• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

milkan

Colonel
22 Badges
Sep 30, 2013
1.056
127
  • Crusader Kings II: Charlemagne
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris Sign-up
  • Crusader Kings III Referal
If I'm correct in vanilla the immortals should become the vassals of Persia, then? Hmm. Not sure why that's happening, but I'll look into it. I dunno how you can hotfix that right now, though maybe console command giving the immortals to yourself or one of your vassals might work as a temporary measure.

After checking out both vanilla and VIET immersion files here are my findings.

1. In vanilla, you can only restore Zoroastrian Priesthood as the emperor of Persia. This results in the head of Zoro church becoming your vassal. Soon afterwards there is an event which will create the immortals after the priesthood is established. The Immortals are NOT vassals of the emperor of Persia.

Ref : vanilla\decisions\realm_decisions.txt and vanilla\events\soa_holy_order_events.txt

2. In PB_VIET_Immersion (because thats what I play), the player is able to restore the priesthood as Either the Emperor OR the King of Persia. If emperor, the head of the church is his vassal, but if King the head can never be vassalised.
In either cases the immortals are never vassalised. I haven't found the corresponding holy_order_events.txt for PB_VIET_Immerson so I am guessing it is using the vanilla file?

Ref : PB_VIET_Immersion\decisions\realm_decisions.txt



EDIT

Okay got the Immortals to vassalise if the event is triggered when player controls Empire of Persia. Basically in soa_holy_order_events.txt, instead of

Code:
# The Immortals are reborn
....

immediate = {
		activate_title = { title = d_immortals status = yes }
		create_character = {
			random_traits = no
			dynasty = random
			religion = ROOT
			culture = persian
			female = no
			age = 27
		}
		new_character = {
			wealth = 500
			d_immortals = {
				grant_title = PREV
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 16
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 18
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 18
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 20
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 25
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 26
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 28
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = yes
				age = 16
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = yes
				age = 17
			}
		}
	}

we need to use,

Code:
# The Immortals are reborn
...

immediate = {
		activate_title = { title = d_immortals status = yes }
		create_character = {
			random_traits = no
			dynasty = random
			religion = ROOT
			culture = persian
			female = no
			age = 27
		}
		new_character = {
			wealth = 500
			d_immortals = {
				grant_title = PREV
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 16
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 18
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 18
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 20
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 25
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 26
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = no
				age = 28
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = yes
				age = 16
			}
			create_character = {
				random_traits = yes
				dynasty = random
				religion = ROOT
				culture = persian
				female = yes
				age = 17
			}
		}
		d_immortals = {
				holder_scope = {
					e_persia = {
						holder_scope = {
							set_defacto_vassal = PREVPREV
						}
					}
				}
		}
	}

However the main problem is in PB_VIET_Immersion, it is possible to form the Zoro church as the King of Persia, in which you the Immortals are obviously not going to be the players vassals. I cannot think of a way for them to automatically become the vassal of the King of Persia in that case without losing the ability for them to be vassal of Emperor of Persia.




EDIT 2 :

Right a little more experimenting and I have found a workable solution to getting 1) the Zoroastrian Church, 2) the Immortal Holy Order, 3) the Zealot Holy Order to become the vassal of either the Empire of Persia or the Kingdom of Persian. Considering how quickly Jihad's start especially when inroads are quickly made into the Muslim region for a Zoro playthrough, I am hoping this is not unbalanced.

EDIT 3 : Seems like this is bugged, goto this post here to get the proper fix.

http://forum.paradoxplaza.com/forum...-Tweak-Mod&p=16540727&viewfull=1#post16540727





Also one thing I have noticed is that when I get holy warred or get jihad declared upon me, the Zoro Church Head will often ask to join the war which is all well and good but he doesn't have ANY troops at all! No vassals or troops or holdings and due to the recent 2.0 changes you cannot even give him land to vassalise. Now the Pope often gives you money to help, I was wondering if something similar could be done for the Zoro Church Head. Or maybe some other mechanic, because currently he is heavily limited in any utility.
 
Last edited:

Tack7800

Second Lieutenant
12 Badges
Sep 14, 2013
105
0
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
In my test games the West Africans usually stay to their own corner, bothered by no one, and evnetually form one kingdom by around 1200-1300. There was one exception when the Almoravids or their decadence successors conquered half of West Africa, but stuff like that's pretty rare.

