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Woody Man

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I just think more RP will help as King. Vanilla king tier and above is very annoying to play. I generally tend to play vassals because you have less frustration to deal with in terms of constant claims and kingdom authority rebellions.
 

mjohnson85

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I just think more RP will help as King. Vanilla king tier and above is very annoying to play. I generally tend to play vassals because you have less frustration to deal with in terms of constant claims and kingdom authority rebellions.

Yep, once I get to the flavor event phase that is the type of thing I will be going for.

I just ran a test with nicknames (1st Baron X type of thing) for all 832 UK provinces. It ran surprisingly well however there was a noticeable slow down (not too bad for my standards). However I am not sure how every computer rig will react to it. I definitely will NOT be doing the same for the vanilla baron tier because it would require several thousand more events and I am 99.999% sure the game would stroke out, especially during the initial distribution phase (I am not going to go through and add over 3000 nicknames manually in history files).

Edit: I am going to try and do some dev diary-like posts up until the next update just to keep you guys up to date on what I am working on. I kind of feel bad just going quiet while I work on stuff.
 
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mjohnson85

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Could you maybe show us Scotland and France?

Not much new to show. I can't work on the map for too long at a time or I get burned out - it is the most boring thing for me to mod. I have to rotate to different things to keep modding fresh for me so I don't lose the drive to keep modding.

The last few days I have been developing the economy system, megawar system, naming scheme, and various other little things. I will try to post a detail update later today. I have today off from work so I should be able to get a lot of things done.
 

mjohnson85

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I want to see mechanical change and alot flavor events and decisions.

I d wonder how the four kingdoms are going different from each other in final product.

My goal is to make the 4 kingdoms completely different from each other. I haven't finished my research for Ireland, Scotland, and France but there are a lot of differences between them regarding the nobility power structure and customs. I definitely want to emphasize that. I also want it to be very difficult to unify the Kingdoms (and keep them unified).
 

mjohnson85

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Is this weekend still possible for a release of the next version?

Not for France. Probably for the megawar system and a basic level resource system and a lot of small things and tweaks done a long the way.
 

mjohnson85

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Lovely. :D

Are any of Gars's improvements helping you out at all thus far?

I don't think any thing he has done is live. IIRC he said most will have to wait until next dlc/major update and some will make it into an upcoming smaller patch. However a lot of the things he has done will make my life easier. If he allows localisation in names I will be golden.

I had to take out the events for baron naming. It created a nasty little pause every 20 days or so that I need to figure out. It might be too much events firing at once or a code glitch.
 
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And are you seriously going to include the whole of Western Europe? Wouldn't that barely run, seeing as the British Isles already have loads of provinces, imagine Western Europe with those many provinces!!! It would slow down the game alot, to the point of crashing.
 

mjohnson85

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And are you seriously going to include the whole of Western Europe? Wouldn't that barely run, seeing as the British Isles already have loads of provinces, imagine Western Europe with those many provinces!!! It would slow down the game alot, to the point of crashing.

To be decided. The most realistic outcome is that I add them on a earldom level province and adjust accordingly to give more outside actors for political goodness. It won't be geared towards human playability directly. But that is a long, long way off. It would be the LAST thing I would do, once every thing else is polished.
 

mjohnson85

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I do wonder how can game be interesting for lonely Baron? Since most of action is going to be going on at the king court trying to be the power on the throne behide it?

There is going to be a lot of plotting and event chains for all tiers.
 

mjohnson85

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Of course could we live peacefully and manage are estate as well without that being boring?

That is a goal.

Can't wait for the update! I haven't liked a mod so much since The Prince and the Thane. Bravo :D

Thanks! TPTT was my inspiration. I am looking at integrating some more features from it.
Code:
***Tentative, Incomplete Change List For Next Version***

Megawar System: #Huge special thanks to the AGOT Team.  
	-For civil wars only.
	-Earls and Dukes become independent during the war, controlling their own armies.
	-Barons (who are direct vassals of the king at the start of the war) either remain under the king or become a vassal of the opponent of the king.
	-Traits are added to differentiate the sides (red rose/white rose) and seperate, defining traits for the leaders of each "party."
		-opinions decide their side.
	-Ability to switch sides (with a cooldown).
	-If the current King is losing the war he will send offers to enemy earls/dukes in the form of a bribe (land/gold) to switch to his side.
	-Expanded the system for deciding the fates of enemies (post war) and rewarding allies (post war).
Localisation:
	-Removed "Castle" and "Manor" from holdings' names.  
		-This makes the randomly generated dynasties much more tolerable and normal.
		
Economy:
	-A ton of resources added to the game
	-Building chains that allow the character to take advantage of the resource
	-Possibility of mines running dry/being discovered
	-Possibility of over hunting/fishing leading to decreased supplies
	-Holding maintenance events (gold sinks)
	-Natural disaster events (disease/fires/weather) which have effects on the economic production/demand
	
Map: 
	-Fixed various random broken/incorrect provinces
        -France is somewhat in game
Laws:
	-Tweaked a little bit to bring them up to the times (just a cursory adjustment - more customization to come)
CoAs:  
        -Lots of additions for randomly generated CoAs
 

Woody Man

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I do wonder how can game be interesting for lonely Baron? Since most of action is going to be going on at the king court trying to be the power on the throne behide it?

It's quite fun to connive locally, build up your own series of estates, try and be a useful player for the local Earls etc.
 
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