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cybrxkhan

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I've put most of this stuff in spoilers for everyone's convenience. I dunno if anyone other than panagel will bother to read this all, but feel free to chime in.

I have a number of critiques and questions. Mostly about Traits. Please do not take offense. I am honestly curious. I like most of your changes, but some of them bother me.

I thought early middle ages Christian religious leaders often had their own castles, levied taxes, and maintained military forces. I have read a number of texts in which it was expected that a Bishop would serve his nominal liege in times of war without making exception for Martial duties. What is the rationale that Bishops cannot be Marshals?

Why can Holy Wars only target counties and not duchies? I would have thought Holy Wars could target kingdoms or anything smaller given the nominal objective of reclaiming the Holy Land and rebuilding the Kingdom of Jerusalem.

You said Orthodox Christians can only declare war on Pagans. Did you mean Holy War?

Why can Muslims not declare Holy Wars against eastern branches of Christianity? Historically, Mehmed Osman II justified his drive to conquer Constantinople by stating that being a ghazi was a basic duty equivalent in importance to jihad. He even made it part of his title after succeeding in conquering Constantinople. In this sense, ghazi was an honorific title you gained for fighting on behalf of Islam in order to spread Islam. It was a major factor in the spread of Islam throughout the territory conquered by Mehmed Osman II.

Bishops cannot be Marshals: According to my understanding, clergymen were forbidden from partaking in actual fighting during parts of the medieval era in Europe. Sometimes they found loopholes for this, such as one of William the Conqueror’s half brothers, who (if I remember correctly) was a Bishop or something of that sort, and fought with a mace which wouldn’t kill but instead would only knock people unconscious. For this reason I have allowed clergy to become martials only if they meet certain requirements, otherwise they couldn’t lead troops and such.

Holy wars target counties was a balance decision to reduce the amount of quick landgrabs the blobs and stronger realms would attempt particularly during the early and late stages of the game. Crusades and Jihads, however, still target kingdoms, and Muslim invasions target duchies, so Christians and Muslims still have those options available to them.

Yes, Orthodox Christians can only declare holy war on Pagans. Personally I’m a bit iffy on this one - as I have discussed at various points in this thread, Orthodoxy does not have a tradition of holy war like Catholicism does. However, I have read that the Russians did engage in war against the pagan tribes - though more of proto-colonization efforts, I suppose, it can be somewhat represented through holy war on pagans.

Muslims cannot declare holy wars against eastern branches of Christianity was originally a balance move to prevent them from overrunning East Africa and the Byzantine/Georgian realms in a way that is ahistorically and implausibly quick. There frankly really isn’t any other simple way to, for instance, model the Baqt without doing this; if I get to adding flavor and stuff for the East Africans, I might try making something more complicated for them that models the Baqt better. As for the Byzanitnes, in 1.2.0 I’m thinking of giving the Turks (and maybe other Muslims) a special CB they can use to eat away at chunks of the Byzantine Empire, culminating with Constantinople - that way the Muslims will still have a way to attack orthodox rulers, particularly the Byzantines, but in a more restrained and unique manner; and it’d represent how the Byzantines were sort of like an “ultimate boss” for the Muslims in their quest to spread Islam, as you discuss above. Actually your mentioning of Ghazi does give me an idea - I might implement it as a special trait a bit similar to “Augustus” for the Byzantines, given to any Muslim who conquers Constantinople (or a super-important city or something) in contrast to the more common Mujahid in vanilla.



Why does Arbitrary gain +2 Intrigue? I would assume Arbitrary would make someone more Random.

Why does Brave gain -2 Intrigue? What does being Brave have to do with Intrigue? I would assume Brave would make someone more likely to take the Center or Pursue in combat.

Why does Celibate gain +2 Learning? Someone who is Celibate could engage in almost any other activity more often, whether leading to Learning or otherwise.

Why does Content gain +5 Vassal Opinion? If I were a vassal, and my liege was Content, I would be annoyed as it would impede my ability to ascend the ranks of nobility. I would need to work around my liege as I could be certain he or she would never ascend any higher except by luck or circumstance. They would be a barrier to my progression.

Why does Craven gain +1 Diplomacy? I would assume that if you are a coward you are more likely to bend under pressure, whether martial or social. You would probably negotiate very poorly and cave to demands. The same question applies for gaining +1 Intrigue. You would break under pressure and admit to anything or reveal all of your secrets more easily were you Craven.

Why does Duelist gain -1% Defense? Dueling requires both offense and defense in equal measure.

Why does Drunkard gain +3% Damage? A Drunkard would presumably be ineffective and cause further losses or make hasty and irrational decisions.