The West Africans still kept a lot of their pagan traditions well into the 19th century, when a number of hardline Muslim states arose in the region; until then, there was a highly syncretic situation in West Africa in places where Islam had made inroads - nobles and rulers were happily willing to continue pagan rituals and traditions alongside Muslim ones, if they converted at all. Even nowadays, a large number of these pagan traditions and beliefs remain, blended together with Islam. Currently I'm pretty happy with the situation in West Africa; actually it's probably the only place whose balance I'm almost 100% satisfied with, as the results always mirror history pretty closely - by the end date I see West Africa mostly under the rule of one large kingdom/empire (formed around 1200-1300) dominated by a Muslim nobility while the majority of the provinces are still pagan.

Well, in that case why are you risking that by giving the pagans the defensive bonus? If the balance is actually working, wouldn't it be better to leave as it is?

Because West Africans are cool Actually... that's a pretty good point. :unsure:

Huh, that is a pretty good point. My experience so far has been similar; no one's invaded me yet despite my constant raiding :p I'd say yeah, for now keep Defensive Attrition for West Africans off and see how future games work. I'll let you know what happens with my game.

With coastal provinces available in West Africa, I might be able to do something silly than try and budge my way to North Africa. :D
 

das

Althistorian
64 Badges
Feb 13, 2001
1.559
111
  • Crusader Kings II
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Shadowrun: Dragonfall
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
The one below is meant to be the worst and rarest one (although it's probably much more forgiving than if it did happen in real life due to engine limitations). That comet seemed to be quite an ill omen for the poor Fatimids, no?

tLzSrnG.jpg


Do note that the actual modifier that Cairo will get is much nastier, I messed up the code slightly so it's currently getting modifiers meant for surrounding provinces. Although this event doesn't explain it well (yet), these natural disaster events will result in a lot of dead/maimed/wounded people (to my sadistic pleasure - when I tested this event on the Doukas-controlled ERE it resulted in almost the entire royal family getting wiped out), so it will really screw things up if you're really unlucky (or screw over your enemies if you're really lucky). (also before anyone asks yes there will be customization options to turn these off if you don't want. I think these events are going to be awesome though - meteors, earthquakes, volcanoes, huge floods and blizzards... should keep you on your toes, even though they're rare)

Nice. Maybe the meteor strike should also fire events for people who weren't hit? It seems hard to miss, and if people get that worked up about comets that don't even hit anything...
 

Attalus

Consul of Divergences
69 Badges
Jul 7, 2011
6.320
1.406
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Darkest Hour
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Horse Lords
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Way of Life
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Arsenal of Democracy
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Hello
I'm usig PB+ViET and was wondnering if it was WAD that I can't form Andalusia as ... an Andalusian ....
You need to be from an Arabic culture but Andalusian is an Iberian one
Could you please add an exception for the Andalusian culture to form Andalusia ?

P.S :I know there is too much Andalusian in that 3 lines :D
 

Galaahd

\O/\O/\O/\O/\O/\O/O\/O\/O\/O\/
114 Badges
Apr 7, 2005
3.605
1.864
  • Crusader Kings II: Holy Knight (pre-order)
  • March of the Eagles
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • The Showdown Effect
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Magicka
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
Currently VIET Traits isn't compatible with PB?
 

Nyrael

Field Marshal
82 Badges
Jul 20, 2008
5.859
4.992
32
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
Currently VIET Traits isn't compatible with PB?

VIET Traits is more or less incorporated into PB itself.
(Cybr, I think you should make bigger note about this on the first page, at least until everyone gets used to it)
 

superskierpat

General
59 Badges
Sep 27, 2010
1.828
16
www.patrickmarchand.com
  • Arsenal of Democracy
  • Crusader Kings II
  • A Game of Dwarves
  • Europa Universalis IV
  • Supreme Ruler 2020
  • Crusader Kings Complete
  • Victoria 2
  • Rome: Vae Victis
  • Stellaris: Lithoids
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Age of Wonders III
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Sword of the Stars
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
Very good suggestion, actually... Family members could inherit them like relics. Anyhow these probably would be good flavor for some of the themed updates I'm planning in the future.
I'll be doing something similar to that in my next update for ACR, when a welsh or briton celtic character becomes the first King of his religion, then he gets a trait representing him controlling one of the 13 treasures of britain. I might also see about events for stealing the relic or creating your own if you are not part of the first royal family and want your own relic to legitimate your rule.
 

nsinger998

Captain
61 Badges
Nov 8, 2012
444
36
  • Crusader Kings II
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Arsenal of Democracy
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I was reading some stuff in the main CK2 forum and it gave me an idea:

Restoration of Jewish Culture

If say, A Khazar ruler restored the kingdom of Israel; Wouldn't he want to unify the returning Jews with a unified culture in addition to religion?

