VIET 1.2.0 IS READY FOR DOWNLOAD! Click here to download or go to the first page's link.
Don't forget to download the Spanish Renaissance and English Renaissance 2 music packs as well!
Don't forget to download the Spanish Renaissance and English Renaissance 2 music packs as well!
VIET 1.2.1 will probably be the last update before TOG. This should be compatible with save games before 1.2.0.
Concerning the next update, I can’t guarantee the next version, 1.3.0, too soon after TOG - unfortunately I’ll be rather busy next week, so a full update will probably come the weekend after TOG’s release at earliest. However, like with the Republic, I’ll try to “unofficially” release the Events, Traits, and if possible the Core modules beforehand so players who don’t play with Immersion and/or want to play TOG immediately with VIET can still get something.
Additionally, 1.3.0 will almost certainly NOT be savegame compatible - this is an unfortunate side-effect of having such a major update like TOG - so you’ll either have to prevent CKII from updating or wrap up your game before TOG comes out.
Anyhow, enjoy 1.2.1!
Key features:
- Added music modules: English Renaissance 2 and Spanish Renaissance
- Added 5 generic dream flavor events
As a minor side note, since PB just integrated Duel Engine and Dungeons and Sieges, there may be some unintentional bugs with how those work for the PB+VIET version. If you notice anything, don't hesitate to tell me!
1.2.0 Screenshots (Click to see image)
It’s a TES reference. Two, in fact.
1.2.0 Changelog
- Updated Arko Compatch to latest version of Arko
- Cleaned up code for some flavor events
- Added 2 music modules: English Renaissance 2 and Spanish Renaissance
- Added 5 dream generic events
- Spawned Turkish Empire eunuchs will no longer be of the ruler’s dynasty
- Reduced piety costs of Turkish Conquest and Muslim Invasion CBs to 100 and 200 respectively
- Cleaned up code for some flavor events
- Added 2 music modules: English Renaissance 2 and Spanish Renaissance
- Added 5 dream generic events
- Spawned Turkish Empire eunuchs will no longer be of the ruler’s dynasty
- Reduced piety costs of Turkish Conquest and Muslim Invasion CBs to 100 and 200 respectively
Thanks for the info. Yep, just using all Vanilla VIET modules, along with ARKO and VIET Cantrefi:Wales Divided. I actually think Orhan is content or craven, so that'd be it. 500 Piety just to conquer a fellow muslim does seem quite weird, does Muslim Invasion even let you do that though? IRL the subjugation of the Ottoman neighbours in Anatolia contributed to alot of their power pre-Constantinople, and I'll definitely need the extra levies that area provides for the future. From what I can vaguely remember of playing a muslim a few patches ago, you used to have a free CB against any neighbouring Muslims to conquer one of their counties. Maybe I'm wrong :laugh:
I reduced the piety cost to 200 in 1.2.1. Hopefully that should make things a bit easier. Apparently I got the 500 piety cost from PB for some reason.
You can also use county conquest as long as you have the right traits - I think that's what you are thinking of. Of course, you can't conquer as much as fast as Muslim Invasion.