Why does Envious gain +1% Damage? I would assume someone who is jealous would take greater chances. While this may result in +1% Damage, it would also probably result in an equal chance of something going wrong.

Why does Gardener gain +1 Intrigue? I do not see the rationale.

Why does Gluttonous gain +0.5 Health? If you enjoy eating and eat too much then you are probably in poor physical condition and your Health probably suffers. I would imagine that Gluttonous grants negative Health.

Why would a Hedonist gain +2 Intrigue? Hedonisim is pleasure for the sake of pleasure. I do not see the rationale.

Why does Slothful gain +10% Fertility? If you are lazy, I assume it also applies in bed. I have friends who unfortunately fall into this category. There were running jokes about their ability to reproduce.

Why does Temperate gain -5% Tax? If you are temperate you do not indulge to excess. You are probably better with your money because you do not drink too much, eat too much, smoke too much, etc. You keep your hobbies and vices in check. I would assume Temperate would increase Tax.

Why does Trusting gain +1% Retreat? I do not see the rationale.

Why does Ugly gain +3% Morale Offense? I would assume that inspiring soldiers to charge the enemy requires presence and charisma. If you lack these, in part because you are Ugly, how does this work? I would assume the opposite, that Ugly impairs Morale Offense and Morale Defense.

Tall grants +5 Opposite Sex Opinion. This would generally only work were you male. The same point stands for Powerful Voice. I think it is dangerous to make congenital Traits that are gender dependent.

Now as for the traits. I’ll just reiterate my earlier points for those reading this who may not have read them:
1) many of these changes are “balance” in the sense that I wanted each trait to have a malus and bonus, so there was no easy trait choices in events (why should shy be a bad trait, when gregarious isn’t, for instance?), so their reasoning may be a bit farfetched for some. Others may argue that this is a bit too gamey, but I really wanted there to be no easy choices when it came to traits - before this I always made sure my children are gregarious and brave, for instance, but now I’m a bit more hesitant to do so. Ideally this would allow players more flexibility when it comes to roleplay, so they don’t feel forced to accept a certain set of traits.
2) Many of these traits are subject to interpretation as to exactly what they mean, as mentioned in the large majority of my explanations below. Whether anyone agrees to them is another matter. (A number of pages back I had a discussion with another fellow as to what “cynical” meant, for instance, that took a few posts.)

Anyhow, back to the traits (I put this part in spoilers for everyone’s convenience at not having to see a wall of text):

