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Jorlem

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The natural disasters will tend to happen where they are most likely to happen, but for the most part they can happen anywhere, so volcanoes are more likely in, say, southern Italy, Iceland, and parts of east Africa where there's a number of them, but it could always happen in, say, Poland, though rarely. A few though will be limited to obvious regions, such as blizzards or sandstorms, if I do manage to add them in.

Could the volcanoes happening in unusual locations be linked to the Gates of Hell event chain? Basically, have the event set a province modifier that allows the volcano event to occur outside the logical areas, or something to that effect?
 

jordarkelf

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Hey since they added a mother_even_if_dead trigger by now, the 'Jewish mother' events I did (jordarkelf_events.txt 3 and 4) can now actually be done properly.

Revised code:
Code:
# Children of Jewish mothers are Jews
character_event = {
	id = jordarkelf.3
	desc = jordarkelf.desc.3
	picture = "GFX_evt_moorish_decor"
	
	min_age = 13
	
	trigger = {
		is_ruler = no
		NOT = { religion_group = jewish_group }
		mother_even_if_dead = { religion_group = jewish_group }
		NOT = { has_character_flag = no_more_jewish_event }
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = jordarkelf.3.a
		ai_chance = { factor = 100 }
		set_character_flag = no_more_jewish_event
		mother_even_if_dead = { 
			reverse_religion = ROOT
		}
	}
	
	option = {
		name = jordarkelf.3.b
		ai_chance = { factor = 0 }
		character_event = { id = jordarkelf.4 days = 5 }
		set_character_flag = no_more_jewish_event
	}
}

# Judaic culture but not a Jew?
character_event = {
	id = jordarkelf.4
	desc = jordarkelf.4.desc
	picture = "GFX_evt_moorish_decor"
	
	min_age = 16
	
	trigger = {
		culture_group = judaic
		NOT = { religion_group = jewish_group }
		NOT = { has_character_flag = no_more_jewish_event }
		OR = {
			mother_even_if_dead = { religion_group = jewish_group }
			NOT = { #only member of dynasty so probably a spawned Jew
				any_dynasty_member = {
					NOT = { character = ROOT }
				}
			}
		}
	}
	
	mean_time_to_happen = {
		days = 10
	}
	
	option = {
		name = jordarkelf.3.a
		ai_chance = { factor = 100 }
		set_character_flag = no_more_jewish_event
		IF = { 
			limit = { 
				mother_even_if_dead = { religion_group = jewish_group }
			}
			mother_even_if_dead = {
				reverse_religion = ROOT
			}
		}
		IF = { 
			limit = { 
				NOT = { #only member of dynasty so probably a spawned Jew
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
			}
			religion = jewish
		}
	}
	
	option = {
		name = jordarkelf.3.b
		ai_chance = { factor = 0 }
		set_character_flag = no_more_jewish_event
		#IF = { 
		#	limit = { culture = ashkenazi }
		#	culture = german
		#}
		#IF = { 
		#	limit = { culture = crimean_jewish }
		#	culture = cuman
		#}
		IF = { 
			limit = { culture = sephardi }
			culture = andalusian_arabic
		}
		IF = { 
			limit = { culture = mizrahi }
			culture = bedouin_arabic
		}
		IF = { 
			limit = { culture = romaniote }
			culture = greek
		}
	}
}

# Turn wives of Jews into Jews
character_event = {
	id = jordarkelf.5
	desc = AI_ONLY
	picture = "GFX_evt_moorish_decor"
	
	min_age = 16
	
	trigger = {
		ai = yes
		is_ruler = no
		is_female = yes
		NOT = { religion_group = jewish_group }
		spouse = { religion_group = jewish_group }
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = OK
		spouse = { 
			reverse_religion = ROOT
		}
	}
}

Changes:
-Made all checks now for mothers dead or alive
-Removed all the father checks since according to Rabbinic law only children of jewish mothers are jews.
-Corrected the link between these two events (you still linked to my private event code)
-Corrected localization for event 4 (uses text from 3 since I am lazy efficient)
-Added a new AI only event that sets a spouse of a Jew to the same religion since too many Jewish men end up married christian or muslims in the game now, and that just shouldn't happen.
-Simplified the code a bit, if you add more Jewish religions or heresies it should now also work for them.


