = {
				limit = {
					OR = {
						NOT = {dynasty = FROM }
						trait = bastard
					}
				}
				dynasty = FROM
				remove_trait = bastard
				add_trait = legit_bastard
				FROM = { prestige = -20 }
				recalc_succession = yes
				opinion = {
					who = FROM
					modifier = legitimized_child
					years = 10
				}
			}
		}
		
		revoke_allowed = {
			always = no
		}
		ai_will_do = {
			factor = 1
		}
	}

Btw, does it have any relevance if I used a userdir.txt to relocate the folder CK uses for saves etc?
 
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