  • Arbitrary: I interpret arbitrary as a lack of a clear sense of justice, rather than someone who’s just random. It’s hard to figure what a random person wants - an arbitrary person, instead, simply rules according to what they desire in contrast to the rule of law or something. As such this would increase intrigue as they are more willing to engage in dishonorable means. You can think of my intepretation as “just = honorable, arbitrary = dishonorable”.
  • Brave: I interpret brave as someone who is not only courageous in battle, but willing to tackle problems straightforwardly (which is not to necessarily the same thing as reckless - just direct). As such they are not as good at handling more backhanded, indirect means. I suppose I interpret an element of honorableness in “brave”, though not as much as “just”.
  • Celibate: The celibate trait seems to be associated with religiousness, and religiousness in the game is associated with the learning stat, which I think appears to represent not only actual knowledge per se, but knowledge and experience with spiritual matters.
  • Content: Actually, I would think a content liege is more willing to give you more power, rather than be a barrier to your progression. In the vanilla event code, “content” rulers are programmed to be more likely to do things like accept ultimatums, follow their vassals’ demands, etc. As such, a content ruler is more willing to do whatever their vassals want - which makes vassals like them a bit more.
  • Craven: I like to think that craven characters, being unable to confront issues through direct means, would try to use diplomacy and/or backhanded tactics to get what they want.
  • Duelist: I would think a duelist, while perhaps fine at fighting, would be more susceptible to reckless behavior on the battlefield, such as trying to fight honorable duels against other folks instead of actually focusing on keeping all the troops in line or something. Though you do have a point. Maybe I’ll remove it as there’s no need to balance out the already pretty small +1% damage bonus.
  • Drunkard: Originally I was thinking of a drunkard as someone who would recklessly go into the middle of the battle attacking like crazy, but on second thought your point makes sense, so I’ll remove the bonus. After all drunkard isn’t a personality trait so I figured now there’s no need to keep it balanced per se.
  • Envious: Something going wrong would concern defense rather than offence in my opinion.
  • Gardener: Hmm. Now that you mention it I don’t exactly remember the rationale either... for some reason I was linking gardener with herbs and poison and knowledge of plants and terrain...? But that isn’t that strong an argument. Maybe a diplomacy bonus makes more sense or something.
  • Gluttonous: I would point out that this trait is called “gluttonous”, not “overweight”. As such, it represents someone who enjoys eating. Since this is the medieval era, only the wealthy and powerful could afford lots of not only good food, but also a large variety of food - whereas a peasant would only eat, say, some grains and a few vegetables, a noble could have access to a variety of grains, vegetables, fruits, meats, sweets, and spices, among other things. Those who ate more, and a bigger variety of food, were thus healthier than those who didn’t eat as good of meals.
  • Hedonist: I interpret hedonist as someone who is willing to do whatever they want to get the pleasure they want, which is an attitude necessary for the kind of backhandedness intrigue represents. Additionally I would think a hedonist is someone who has more connections to the criminal world, where they might be getting some of the pleasurable stuff they want.
  • Slothful: I interpret lazy a bit more broadly than you in this case. It might indeed be people who are as lazy as you describe and don’t do anything, but I also think it could represent people who don’t want to do hard work - people who want to enjoy an easy-going life (which is subtly different than a hedonist, who I interpret as liking orgies and wine and that sort of thing). A person who wants an easy-going life would probably find more time to play around with their women - in this case I’m thinking of the Chinese Emperors or Ottoman Sultans who spent their time doing things like calligraphy or hanging around their concubines or whatever instead of attending to state affairs. So basically I interpret slothful as someone who doesn’t want to do the hard work they’re supposed to be doing, not necessarily someone who doesn’t want to do anything at all.
  • Temperate: Hmm. Actually now that you mention it I have no idea why I put a tax malus. Maybe I’ll put an intrigue malus to represent how they’re unwilling to go to extreme measures to do things, being moderate and all.
  • Trusting: Hmm. I also don’t remember why I have a retreat bonus, but I do remember I had a really good explanation for it. Sorry, I don’t remember this one.
  • Ugly: I like to think of the ugliness scaring enemy soldiers or heightening someone’s perceived roughness or brutishness, as I see morale offense as not necessarily only inspiring one soldiers, but also demoralizing the enemy as well.
  • Tall and Powerful Voice: While I do agree the sex opinion works more so for males, I think it can work decently for females either. “Tall” here doesn’t necessarily mean someone who is a giant, but also the many who are just a bit taller than average - many famous women, for instance, are described as attractive or stunning because they are a bit taller and appear more regal and imposing. I think such logic is similar to the sex opinion from the strong trait. The powerful voice is also similar - I interpret it as a person who has a vigorous and inspiring manner of speaking, and I think it wouldn’t be implausible to think of a woman who is like this. And of course as you say it’d just be a hassle to have two different traits for men and women, and then have maintainence events to clear up when a boy inherits, say, “tall female” from his mother or something.




Addressing religion, particularly heresy.

The Third Ecumenical Council in 431 affirmed the Blessed Virgin Mary as the Theotokos and condemned Nestorianism as heresy for instead using Christotokos. This led to the Nestorian Schism. Followers of Nestorianism then separated from Othodoxy.

I would also argue that Monophysitism is a heresy of Orthodoxy, not Miaphysitism. The Fourth Ecumenical Council in 451 affirmed dyophysitism and condemned Monophysitism as heresy for rejecting dyophysitism. Miaphysitism was an offshoot of Monophysitism that was more moderate and that did not reject dyophysitism.

And finally, this. :p

On Nestorianism: although nestorianism is considered a heresy of Orthodox and Catholicism, remember that by CKII’s timeframe, due to the Great Schism, in a sense Orthodox was considered a heresy of Catholicism and vice versa. However two-way heresies (where both religions see each other mutually as heresies) is impossible with the current code (jordarkelf tried it on Sunni and Shi’a previously, but it didn’t work). As such, because Nestorians were largely removed from the Catholic and even Eastern Orthodox worlds, and were doing their own independent actions with their own hierarchy and organization, I felt it was proper to make them their own branch of Christianity. This is different than the other Christian heresies which for the most part still saw themselves in relation to the mainstream branches of Christianity, whereas Nestorianism was just off there in the east doing their own thing on a relatively large scale (and not just isolated in their own little world), if that makes sense.