---

I optimized my 'hand out minor titles' minimod, VIET version of the decision file is here
In a shocking twist, the code now sucks less and actually tries to hand out more titles!

---

Oddities in graphicalculturetypes:
-aztecholygfx should have 2, not 1 since it is used by Aztecs who have 2 in VIET
-guanchegfx and berbergfx should be 2 not 3 I think... they look like muslims, not like Ethiopians
 
Last edited:

das

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Could the volcanoes happening in unusual locations be linked to the Gates of Hell event chain? Basically, have the event set a province modifier that allows the volcano event to occur outside the logical areas, or something to that effect?

Wasn't the Gates of Hell in reference to something different? A sinkhole or something. Not necessarily connected to volcanos.

If you include random volcanos, could there be a customisation option to keep them to fixed locations for the sake of my immersion? :p But possibly still firing at unexpected times.
 

Jorlem

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Wasn't the Gates of Hell in reference to something different? A sinkhole or something. Not necessarily connected to volcanos.

If you include random volcanos, could there be a customisation option to keep them to fixed locations for the sake of my immersion? :p But possibly still firing at unexpected times.
The Gates of Hell event describes the earth shaking, followed by a crack in the ground opening up, which then spews out fire and brimstone. It definitely seems connected to volcanic activity to me.
 

Cetan

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When running regular VIET or PB+VIET, I notice there's some issues with Localisation and people's titles.

Best easy example I have is Iceland: Sigfus af Oddi will be called "Lagman Sigfus" for about a month, (his mouseover shows Count of X for some reason), but then revert to being called "Count Sigfus".

Also another one. Giving an city and county to an Italian has him being called "Signore" for a little while... then reverting back to being called a Count.

ykQjJqC.png
9XfOLxj.png
 
Last edited:

cybrxkhan

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Could the volcanoes happening in unusual locations be linked to the Gates of Hell event chain? Basically, have the event set a province modifier that allows the volcano event to occur outside the logical areas, or something to that effect?

Wasn't the Gates of Hell in reference to something different? A sinkhole or something. Not necessarily connected to volcanos.

If you include random volcanos, could there be a customisation option to keep them to fixed locations for the sake of my immersion? :p But possibly still firing at unexpected times.

The Gates of Hell event describes the earth shaking, followed by a crack in the ground opening up, which then spews out fire and brimstone. It definitely seems connected to volcanic activity to me.

There are actual geographical locations called Gates of Hell, they do appear to be called so due to volcanic activity, however this volcanic activity is to my knowledge not always the destructive kind you find at certain locations. Though what I suppose I can do for the volcano events is if the gates of hell do happen in a province it will slightly increase the chances of a volcano popping up.

Hey since they added a mother_even_if_dead trigger by now, the 'Jewish mother' events I did (jordarkelf_events.txt 3 and 4) can now actually be done properly.

Revised code:
Code:
# Children of Jewish mothers are Jews
character_event = {
	id = jordarkelf.3
	desc = jordarkelf.desc.3
	picture = "GFX_evt_moorish_decor"
	
	min_age = 13
	
	trigger = {
		is_ruler = no
		NOT = { religion_group = jewish_group }
		mother_even_if_dead = { religion_group = jewish_group }
		NOT = { has_character_flag = no_more_jewish_event }
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = jordarkelf.3.a
		ai_chance = { factor = 100 }
		set_character_flag = no_more_jewish_event
		mother_even_if_dead = { 
			reverse_religion = ROOT
		}
	}
	
	option = {
		name = jordarkelf.3.b
		ai_chance = { factor = 0 }
		character_event = { id = jordarkelf.4 days = 5 }
		set_character_flag = no_more_jewish_event
	}
}

# Judaic culture but not a Jew?
character_event = {
	id = jordarkelf.4
	desc = jordarkelf.4.desc
	picture = "GFX_evt_moorish_decor"
	