Gameplay wise, I would add a descion that would change the culture of the current Ruler and his most loyal vassals to a new "Israelite" culture. This new culture would use Hebew Localization ofcourse. If possible, could different cultures convert into different versions of this new culture? for example, The Khazars would bring horse archers to the table.

Perhaps a different way, Just one descision that converts to an Israelite culture that has bits and pieces from the returning jewish cultures? This would reflect the different cultures adding their stuff to the table, as it were.
 

das

Althistorian
64 Badges
Feb 13, 2001
1.559
111
  • Crusader Kings II
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Shadowrun: Dragonfall
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
Would it be possible to make such a decision or a standard culture shift event dependent on the Kingdom of Israel having existed for some period of time? It'd be odd if it happened so soon after restoration, but a more long-term shift as with the way vanilla handles the rise of English culture would be good.
 

Nyrael

Field Marshal
82 Badges
Jul 20, 2008
5.859
4.992
32
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
If say, A Khazar ruler restored the kingdom of Israel; Wouldn't he want to unify the returning Jews with a unified culture in addition to religion?

Did Germans try to restore Roman culture after forming HRE (thus restoring the Western Roman Empire).
Did the Turks try to turn Greek after conquering Byzantinium?
Did ERE try to stay Latin?

This really should not happen. It might happen in EU4 and definitely could in Vic2, but in Medieval Era? Nope.
 

das

Althistorian
64 Badges
Feb 13, 2001
1.559
111
  • Crusader Kings II
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Shadowrun: Dragonfall
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Shadowrun: Hong Kong
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II: Holy Fury
  • Stellaris
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
The issue one might have here is more that culture is a very tricky matter, and few rulers have ever introduced any one policy that could really affect the process of ethnogenesis all that strongly.

Luckily, as this mod is Vanilla, grappling with this issue is not really necessary - rather, one just needs to see what Paradox did. Since Paradox does have some specific cultural shifts, and since it is quite plausible that after a few generations of Jews from different regions mixing in one compact kingdom, they would begin to form a common culture, I think the way to go would be to imitate that model - if possible.

EDIT: Also, the ERE totally did try to stay Latin. :p Don't forget, it was the second language of the Empire for a long time. The Turks may not have tried to turn Greek, but they certainly laid claim to the heritage of Rome, and the Germans certainly did think that the Holy Roman Empire was at least somewhat Roman. It'd be nice if there were more ahistorical mixed culture/cultural change scenarios in VIET, is what I'm saying. Though I do agree that having a ruler reorder ethnicity by degree is probably not the way to handle it, as that one hardly ever really worked.
 

nsinger998

Captain
61 Badges
Nov 8, 2012
444
36
  • Crusader Kings II
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Arsenal of Democracy
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
although it was initiated by one man, Eventually the government of the state of Israel got on board with restoring Jewish culture and Language with Hebrew once more becoming the Lingua Franca of Israeli Jews.
 

Nyrael

Field Marshal
82 Badges
Jul 20, 2008
5.859
4.992
32
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
EDIT: Also, the ERE totally did try to stay Latin. :p Don't forget, it was the second language of the Empire for a long time. The Turks may not have tried to turn Greek, but they certainly laid claim to the heritage of Rome, and the Germans certainly did think that the Holy Roman Empire was at least somewhat Roman. It'd be nice if there were more ahistorical mixed culture/cultural change scenarios in VIET, is what I'm saying. Though I do agree that having a ruler reorder ethnicity by degree is probably not the way to handle it, as that one hardly ever really worked.

Those are exact reasons why I mentioned those: claim to be the inheritor did not make them restore the culture. And even Byzantines who tried, they failed. If a Khazar restored Israel, their culture and language would be Khazar (old culture) or Levantine (local culture). It would not magically create a new culture or restore an old one (as said, this is more fitting more age of Nationalism).
Either way, I think this is a tad bit too much "what-if" (may as well add hundreds of other Culture Restorations). I don't know what cybr's opinion is on such matters, but personally I think this would only fit a new "ahistorical" module or something. But thats just my opinion of course.
 