On Monophysitism and Miaphysitism: That’s a good point there. Ideally then the situation would be to make Miaphysitism a heresy of Orthodoxy, and then make Monophysitism a heresy of Miaphysitism - but doing so would contradict my reasoning for making the Nestorians an independent branch of Christianity above. Still, ignoring that, I wouldn’t mind making Miaphysitism a heresy of Orthodoxy but keeping Monophysitism its own branch of Christianity - the problem is that, to me, from a design perspective this is a bit undesirable. The eastern branches already have fewer possible heresies in-game than Orthodoxy or Christianity; removing Miaphysitism as a heresy of Monophysitism would mean that Monophysitism only has two possible heresies left. If you can think of a possible new heresy for Miaphysitism to replace Monophysitism, that would be much welcome. I have tried to find more possible heresies for Monophysitism myself, but haven’t found anything adequate, as all the sizeable heresies came from before CKII’s timeframe, and even most if not all of these are more closely associated with Western Europe or the Byzanitne Empire (and thus Catholics and Orthodoxy).

---------------------------------------------------

ALL that said, I would like to thank you for your critique and feedback. Feel free to respond to any or all of my arguments and justifications above, but please don’t feel offended if I don’t end up being convinced by some of them. Although as mentioned in some of the cases above I’ll be changing some of the things for the next version and/or planning other things similar to what you’re suggesting above. :)

As mentioned earlier, if there’s something you really disagree with, but you still want to play with everything else in VIET, I can point to the parts of the code where you can change things to your liking. Most of the stuff you mentioned above is actually pretty easy to change and fix, in contrast with others’ suggestions which are sometimes a bit more complicated (not that that’s a bad thing - it just means it’s harder to change), so you can change much of this in a matter of a minutes if you so wish. I really want to encourage people to try customizing their mods more, so they can play CKII the way they want. (Though if you’re happy with keeping things as they are, that’s cool too, I’m not saying you have to or are obliged to change things if you disagree, of course.)

Anyhow thanks again for all the feedback, much appreciated!
 

jordarkelf

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Disregard the actual meaning of names for the christian churches for the following please, I am mainly writing from a GAMEPLAY perspective but with historical reasoning behind it.

---

Why four Christian churches and not (vanilla) three or possibly more?

Well now in VIET we have the following branches of Christianity:
Catholic: represents Chalcedonian Christianity as lead by the Pope in Rome
Orthodox: represents Chalcedonian Christianity as lead by the Ecumenical Patriarch in Constantinople and other Patriarchs
Miaphysite: represents non-Chalcedonian Christianity, specifically Oriental Orthodoxy. Leader is the Coptic Pope.
Nestorian: represents non-Chalcedonian non-Ephesine Christianity, specifically Nestorianism and the Church of Persia. Leader is Patriarch in the East.

Timeline as relevant to CK2 religions:
First Council of Ephesus: 431AD. Nestorianism is condemned, this effectively splits of the Nestorian Church / The Patriarch in the East or of Persia from mainline Christianity.
Council of Chalcedon: 451AD. Miaphysitism is condemned, this effectively splits off several Miaphysite churches among them the Coptic Pope of Alexandria, and the Armenian Apostolic Church.
Second Council of Nicaea: 787AD. The cult/sect of Iconoclasm is specifically condemned. This is also the last council accepted by both Catholic and Orthodox and thus a good LAST point for the split between Catholicism and Orthodoxy (1054 was a symbolic date).

First Council of Constantinople: 381AD. Filioque started here as the Nicean creed was altered, this did not really become an issue until later though. Still, a good early divergence point of Catholicism from the rest if you favour early splits (not that it matters much for the following - Catholicism and Orthodoxism still remained in Communion until much later).

So what does this mean for the game from 867 to 1400? Well we have four mainline Christian branches, Catholic, Orthodox, Miaphysite, Nestorian. The latter two stand in for several branches considered heresies by both Catholics and Orthodox, although Orthodox churches remained in limited communion (there was no persecution or large scale conversion to and from).

---

As for the vanilla heresies, I trust Catholic heresies are not under discussion? Good.

Bogomilism: in reality a Gnostic sect started in Macedonia, in-game mostly representing the Bosnian heresy which formed a part of it. This was after Chalcedon and limited to the east: an ORTHODOX heresy. No real leaders as the movement was suppressed time and time again.

Monothelitism: in its first phase, indistinguishable from monophysitism/miaphysitism and part of the same movement. In its second and third phases (7th Century) this was a return to the Miaphysite/Monophysite idea, but attempting to do so within Chalcedonian Christianity. As Miaphysitism had already split off, this is an ORTHODOX heresy. No real leaders as the movement was suppressed time and time again.

Iconoclasm: a cult that ran through Byzantium in the 8th Century, thus Chalcedonian. Since it was limited to the east, an ORTHODOX heresy. No real leaders as the movement was suppressed time and time again.