	#min_age = 16
	
	trigger = {
		is_adult = yes
		culture_group = judaic
		NOT = { religion_group = jewish_group }
		NOT = { has_character_flag = no_more_jewish_event }
		OR = {
			mother_even_if_dead = { religion_group = jewish_group }
			NOT = { #only member of dynasty so probably a spawned Jew
				any_dynasty_member = {
					NOT = { character = ROOT }
				}
			}
		}
	}
	
	mean_time_to_happen = {
		days = 10
	}
	
	option = {
		name = jordarkelf.3.a
		ai_chance = { factor = 100 }
		set_character_flag = no_more_jewish_event
		IF = { 
			limit = { 
				mother_even_if_dead = { religion_group = jewish_group }
			}
			mother_even_if_dead = {
				reverse_religion = ROOT
			}
		}
		IF = { 
			limit = { 
				NOT = { #only member of dynasty so probably a spawned Jew
					any_dynasty_member = {
						NOT = { character = ROOT }
					}
				}
			}
			religion = jewish
		}
	}
	
	option = {
		name = jordarkelf.3.b
		ai_chance = { factor = 0 }
		set_character_flag = no_more_jewish_event
		#IF = { 
		#	limit = { culture = ashkenazi }
		#	culture = german
		#}
		#IF = { 
		#	limit = { culture = crimean_jewish }
		#	culture = cuman
		#}
		IF = { 
			limit = { culture = sephardi }
			culture = andalusian_arabic
		}
		IF = { 
			limit = { culture = mizrahi }
			culture = bedouin_arabic
		}
		IF = { 
			limit = { culture = romaniote }
			culture = greek
		}
	}
}

# Turn wives of Jews into Jews
character_event = {
	id = jordarkelf.5
	desc = AI_ONLY
	picture = "GFX_evt_moorish_decor"
	
	min_age = 13
	
	trigger = {
		ai = yes
		is_ruler = no
		is_female = yes
		NOT = { religion_group = jewish_group }
		spouse = { religion_group = jewish_group }
	}
	
	mean_time_to_happen = {
		months = 1
	}
	
	option = {
		name = OK
		spouse = { 
			reverse_religion = ROOT
		}
	}
}

Changes:
-Made all checks now for mothers dead or alive
-Removed all the father checks since according to Rabbinic law only children of jewish mothers are jews.
-Corrected the link between these two events (you still linked to my private event code)
-Corrected localization for event 4 (uses text from 3 since I am lazy efficient)
-Added a new AI only event that sets a spouse of a Jew to the same religion since too many Jewish men end up married christian or muslims in the game now, and that just shouldn't happen.
-Simplified the code a bit, if you add more Jewish religions or heresies it should now also work for them.


---

I optimized my 'hand out minor titles' minimod, VIET version of the decision file is here
In a shocking twist, the code now sucks less and actually tries to hand out more titles!

---

Oddities in graphicalculturetypes:
-aztecholygfx should have 2, not 1 since it is used by Aztecs who have 2 in VIET
-guanchegfx and berbergfx should be 2 not 3 I think... they look like muslims, not like Ethiopians

Thanks again, I'll look into all that.


When running PB+VIET, I notice there's some issues with Localisation and people's titles.

Best easy example I have is Iceland: Sigfus af Oddi will be called "Lagman Sigfus" for about a month, (his mouseover shows Count of X for some reason), but then revert to being called "Count Sigfus".

Also another one. Giving an city and county to an Italian has him being called "Signore" for a little while... then reverting back to being called a Count.

I really have no idea what would cause that, it sounds like some hard coded vanilla thing, but that's just a guess.
 

Tack7800

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I really have no idea what would cause that, it sounds like some hard coded vanilla thing, but that's just a guess.

This has happened in my own game as well. Sometime after the Umayyads created the Kingdom of Spain (which I renamed to Al-Andalus) they ended up reverting to titles such as Count, Duke, King, Emperor, etc rather than the Muslim titles they would otherwise have held. The name on their map even changed from Umayyad to Al-Andalus. (when the Abbasids took over everything the Umayyads had, the name and color got changed to that of the Abbasids)

I'll see about posting up a pic or two of this in a bit. Thankfully I never deleted any of my game saves yet. :p
 

Cetan

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I really have no idea what would cause that, it sounds like some hard coded vanilla thing, but that's just a guess.

I just got done looking at some other naming mods, and I might have found an answer here.

I haven't gone through the VIET_FlavorTitles with fine detail yet to see (I didn't know you could make titles that specific!), but maybe if you know a bit more about how you've named stuff... maybe that is the answer?
 

cybrxkhan

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I just got done looking at some other naming mods, and I might have found an answer here.

