Duchy versus Dukedom. Interesting read imo.
Not sure what your point is. Do you have an idea for improvement that I am missing?
Duchy versus Dukedom. Interesting read imo.
mjohnson, I love the ideas you have for the economy system but couldn't it become too much of a strain on the system? Certainly if you're going to factor in seasonal changes.
Any news? Missing WOTR!
So, I downloaded this last night, not expecting much from an alpha, and I was astounded. Even at this early level, the detail is great. No word of a lie, I played for about five hours solid, plotting and warring, supporting my own claimants and raising vast hosts. Some of the best fun I've ever had playing CK2 has been in this mod. Keep on trucking, and don't let the bastards grind you down!
The economy system is big, could definitely be its own mod. I have the seeding of resources and resource harnessing buildings + events done. There is around 80 different resources if I remember correctly, so its a lot of work. I am working on production buildings and the events right now.
This is the main crux of my interest. If johnson pulls it off, it will solve the one big issue with playthroughs.
I'm so stoked for this, I love the idea of developping and upgrading your holdings and this just seems perfect.
Though I'm just worried about how much there will be to do and whether to keep up on building all your buildings it will be a pain. I guess so long as things have a reasonably long enough build times that you don't have to pause every couple of seconds to click on the next building upgrade. If you could somehow queue holding upgrades that would be the most fabulous thing ever.
Even though it is still quite early in the implementation stage, it has a big effect in the economic structure of the game already and adds another twist to gaining wealth. One thing that always bugged me about the vanilla building structure is that it treated every province the same. Part of the design for this system is to bring out province identity and add character to the different regions of the map. For example, in addition to the wildlife (in their appropriate habitats) the terrain has a huge effect on the buildings available. This means you cannot build great big farms in mountainous areas. Climate is also taken into account for types of trees allowed in orchards (If I haven't mentioned it already - there is a massive building overhaul going along with this system. The only buildings which are essentially unchanged, apart for some tweaks, are the fortifications). Cities are also being added as part of this update. Cities will be able to develop trading ports which will allow the importation of otherwise unavailable goods (among other benefits). An example of a natural disaster type of thing that has been added is more diseases (such as the sweating sickness) and famines. I didn't realize until very recently that the vanilla diseases were actually disabled because the vanilla code locked them into the years of the vanilla time period. That has been rectified! The next update will be absolutely massive indeed.
When I get out of work tomorrow I will try to put together some charts/diagrams to show the overall picture I am heading towards.
Oh? Are you making it such that you can transition to a member of a cadet dynasty without the game ending?
Can you give us in broad lines what we can expect in the next update?
Sounds awsome.When can we expect the next update coming?-Economy System
-New Factions (White Rose/Red Rose) which act as sort of political parties. Equivalent will ultimately be added for other nations.
-Cadet Branches
-France (Although probably without historical people)
-Mega-wars and events related to them (they weren't in the last update were they?)
-New Law System
-New Technology System
-Weather/Season System
-A lot of misc. tweaking (I have changed a ton of minor things)
-New Building System
-Cities
-Naming System: I believe I have found a way to streamline this a bit better that will enable me to POTENTIALLY had it for every tier. We will see, but it looks promising.
-Nudge: I have been making some slow progress with getting ports/cities/units (graphical) in better places.
This next update will be a major step towards a beta version.