Monophysitism: condemned at Chalcedon, at this time there was no difference between Monophysitism and Miaphysitism. Those churches that were considered more moderate and entered limited communion with other Orthodox churches became the Miaphysites though, so we would do best to represent it as a MIAPHYSITE heresy as by definition as used in-game monophysites are those miaphysites which split off again from it, or never joined the main line. Since this idea just wouldn't die and got many followers, especially among Christians outside of the Empire (subjects of the muslims), it gets its historical Monophysite Pope as a leader.

---

VIET heresies:

Mandaean: representing gnostic cults inspired by Zoroastrianism and others, this was a heresy within the Church of Persia, thus of NESTORIANISM.

Chaldean: Outside the CK2 timeline, but representing one half of the NESTORIAN/Assyrian church after it split.

Paulician: If this represents the Paulikianoi, it was an uprising in the Armenian church, thus MIAPHYSITE. It might make sense in the 867 The Old Gods scenario, but not later.

Bosnian: indistinguishable from Bogomilism and should be merged with it IMO. The Bosnian heresy was Bogomilistic, splitting them makes no sense.

Syriac/Maronite: First off they are one and the same, Maronites are/were an ethnic group practicing Syriac Christianity. If anything, Syriac belongs under NESTORIANism as it is/was an Assyrian/Persian church - not Armenian/Ethiopian (miaphysite).

---

I don't see room for a fourth main branch of Christianity myself that makes sense between 867 and 1400. Gnosticism had died out or fled outside the CK2 map to the east (although its ideas would inspire Bogomilism, Mandeanism, and other minor churches/heresies), and while there were and are large differences between the Armenian and Ethiopian Miaphysites, they are no further apart than later Greek and Russian Orthdoxy became so should be kept as one church.

//Edit:
One amendment to above, if any church could be added it would be the CELTIC CATHOLIC one. But there's really no way to do it justice with in-game mechanics.

---

//Edit2: in general, setting a major religion as a heresy is a bad idea as heretics are HATED by the parent religion, as well as others. Marking Shite islam a heresy of Sunni islam makes sense since they are supposed to hate eachother and should be religious enemies (but we can't access the special muslim group mechanics to split it), making e.g. Miaphyisitism a heresy of Orthodoxy will only lead to the Armenians being wiped out by not just the muslims, but also the Greeks.
 
Last edited:

Andrzej I

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Gardener: Hmm. Now that you mention it I don’t exactly remember the rationale either... for some reason I was linking gardener with herbs and poison and knowledge of plants and terrain...? But that isn’t that strong an argument. Maybe a diplomacy bonus makes more sense or something.
Gardener -> Herbs -> Poisonous Herbs?
 

cybrxkhan

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I'll get back to commenting further on jordarkelf's, fairleystuff, and Andrzej's comments/suggestions/feedback.etc tomorrow, but as for now I wanted to post the tentative changelog for 1.1.4 before I go to bed tonight. ETA will be a few hours after Meneth releases the next version of PB, whenever that is. The most notable addition will be a new formation of the Kingdom of Jerusalem mechanic - an independent kingdom will be formed upon a successful Crusade; the code will be ripped off the next version of PB, so credits and praise should go to Meneth for doing all the hard work (hopefully it will be the basis for my formation of the Sultanate of Rum code as well!). Because of this, I've decided to make the focus of this next update be on the Crusades, so I'll also include a few holy war flavor events (and some pagan flavor events in honor of the new DLC if I have time), as well as a few character tweaks for historical Crusade characters (suggestions welcome for high-ranking Crusaders and kings, etc.).

Changelog for 1.14 (note that as this is a tentative changelog it's written in my draft note form):

- Jewish kid converts (credits to jordarkelf)
- Fixed Mediterreanean portrait kids not right
- Lowered chances of dying in battle
- Added new mediterranean portraits for males from GeorgALuckba’s mod
- Changed “hold a sacrifice” modifier to give 0.01 piety instead of 0.005 piety
- Old Age modifier now lowers fertility by 20%
- Some of panagel’s trait suggestion thingies and other things
- Lowered overall fertility to 30%
- Slightly increased chances of factions sending ultimatums (in 1.1.3 factions never sent ultimatums - note that it’s still slightly lower than in vanilla)
- Upon success in a Crusade, the Kingdom of Jerusalem is granted to a landless family member of the most contributing lord (credits to Meneth for the code taken from PB)
- Added new factions for Ultimogeniture and Tanistry in cultures that can have them
- Added Grey Eminence, fair, and ambitious traits to Bohemond I of Antioch
- Added lustful traits to Baldwin I of Jerusalem
- 4 Holy War flavor events, 7 pagan flavor events


