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loup99

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So this is pretty much how it will be. I have to do this for game balance.


Yes looks good. For your future map extension, do you plan having the map covering the whole France from the pyreenes to the Alps as limits?
 

Woody Man

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Seriously looking forward to it, don't suppose you have an ETA for next update? Is it safe to start a new game?
 

mjohnson85

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Seriously looking forward to it, don't suppose you have an ETA for next update? Is it safe to start a new game?

Definitely safe to start a game. I'm going to try to have a single big update with France Scotland, Ireland, and resource system added together. Wont be until next weekend earliest.
 

mjohnson85

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Boss, do you have any goals woven into the mod yet? Besides either side winning, any other interesting goals we can look forward to?

Well there is going to be a dynamic economy system which should give the player a lot of stuff to do (if they want to take advantage). I can post some things about it later on today (I think I have enough of it drafted).

I definitely think the main goal is maintaining control of the throne (if king). My plan is to give the player a lot of different ways to go about it. I am going to continue to make successions very dangerous. If not King, the main goal is certainly to elevate your family, and there will also be a lot of different ways to do this.

Outside of that, I want each tier to play differently, with a unique set of event chains that will give you a sense of progression as you get you house elevated.
 
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Woody Man

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I'm not sure on the dangerous succession route, it should be dangerous for some kings, but for others it should not. CK2 vastly over-eggs the new ruler effect, people didn't get angry at a new king, many were actually pretty happy. In fact, as far as English history goes, you should actually get a new ruler bonus and an old ruler malus.

If you look at Henry VI, he was a minor, spent years as a largely ineffectual king, lost the war in France, essentially buggered the economy, and Richard of York was unable to gather the support to unseat him from rule. In the beginning, when armed conflict broke out, it was more between the Yorkists and the Beauforts over who should be Lord Protector. Look at the battle of Northampton in 1460, the Yorkists smash the Lancastrians, then bend the knee to the defeated Henry VI. The throne should be pretty solid once you're actually on there. Richard III managed to get on the throne by avoiding crowning his nephew Edward V, and presenting parliament with evidence of Edward IV's previous betrothal rendering the two princes illegitimate. It took a lot to dethrone a king in England, if you had a good king, he was pretty unassailable.

In my latest test game, I noticed the problem created by vanilla's system of everyone gets given claims to the crown and everyone supports them. Edward IV's death created a whirlwind of civil wars when everyone with a claim cashed in, and the new king could do nothing because he was so unpopular, this resulted in a sort of 'Third century crisis' scenario where the throne just swapped between a set of cousins over the next five years until settling down. When that king died it happened again.

And, speaking of claims, should the Beauforts get one? IIRC John of Gaunt agreed that if his children (Beauforts) by Katherine Swinford were legitimised, they would have absolutely no claim to the throne. I'd recommend taking their claim off, and giving them the pia fidelis trait, as they were famously pro-Lancastrian.

Finally, I'm not sure if you've caught this already, but the Catherine of Valois mother of Henry VI, and the Tudor Catherine of Valois should be the same character, there are currently two.

Don't get me wrong, I love this mod, it is turning into everything I hoped CK2 would be. I just want to make sure it turns out perfect :)
 

mjohnson85

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I'm not sure on the dangerous succession route, it should be dangerous for some kings, but for others it should not. CK2 vastly over-eggs the new ruler effect, people didn't get angry at a new king, many were actually pretty happy. In fact, as far as English history goes, you should actually get a new ruler bonus and an old ruler malus.

If you look at Henry VI, he was a minor, spent years as a largely ineffectual king, lost the war in France, essentially buggered the economy, and Richard of York was unable to gather the support to unseat him from rule. In the beginning, when armed conflict broke out, it was more between the Yorkists and the Beauforts over who should be Lord Protector. Look at the battle of Northampton in 1460, the Yorkists smash the Lancastrians, then bend the knee to the defeated Henry VI. The throne should be pretty solid once you're actually on there. Richard III managed to get on the throne by avoiding crowning his nephew Edward V, and presenting parliament with evidence of Edward IV's previous betrothal rendering the two princes illegitimate. It took a lot to dethrone a king in England, if you had a good king, he was pretty unassailable.

In my latest test game, I noticed the problem created by vanilla's system of everyone gets given claims to the crown and everyone supports them. Edward IV's death created a whirlwind of civil wars when everyone with a claim cashed in, and the new king could do nothing because he was so unpopular, this resulted in a sort of 'Third century crisis' scenario where the throne just swapped between a set of cousins over the next five years until settling down. When that king died it happened again.

And, speaking of claims, should the Beauforts get one? IIRC John of Gaunt agreed that if his children (Beauforts) by Katherine Swinford were legitimised, they would have absolutely no claim to the throne. I'd recommend taking their claim off, and giving them the pia fidelis trait, as they were famously pro-Lancastrian.

Finally, I'm not sure if you've caught this already, but the Catherine of Valois mother of Henry VI, and the Tudor Catherine of Valois should be the same character, there are currently two.

Don't get me wrong, I love this mod, it is turning into everything I hoped CK2 would be. I just want to make sure it turns out perfect :)

You raise some good points (and I completely overlooked the double Catherines).

You are probably right about removing claims for the Beauforts. I actually have lancaster/york traits to determine early allies already in the history files, I just had them disabled while I worked on something else. I think what I may do is add a chain that allows them, under very specific circumstances, to go back on the original agreement and removing the claims in the mean time.

As for nasty successions, I think what I am going to do is alter the requirements for creating claimant factions. That should reign them in a bit. You are right though in that it was hard to unroot a English King. And I do want it to be hard to remove them once they are in power. Right now the factions are un-tuned, so they should be much better once I weave in all the traits from vanilla/FF to the member/creator requirements.
 

mjohnson85

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In the Descisions to create countys and duchys Sussex and Clarence are left out will they be added in?

No because they are tied to the historic royal dukedoms. All royal dukedoms are handled by events. These events will be extended and more fleshed out in the future.
 

vgh

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I have an idea. Maybe you should saparate the church vassals to 3 tires : abbots will rule barony level church holdings,bisops should rule count level and archibishops duke level holdings. I think it would be more historical.
 

mjohnson85

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I have an idea. Maybe you should saparate the church vassals to 3 tires : abbots will rule barony level church holdings,bisops should rule count level and archibishops duke level holdings. I think it would be more historical.

Already have a church system planned, just is isn't implemented.
 

Aeternam

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Just want to say that I LOVE this mod- I was dying to play this time period, and this mod is a dream come true for me. You've done an excellent job so far on it. PLEASE keep it going! Thanks
 

mjohnson85

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Thanks!

Well guys I am tinkering with Jon Stryker's filler tool for nicknames and I am going to see how much the game slows down with full out number scheme. It is sort of funny. I just did the nickname file and it came out to ~150000 lines. :rofl:
 
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