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jordarkelf

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Okay, new VIET religion icons download is here: Link

Other traits and decision icons download is here: Link

I think that covers all the sympathy and bad priest traits, as well, but let me know if I missed anything. Also, for reference this is the new Left-handed icon:



I've no idea if Cyber will like it better than the original or not, but I included it anyway.

Very cool.

@Ordep: I'll make the required changes to the new SOA traits to use Anaxx's new icons if you like.
 

OrdepNM

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Very cool.

@Ordep: I'll make the required changes to the new SOA traits to use Anaxx's new icons if you like.

Very cool indeed.

Thanks, if you don't mind. I do need to focus on the HIP converter so any help in mantaining the mod is appreciated.

Btw, all the bugs jordarkelf mentioned (except the ARKO one) are not in the PB+VIET version, I just borked it and forgot to include them in the VIET version :p fix in a minute.
 

jordarkelf

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Also, while we're talking bugs, I feel compelled to mention that Cyber already had a bad priest event for Gnostic priests in VIET_Immersion_religion_misc.txt and you should probably cut out the Gnostics from the new catchall bad priest event.
Yeah it's one thing I'm doing now. The event was there but the trait wasn't (fully), I just didn't see them when I was doing my own version.
I'll get the updated versions to Ordep as soon as I've made sure all is working correctly.
 

OrdepNM

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Yeah it's one thing I'm doing now. The event was there but the trait wasn't (fully), I just didn't see them when I was doing my own version.
I'll get the updated versions to Ordep as soon as I've made sure all is working correctly.

Cool, I'll add it to the fixes batch, we found some more problems meanwhile.
 

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So, everyone, today is the day :) HIP should go live in roughly 1 hour and a half (8/20 CET). Given that, I'd like you to be aware that future versions of VIET will be released as part of HIP, in its own thread, rather than here in this thread, which should be used for discussion, bug reports, previews, etc. For now at least, the customization files for VIET will also be released in this thread (including the patch for PB's No Ahistorical Empires module) tough for future versions that may, or may not change.

For now at least, I'd like to leave you with the changelog for version 1.5.1.2. A big thank you to jordarkelf for this one, as the vast majority of the content are tweaks and additions he had pitched to cybr before his illness and which I got to integrate in VIET. Lots of interesting changes here (and some quite funny!), so take a look:

Good work. Say do you want me to get back and the saddle and try to write some more text for your converter?
 

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Yeah it's one thing I'm doing now. The event was there but the trait wasn't (fully), I just didn't see them when I was doing my own version.
I'll get the updated versions to Ordep as soon as I've made sure all is working correctly.

A question: Is it even possible to do other religious sympathy type traits? The vanilla ones use a command like "tolerates_zoroastrian_group = yes" and I always assumed that meant they were hardcoded.
 

jordarkelf

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A question: Is it even possible to do other religious sympathy type traits? The vanilla ones use a command like "tolerates_zoroastrian_group = yes" and I always assumed that meant they were hardcoded.
It seems to be working with tolerates_relgroup = yes where relgroup is any defined religious group. There is no error thrown up and characters appear to indeed behave like expected.
 

OrdepNM

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BTW people, please keep an eye on the exilarch(s). The WAD behaviour is that they should stay primogeniture and the title should only die out if they naturally run out of male family members.
 

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Hey, I was just wondering if there are any issues with the converter, as the vanilla one was changed in today's 2.0.4 patch. Or, is it currently functional?
 

OrdepNM

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Good work. Say do you want me to get back and the saddle and try to write some more text for your converter?

Yes of course. If all goes well I should start working on the next version tomorrow. The more you do now the more will be in the next version :)

Hey, I was just wondering if there are any issues with the converter, as the vanilla one was changed in today's 2.0.4 patch. Or, is it currently functional?

No, the patch, EUIV's CoP and a few bugs that apparently were already there outdated it. Like I've said, working in Viet due to cybr's illness has sucked all the modding time I have which grinded the converter development to a halt. Anyway, tomorrow I should wrap up VIET for the time being (customization options need updating) and I'll get on with updating the converter, so what I'd recommend is wrapping up your VIET game, or hold on to your completed save for a while longer, until I have the new version up and running.

---

Anyway, as I said I should have the customization options in this thread by tomorrow.
 

jordarkelf

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Good Job guys!

Are norse-gaels still formed by any norse ruler of of a celtic province? Historically/logically, it should be limited to norse rulers of scottish/irish provinces. Norse/Breton should be norman and norse/welsh/cumbrian should be completely incompatible in my opinion.
@Ordep: I'm playing a Nantes game, and one of my Breton provinces just turned Norse-Gael instead of Norman so this does need to be looked at. I've no clue what to do with Welsh (and Cornish) so maybe just let them still become norsegael, but Breton should def. become Norman instead of Norse-gael.