Otherwise I'm enjoying my current VIET game as the Republic of Krete too much. Conquest of Sicily for the Byzantine Empire, here I come!
 

panagel

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I like jordandarkelf's explanation for Christian religions and heresies with respect to timelines.

jordandarkelf, correct me if I summarize your points incorrectly:

Catholicism
- Catharism
- Fraticelli
- Waldensians
- Lollardy
Orthodoxy
- Bogomilism
- Monothelitism
- Iconoclasm
Miaphysitism
- Monophysitism
Nestorianism
- Mandaeism

Might we add the following to round out heresies? Curious what jordandarkelf thinks of these as heresies and my placement of them beneath the previous four branches for Christianity. I had no luck identifying anything else for Miaphysitism or Nestorianism.

Catholicism
- Free Spirit
- Henrician
Orthodoxy
- Manichaeism
Miaphysitism
- N/A
Nestorianism
- N/A
 

panagel

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Thank you for the detailed answer cybrxkhan, much appreciated. I like having some sense of the reasoning behind a change before I am comfortable with it. Also, thank you for taking some of my points under consideration. I think I will use VIET without changing anything thereafter as your explanations make sense. Keep doing good work.
 

Hurabi

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Hmm. Currently still not sure what to do with the Mirza/Sayyid thing. Maybe remove the Mirza traits (the current Muslim opinion thing is more than enough) and keep the current Sayyid bonuses, but I'll let you guys argue/rant/comment more if you have anything else that might further change my opinion.

Regarding the Sayyid trait, if possible there should be different effects depending on whether the character is Sunni or Shi'ite. So if Shi'ite, the character gains a big-ish presitige bonus while if Sunni the character gains a small prestige bonus. And other Shi'ites would view Sayyids favourably while Sunnis wouldn't care much (either affecting opinion slighly or not at all). So, a Shia character viewing a Sunni Sayyid would have an opinion bonus, but a Sunni character viewing a Shia Sayyid would either give a small opinion modifier or none at all, if that makes sense.
Since it's an genetic trait that can't be bred into others or acquired through other means, I think that it's already powerful enough and shouldn't contain combat modifiers, but that's my opinion.

Regarding the Mirza trait, since I dislike traits that can't be bred into or acquired (like Sayyid) I'd say Mirza is a good stand in, though the presitge and opinion gains should be less than that of a Sayyid. Also, maybe you should change the name to something along the lines of "Son/Daughter of Sayyida" since the term "Mirza" is incorrect here.

But again, like I said, I'm basing these arguments on what I precieve as the modern prespective and orthodox Sunni theological grounds, and not on what actually happened during that time, so I could be off base here.
 

jordarkelf

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I like jordarkelf's explanation for Christian religions and heresies with respect to timelines.

jordarkelf, correct me if I summarize your points incorrectly:

Catholicism
- Catharism
- Fraticelli
- Waldensians
- Lollardy
Orthodoxy
- Bogomilism
- Monothelitism
- Iconoclasm
Miaphysitism
- Monophysitism
Nestorianism
- Mandaeism

Add Syriac under Nestorianism, that one should definitely be in.

Paulicism might go under Miaphysitism, and Chaldean could go under Nestorianism. Neither really belongs in the CK2 timeframe but if we want more heresies, it's best to pick existing movements that theoretically might have arisen (again).

Might we add the following to round out heresies? Curious what jordarkelf thinks of these as heresies and my placement of them beneath the previous four branches for Christianity. I had no luck identifying anything else for Miaphysitism or Nestorianism.

Catholicism
- Free Spirit
- Henrician
Orthodoxy
- Manichaeism
Miaphysitism
- N/A
Nestorianism
- N/A

Free Spirit is a late Antoninian Catholic heresy, could be added. Although I think Catholicism has enough by now.
Henrican = Anglican? If so, I'd not use it. Too far out of the timeline.

Manichaeism is not Christian. It can be tentatively identified as the non-Christian variant of Mandaeism.

A possible new Miaphysite heresy is Tondrakian, this cult had many followers in Armenia and severely threathened it in the 10th Century.

A new one for Nestorian that cybr could use is Saint Thomas Christianity, this is basically the Indian Oriental Orthodox church. Since he has Indian courtiers anyway :D
The only problem with that is that it while at first it was Non-Ephesine, it later reformed and should nowadays be considered more a branch of Oriental Orthodoxy, ergo Miaphysitism. I am not sure at which date this change would have occurred.
 

jordarkelf

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Changelog for 1.14 (note that as this is a tentative changelog it's written in my draft note form):

- Upon success in a Crusade, the Kingdom of Jerusalem is granted to a landless family member of the most contributing lord (credits to Meneth for the code taken from PB)
Can't wait to see it. I now use a bastardized version of CK2Plus' event for Jerusalem and other Crusader kingdoms, hopefully this new one will be easier to maintain.