I haven't gone through the VIET_FlavorTitles with fine detail yet to see (I didn't know you could make titles that specific!), but maybe if you know a bit more about how you've named stuff... maybe that is the answer?

The problem is that to my knowledge that sort of thing would occur right when the person comes to power or right when they change culture - your situation, on the other hand, is where it's changing in the middle of their rule, without them switching cultures or title or anything. That's a bit different I think...
 

Matthaios

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With CK+ 2.5.3 & VIET 1.5.1 the Persian satrapies in 867 scenario lack border graphics, the color just stops and the next starts. I tried running CK+ plus without the VIET modules and the borders were there so I guess VIET has some bug related to Persian culture.
 

milkan

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This has happened in my own game as well. Sometime after the Umayyads created the Kingdom of Spain (which I renamed to Al-Andalus) they ended up reverting to titles such as Count, Duke, King, Emperor, etc rather than the Muslim titles they would otherwise have held. The name on their map even changed from Umayyad to Al-Andalus. (when the Abbasids took over everything the Umayyads had, the name and color got changed to that of the Abbasids)

I'll see about posting up a pic or two of this in a bit. Thankfully I never deleted any of my game saves yet. :p

With the Muslim kingdom it due to the fact they are always represented on the map using their family dynasty name. Normally it isn't a problem but when two or more separate kingdoms or duchy (both same level I think) are being led by two member of the same dynasty one of them starts showing with the name of the kingdom instead.

Now one of the things I find really irritating about the naming system is why the Zoroastrians also follow the Muslim naming convention? Anyone know how to change it to the Christian style? I want to rename my Kingdom to something cool but it keeps showing dynasty name instead. Even the customiser DLC fails in this regard I think.
 

jordarkelf

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With the Muslim kingdom it due to the fact they are always represented on the map using their family dynasty name. Normally it isn't a problem but when two or more separate kingdoms or duchy (both same level I think) are being led by two member of the same dynasty one of them starts showing with the name of the kingdom instead.

Now one of the things I find really irritating about the naming system is why the Zoroastrians also follow the Muslim naming convention? Anyone know how to change it to the Christian style? I want to rename my Kingdom to something cool but it keeps showing dynasty name instead. Even the customiser DLC fails in this regard I think.

Dynasty names is culture specific, not religion specific (dynasty_title_names = yes). Since the Zorros are Persian or Kurdish, they use those culture's naming -- but so will a Christian of that culture. I had a game where one of my emperors was ethnically Levantine, so I was playing the 'Wittelsbach Empire' at some point.
 

das

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Now one of the things I find really irritating about the naming system is why the Zoroastrians also follow the Muslim naming convention?

Presumably because historians generally speak about the Achaemenid, Sassanid, etc. empires? :p

EDIT: That and as pointed out, it's a cultural rather than religious thing.
 

cybrxkhan

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With CK+ 2.5.3 & VIET 1.5.1 the Persian satrapies in 867 scenario lack border graphics, the color just stops and the next starts. I tried running CK+ plus without the VIET modules and the borders were there so I guess VIET has some bug related to Persian culture.

Are you running other mods? Also, make sure you're running only the CKII+ compatible modules of VIET (events and traits and assets), VIET immersion may cause some issues, otherwise the CKII+ compatible modules should not be causing that because they don't touch the code that deals with that.
 

alexgriff

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Out of curiosity, how compatible is the Immersion module with CK+ ? I'd really like to run the two together, but am I facing a few annoying little bugs or writhing, agonizing torment? :)
 

cybrxkhan

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Out of curiosity, how compatible is the Immersion module with CK+ ? I'd really like to run the two together, but am I facing a few annoying little bugs or writhing, agonizing torment? :)

Most likely the latter. Even those who managed to somehow get the two running together end up encountering bugs early on.
 

dace520

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Several Bugs

These are some bugs and issues I'm having with only having Viet Assets and Immersion operable at game start:

- Backgrounds on portraits are messed up.
2EzEI8kl.png


- Norse reformed have no holy war cooldown and thus spam holy wars one after the other. I get their supposed to be aggressive but the AI is to dumb to give their manpower time to rebuild before starting another war.

- When I download 1.51 or 1.50 there's no VIET Core or Defines file included in any folder

- Start Date 867 is below 1066 in the Start Date selector.

These issues are easy to work around but annoying nonetheless
 
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