Tack7800

Second Lieutenant
12 Badges
Sep 14, 2013
105
0
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
Curious thing I only noticed now. Under a West African Pagan, Kingdom titles such as Mali are known as a Sultanate. I know that such a title are for Muslims and pagans never really ruled West Africa as a Mansa, but would there happen to be a different kingdom title available for pagans at all or does Sultanate fit best for them? (I actually don't know what the other kingdom name variants are for other pagans, haven't given them a try yet)
 

superskierpat

General
59 Badges
Sep 27, 2010
1.828
16
www.patrickmarchand.com
  • Arsenal of Democracy
  • Crusader Kings II
  • A Game of Dwarves
  • Europa Universalis IV
  • Supreme Ruler 2020
  • Crusader Kings Complete
  • Victoria 2
  • Rome: Vae Victis
  • Stellaris: Lithoids
  • 500k Club
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Age of Wonders III
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Sword of the Stars
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
Those are exact reasons why I mentioned those: claim to be the inheritor did not make them restore the culture. And even Byzantines who tried, they failed. If a Khazar restored Israel, their culture and language would be Khazar (old culture) or Levantine (local culture). It would not magically create a new culture or restore an old one (as said, this is more fitting more age of Nationalism).
Either way, I think this is a tad bit too much "what-if" (may as well add hundreds of other Culture Restorations). I don't know what cybr's opinion is on such matters, but personally I think this would only fit a new "ahistorical" module or something. But thats just my opinion of course.
I believe in the contrary, the heavy intermingling caused by the aliyah present in viet could be the genesis of a new, distinct culture, while it would not be old judaic culture, it is easy to believe that a reinstated Kohen Gadol (Thats the name if I remember right?) would push for the use of Hebrew in official scenarios.

And since judaism would be the main common point between the different cultures making aliyah, learning hebrew could be the only way to understand each other, thus bringing on a cultural shift.

Edit: It is important to mention that such a process would probably be a long and changing one, and, come to think about it, would probably not really happen until the the democratisation of literacy.

Wether we sould have a melting pot or not depends more on if we consider that province culture only represents the higher classes like minor nobles and rich merchants or if it represents the actul population.
 
Last edited:

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.162
3.942
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I would appreciate that. I formed England and found that ensuring that the same person inherited all three kingdoms was a nightmare. I went full tyrant since I had a boatload of piety and imprisoned, revoked, and banished every single title holder down to single holdings (about 100 people!). I used all of their stolen income to function with a huge demesne penalty until I replaced everyone. Now things are working out and it was great fun but I really would like to be capable of designating a single successor. Thanks a lot!

Go to "mod/VIET Immersion/decisions" and open up "succession_laws.txt" with notepad++, notepad, or a similar program. Let's say you want to allow Primogeniture for the Irish - go to the entry for Primogeniture (marked by the "succ_primogeniture"). Under it you'll find something like this:

Code:
NOT = { holder_scope = { culture = irish } }

Add in a '#' to the beginning:

Code:
[COLOR="#FFA500"]#[/COLOR]NOT = { holder_scope = { culture = irish } }

And that's it.

Basically what it does is comment out the code, i.e. basically remove it. You could also delete that line completely, but adding in that comment is easier in my opinion.


After checking out both vanilla and VIET immersion files here are my findings.

[...]

EDIT 2 :

Right a little more experimenting and I have found a workable solution to getting 1) the Zoroastrian Church, 2) the Immortal Holy Order, 3) the Zealot Holy Order to become the vassal of either the Empire of Persia or the Kingdom of Persian. Considering how quickly Jihad's start especially when inroads are quickly made into the Muslim region for a Zoro playthrough, I am hoping this is not unbalanced.

Zoro church tweaks -> View attachment 95914
Zoro Holy Order tweaks -> View attachment 95915

Thanks for the code.


Also one thing I have noticed is that when I get holy warred or get jihad declared upon me, the Zoro Church Head will often ask to join the war which is all well and good but he doesn't have ANY troops at all! No vassals or troops or holdings and due to the recent 2.0 changes you cannot even give him land to vassalise. Now the Pope often gives you money to help, I was wondering if something similar could be done for the Zoro Church Head. Or maybe some other mechanic, because currently he is heavily limited in any utility.

I think it's WAD in vanilla that he's supposed to be kind of useless at least militarily. Although the money thing might work. I'll have to do some more reading on the Zoroastrians so I can give them something a bit more distinct and flavorful when I get to the Iranian themed update.

Nice. Maybe the meteor strike should also fire events for people who weren't hit? It seems hard to miss, and if people get that worked up about comets that don't even hit anything...

What I'll probably do is in the next small update after this one (i.e. not a themed update) I'll add in follow-up events, stuff that, say, lowers religious authority for all religions, for instance, or stuff like that.

Hello
I'm usig PB+ViET and was wondnering if it was WAD that I can't form Andalusia as ... an Andalusian ....
You need to be from an Arabic culture but Andalusian is an Iberian one
Could you please add an exception for the Andalusian culture to form Andalusia ?

P.S :I know there is too much Andalusian in that 3 lines :D

I looked into the code and there aren't any culture restrictions for k_andalusia. What versions of PB and VIET are you using?

Currently VIET Traits isn't compatible with PB?