- Added new factions for Ultimogeniture and Tanistry in cultures that can have them
What a coincidence, I made a mod for that :D
Probably should also modify 00_factions to exclude membership...

Add to potential of faction_succ_seniority etc., right under the other NOTs for law change factions:
Code:
		NOT = { in_faction = faction_succ_ultimogeniture }
		NOT = { in_faction = faction_succ_tanistry }

---

Thought about including my micro-mod "Legitimize a hidden (cuckoo) bastard if ruler is old and childless"?

And in spirit with the Christian discussion, what about "events\job_lord_spiritual.txt revisions to stop forced conversion"? There really ought to be no conversions between Orthodox/Miaphysite/Nestorian by force.

--
Also, any thoughts on province religion setup? I think 1066 is a mess when it comes to Shite islam and Nestorian Christianity spread, Nestorian should have much more territory and Shite should hardly exist: in Egypt only Cairo ought to be Shite, the rest should be Miaphysite and Sunni.

6YnxT3b.jpg


---

A little tweak I added to the independence CB's (bid_for_independence / cb_faction_independence) can_use:
Code:
		NOT = { #Don't do this if you're bordering religious enemies (suicide)
			ROOT = {
				any_demesne_province = {
					any_neighbor_province = {
						has_owner = yes
						holder_scope = {
							NOT = { religion_group = ROOT } 
						}
					}
				}
			}
		}

And in 00_factions, for the faction_independence as a modifier for AI creation weight chance:
Code:
		#Don't start one if you're bordering religious enemies (suicide)
		modifier = {
			factor = 0
			any_demesne_province = {
				any_neighbor_province = {
					holder_scope = {
						NOT = { religion_group = ROOT } 
					}
				}
			}
		}
And membership of the same:
Code:
		#Don't let people bordering religious enemies join (suicide)
		modifier = {
			factor = 0
			any_demesne_province = {
				any_neighbor_province = {
					holder_scope = {
						NOT = { religion_group = ROOT } 
					}
				}
			}
		}
 
Last edited:

sharkeyanti

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Just an idea, would non-trinitarian beliefs like Arianism have a home for potential heresies here?
 

Sleight of Hand

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Also, any thoughts on province religion setup? I think 1066 is a mess when it comes to Shite islam and Nestorian Christianity spread, Nestorian should have much more territory and Shite should hardly exist: in Egypt only Cairo ought to be Shite, the rest should be Miaphysite and Sunni.
Try telling the devs that. I nearly got lynched. :rolleyes:
 

artesox

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I don't know if this issue only happens on this mod, but today I tried to form pomerania with my character of the pomeranian culture.... turns out I couldn't because I wasn't of the right culture group. wat.
 

Andrzej I

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- Added Grey Eminence, fair, and ambitious traits to Bohemond I of Antioch
Grey Eminence? Bohemond was hardly a diplomat. I'd give him, like in vanilla, a martial education by far.
 

Ruwaard

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Impressive update, the only bit I'm not too fond of is the increased likelihood for independence factions in the HRE. IMHO want to lower CA is one thing (I can follow the reasoning behind that, though that too could end up as a bit deterministic), but (Germanic or not) though the HRE at times was loosely federated it still was cohesive enough to IMHO not justify an increased likelihood for independence factions. Heck even during the Great Interregnum there was as sense of being a part of the empire, so in that sense the HRE was de jure; besides on can consider itself a part of a state, but at the same time be opposed of a too strong central authority.
 

panagel

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Just an idea, would non-trinitarian beliefs like Arianism have a home for potential heresies here?

Arianism died out by about the seventh century. That is before Crusader Kings II takes place. I would imagine negative.
 

cybrxkhan

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Thanks all for the tons of feedback. I’ll post later on a revised Christian heresy set-up for 1.2.0 based on your suggestions for those of us who were talking about that. For now I’ll be keeping the four branches of Christianity as-is, but I’ll be revising which heresies go where and maybe adding a couple of new ones for the eastern branches so they have some more.


Gardener -> Herbs -> Poisonous Herbs?

That might make sense. Yeah, I think that was my logic. A gardener would be more knowledgeable about poisons and healing themselves or something.

