BTW OrdepNM, is it possible to make the converter in such a way that a realm gets a different flag depending on religion? Most of the flags the Muslims get in vanilla converter seem more fitting for Christians than for the Muslims.
BTW OrdepNM, is it possible to make the converter in such a way that a realm gets a different flag depending on religion? Most of the flags the Muslims get in vanilla converter seem more fitting for Christians than for the Muslims.
No, feature. Historically, the azraquites and the murjites were basically terrorists who went around Arabia slaughtering people and burning stuff because they weren't muslim enough for their tastes. Thats also why they can't marry anyone but muslims, unlike other more tolerant muslims who can marry african pagans.
Qarmatians also have that feature IIRC, tough why exactly I no longer recall, cybr sent me a google doc file explaining this stuff for the converter but I since lost the link.
Now, aren't you glad you're playing an azraquite?![]()
You probably get asked this a lot but figured I might as well too. Are you planning an SWMH compatible version of VIET Immersion? With the return of NBRT+, the SWMH map has really started to grow on me. But I love the stuff, like more ambitions, that comes with VIET Immersion. I find myself torn between two mods.![]()
The portrait fixes do not seem to be working, many of my portraits are still blacked out? I replaced the cultures folder in common with the cultures folder in the fix but it made no difference. To test it I even downloaded a portrait pack to see if that culture became visible and they did! Any idea where I am going wrong?
How is Cybr feeling, by the way? Have we heard anything from him?
He gave an update a couple pages back. The TL;DR is that he's getting better, but very slowly, and he doesn't know when he'll be back just yet.How is Cybr feeling, by the way? Have we heard anything from him?
How is Cybr feeling, by the way? Have we heard anything from him?
He gave an update a couple pages back. The TL;DR is that he's getting better, but very slowly, and he doesn't know when he'll be back just yet.
Hey, I think VIET's in good hands. It just would be better if you were free to work on the EU4 converter.Are you sick of me already?![]()
Well its only part of immersion and since CPR is cybr's work, he probably feels as its necessary for the immersion.have you thought of making the portrait pack a separate addon or something? some people like the other portrait mod and you cant use this mod if you want to use that one.
Hey, I think VIET's in good hands. It just would be better if you were free to work on the EU4 converter.![]()
have you thought of making the portrait pack a separate addon or something? some people like the other portrait mod and you cant use this mod if you want to use that one.
Is it WAD for some religions, such as Buddhist and East African Pagan to only have four holy sites?
So for anyone who has gotten a good deal through a CK2 VIET game, (using all VIET modules, nothing else from HIP) has anyone else noticed that the Golden Horde is Finnish religion rather than Tengri? When they came in after the Ilkahnate I noticed that they started off as Finnish religion despite the Ilkahnate being Tengri. The result of this was that the two hordes went after another much more quickly than usual; not that I mind
Sure causes some odd borders for the Ilkahnate though:
Hello, I just installed this mod (and am fairly new to CK2 in general) and I have a few questions/issues:
1. Why does starting any war at all now cause you to lose 100 prestige and 50 piety? Is there a way I can turn this off?
2. I was exploring the various customization options and tried the "Change conversion rates" settings, which pops up an event that says "more options" and gives me 3 options to change the name of Carpathia. I'm guessing it's accidentally triggering one of the events from the "Choose realm names options" instead of the whatever it's supposed to trigger?
3. Whenever a new character is created with the addon on, they have a really long character ID and targeted console commands (eg; imprison [character ID]) don't work on them. Is there any way around this?
Thanks!