//Edit: looks like events\PB_culture.txt is the culprit.
All the triggers for 'culture_group = celtic' in meneth.2, meneth.3, meneth.4, meneth.5 should be changed like such:
Code:
			culture_group = celtic
			[COLOR="#FF8C00"]NOT = { culture = breton }[/COLOR]

That way oldgods_culture_conversion event can turn Breton into Norman while these event will still turn the other Celts into Norse-gael.

//Edit2:
events\PB_culture.txt needs an entry for norsegael in events 55000 and 55001 as well to prevent norse-gael provs from flipping back to norse.
Code:
		NOT = { # No flipping back to Norse culture before 1150
			AND = {
				NOT = {	has_global_flag = norse_culture_flipping }
				owner = { culture = norse }
				ROOT = {
					OR = {
						culture = swedish
						culture = norwegian
						culture = danish
						culture = norman
						culture = icelandic
						[COLOR="#FF8C00"]culture = norsegael[/COLOR]
					}
				}
			}
		}

//Edit3: some Welsh names I found for Vikings, if you/cybr decide on a new melting pot culture for the Welsh and Corns:
Finn Gaill (apparently meaning Norwegians)
Nordmani (North men)
Lochlannaigh (men from 'Lochlann' = central Ireland, but meaning raider)
Llychlynwys (Variant of above)

Just about all other names specifically refer to either Denmark, or the Gaels from Ireland and Northumbria; or are variants on "black host" and "heathen" so aren't so useful.
 
Last edited:

OrdepNM

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Yeah, superskierpat had already "convinced" me to change it. I'll look into including it in the next batch of tweaks for HIP. I'll probably need to get back to you on the names thing, but we'll leave it for later.
 

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//Edit3: some Welsh names I found for Vikings, if you/cybr decide on a new melting pot culture for the Welsh and Corns:
Finn Gaill (apparently meaning Norwegians)
Nordmani (North men)
Lochlannaigh (men from 'Lochlann' = central Ireland, but meaning raider)
Llychlynwys (Variant of above)

Just about all other names specifically refer to either Denmark, or the Gaels from Ireland and Northumbria; or are variants on "black host" and "heathen" so aren't so useful.
Or simply Norse-Briton? Lloegyrwys could be an idea as well, though it means something else.
 

Arko

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It's ARKO (both) & VIET
Basically it comes down to the only thing Arko changed in landed_titles, he changes the entry for b_cluny so it uses a predetermined COA rather than a random one.

yeah that's why recommend deleting my landed_titles whenever you want to use ARKOpack with any other mod^^ PI was kindy silly to include a coded Coa as such only for one title. it creates useless difficulties.
the good news is that we can actually use defined Coa for baronnies if we want to ;)
 

Ruskhan

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A question. I play as Azarquite muslim (Alan culture). And i get opinion drop if i was in peace for too long, same if i would be Norse and i have an option to have Elective Monarchy.

Is that a bug?
 

OrdepNM

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A question. I play as Azarquite muslim (Alan culture). And i get opinion drop if i was in peace for too long, same if i would be Norse and i have an option to have Elective Monarchy.

Is that a bug?

No, feature. Historically, the azraquites and the murjites were basically terrorists who went around Arabia slaughtering people and burning stuff because they weren't muslim enough for their tastes. Thats also why they can't marry anyone but muslims, unlike other more tolerant muslims who can marry african pagans.

Qarmatians also have that feature IIRC, tough why exactly I no longer recall, cybr sent me a google doc file explaining this stuff for the converter but I since lost the link.

Now, aren't you glad you're playing an azraquite? :p
 
Last edited:

Ric Thunder

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This mod is excellent, I'd like to say first of all. I DO have a question about the most recent update. I've downloaded it and looked into vanilla modules folder and only Immersion, Music, Traits and Events are listed. I've searched what feels like the entire download and cannot find Core or Defines anywhere. The rest of the mods work wonderfully thus far, though I've had a kidnapping plot going for years at around 270ish% and no events for it have fired other than people revealing it. Is that something to do with the missing mod files or am I just incredibly unlucky?

One final, incredibly minor note: One of the combat events that grants 1 Prestige (something along the lines of "You're hacking mercilessly at everyone, be it friend or foe, something about seeing it in dreams, etc." has a small typo with the word "that" spelled as "thjat."
 

GothicEmperor

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This mod is excellent, I'd like to say first of all. I DO have a question about the most recent update. I've downloaded it and looked into vanilla modules folder and only Immersion, Music, Traits and Events are listed. I've searched what feels like the entire download and cannot find Core or Defines anywhere. The rest of the mods work wonderfully thus far, though I've had a kidnapping plot going for years at around 270ish% and no events for it have fired other than people revealing it. Is that something to do with the missing mod files or am I just incredibly unlucky?
Cores and Defines have been integrated into Immersion since a few version ago. So, that is the entire mod. ;)
 
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