Thank you for the detailed answer cybrxkhan, much appreciated. I like having some sense of the reasoning behind a change before I am comfortable with it. Also, thank you for taking some of my points under consideration. I think I will use VIET without changing anything thereafter as your explanations make sense. Keep doing good work.

And thank you for your very detailed feedback in the first place, much appreciated!

[... stuff on Mirza and Sayyid...]

I too thought it's odd that Mirza is, well, Mirza, as I assumed "Mirza" was just a variation of Emir, anyways, meaning something like Prince. However, after a quick Wikipedia checkup, I came across this tidbit of information:

Children of a Sayyida mother but a non-Sayyid father cannot be attributed the title of Sayyid, however they may claim the title Mirza for males or Mirziya for females, or they will claim the title Amir or Mir for males.

Can't wait to see it. I now use a bastardized version of CK2Plus' event for Jerusalem and other Crusader kingdoms, hopefully this new one will be easier to maintain.

Hopefully! Meneth said that his code is simpler than CK2+, so I suppose it might miss out on some of the finer nuances of CK2+'s code but I just prefer the simpler code, assuming it's simpler - easier to understand and copy pasta, too.

What a coincidence, I made a mod for that :D
Probably should also modify 00_factions to exclude membership...

Actually I'm just stealing your hard work on that one. :happy:

Thought about including my micro-mod "Legitimize a hidden (cuckoo) bastard if ruler is old and childless"?

And in spirit with the Christian discussion, what about "events\job_lord_spiritual.txt revisions to stop forced conversion"? There really ought to be no conversions between Orthodox/Miaphysite/Nestorian by force.

Both noted.

Also, any thoughts on province religion setup? I think 1066 is a mess when it comes to Shite islam and Nestorian Christianity spread, Nestorian should have much more territory and Shite should hardly exist: in Egypt only Cairo ought to be Shite, the rest should be Miaphysite and Sunni.

Now that you mention that I have no idea why I never got around to that. Maybe because I was too lazy to change like 10 provinces or so. Also noted. This should have been done in vanilla in the first place.


A little tweak I added to the independence CB's (bid_for_independence / cb_faction_independence) can_use: [...code stuff]

Also noted.

Just an idea, would non-trinitarian beliefs like Arianism have a home for potential heresies here?

As others said Arianism is a wee bit out of CKII's timeline. Okay, maybe not a wee bit - a wee lot. But I think you still get Arianism if you play Lux Invicta. Of course that's... another story and another mod altogheter.

Try telling the devs that. I nearly got lynched. :rolleyes:

What a pity. I really think it would have weakened Egypt nicely.

I don't know if this issue only happens on this mod, but today I tried to form pomerania with my character of the pomeranian culture.... turns out I couldn't because I wasn't of the right culture group. wat.

Oh lol that's my bad. Currently it's formable by characters of Baltic cultures, but Pomerannian is West Slavic. I did not even realize that it wasn’t a Baltic culture in the first place. I was always wondering why the Kingdom of Pomerania never formed. Anyhow, will be fixed.

Grey Eminence? Bohemond was hardly a diplomat. I'd give him, like in vanilla, a martial education by far.

I thought a diplomacy education would suit him to represent his ability to lead

Impressive update, the only bit I'm not too fond of is the increased likelihood for independence factions in the HRE. IMHO want to lower CA is one thing (I can follow the reasoning behind that, though that too could end up as a bit deterministic), but (Germanic or not) though the HRE at times was loosely federated it still was cohesive enough to IMHO not justify an increased likelihood for independence factions. Heck even during the Great Interregnum there was as sense of being a part of the empire, so in that sense the HRE was de jure; besides on can consider itself a part of a state, but at the same time be opposed of a too strong central authority.

The independence factions are more likely to occur for those not of the Central Germanic group or the Bohemian group. Currently, in my local version, I’ve lowered the base chance ultimatums would be sent, so this means unlike in vanilla you won’t see independence revolts off the bat, so I think it works out fine - ideally what would be happening is, usually, after long enough, most of the Italian and Occitan rulers in the HRE end up revolting or joining in on other factions. Because the other factions’ also have an increased chance of occurring, this kind of offsets the increased chances of independence factions somewhat - I have see CA factions were the overwhelming majority of the members from Italy and Occitania.

Negative, different Henrician. I was referring to Henry of Lausanne and his preachings in France.

Ah, I see. I’ll keep note of that. I don’t want to add any more Catholic heresies, but I’ll keep that in mind if I eventually do.

Won't show up in the modules set up, I've extracted the files but nothing shows up.

Hmm. I assume you’re talking about the launcher. Did you make sure to also extract the .mod files? That’s probably why.
 
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