As Nyrael said PB VIET Traits is no longer available because it's already been integrated into PB, so having it around is redundant for PB players.

VIET Traits is more or less incorporated into PB itself.
(Cybr, I think you should make bigger note about this on the first page, at least until everyone gets used to it)

I thought putting it in red letters was enough, but guess not. :(

Yeah, guess I'll make it bigger.

I'll be doing something similar to that in my next update for ACR, when a welsh or briton celtic character becomes the first King of his religion, then he gets a trait representing him controlling one of the 13 treasures of britain. I might also see about events for stealing the relic or creating your own if you are not part of the first royal family and want your own relic to legitimate your rule.

That sounds pretty cool!

Curious thing I only noticed now. Under a West African Pagan, Kingdom titles such as Mali are known as a Sultanate. I know that such a title are for Muslims and pagans never really ruled West Africa as a Mansa, but would there happen to be a different kingdom title available for pagans at all or does Sultanate fit best for them? (I actually don't know what the other kingdom name variants are for other pagans, haven't given them a try yet)

I actually don't know what is the proper way to call it, though I've always heard it referred to as a "Kingdom" or "Empire", but for whatever reason it's a Sultanate in vanilla. I guess I can change it to Kingdom or Empire.

I was reading some stuff in the main CK2 forum and it gave me an idea:

Restoration of Jewish Culture

If say, A Khazar ruler restored the kingdom of Israel; Wouldn't he want to unify the returning Jews with a unified culture in addition to religion?

Gameplay wise, I would add a descion that would change the culture of the current Ruler and his most loyal vassals to a new "Israelite" culture. This new culture would use Hebew Localization ofcourse. If possible, could different cultures convert into different versions of this new culture? for example, The Khazars would bring horse archers to the table.

Perhaps a different way, Just one descision that converts to an Israelite culture that has bits and pieces from the returning jewish cultures? This would reflect the different cultures adding their stuff to the table, as it were.


I actually agree more with Nyrael with this one. A sort of Hebrew language restoration is highly unlikely in this time period - it was only really possible in the 18th and 19th century due to higher rates of literacy, fast communication, and the rise of nationalism (which manifested in the Euro-American Jewish community as Zionism). It is more likely, as Nyrael said, that if a Khazar somehow reformed Israel that either Israel would be Khazarized or the Khazars would adopt the culture of the majority Jews there (likely the Levantine Mizrahi Jews). Even if the Kohen Gadol attempted to restore the use of Hebrew, for instance, I would think it would be in limited religious and social contexts, similar to Latin in Catholic Europe or classical Arabic in the Muslim world. I personally think there is nothing to suggest that Hebrew would have to be a uniting language - it could easily be Sephardi if the upper class is dominated by Sephardic Jews, for instance, or German if its Ashkenazi Jews.

That said, I can see the possibility of a melting pot that represents the various Jews making aliyah coming together and... well, blending or what have you, though it would in any case be an extreme abstraction. I'm still not too fond of the idea, though (especially given how messy melting pots can be), but I can throw it in if enough people demand it (and/or if OrdepNM demands it).
 

dmayben505

Second Lieutenant
60 Badges
Dec 14, 2011
113
25
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • 500k Club
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Victoria 2
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
cybr, just wanted to say that I love your mod, to the point that I find myself almost unable to even play CKII without it. :) That was actually a small deliberation I had when I was choosing to play with SWMH or without, in order to use VIET Immersion. I ultimately decided to go without SWMH, as to me, Immersion makes the game into what I've always wanted. I do miss SWMH's better map though, probably more than anything else in the mod. Do you happen to know a quick way I could utilize the map and still get Immersion to work, or are there too many differences in culture and other mechanics between the two mods that any change would have to be extensive?
 

Tack7800

Second Lieutenant
12 Badges
Sep 14, 2013
105
0
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Crusader Kings II: Horse Lords
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
I actually don't know what is the proper way to call it, though I've always heard it referred to as a "Kingdom" or "Empire", but for whatever reason it's a Sultanate in vanilla. I guess I can change it to Kingdom or Empire.

Well I had a quick look up. It does seem like the empire in West Africa is historically known as the Mali Empire. I might suggest seeing if there is a Mandinka word for Empire or Kingdom, but aside from that I think Kingdom/Empire would fit better than Sultanate.

Thanks for being able to respond to all of my questions. It's great to see a modding community as active as this. :D
 

Sarosh

First Lieutenant
82 Badges
Sep 3, 2012
267
18
  • Europa Universalis IV: Pre-order
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • For the Motherland
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • 500k Club
  • Stellaris: Nemesis
  • Victoria 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
Now I know no one's a fan of giving the Byzantines more OPness, but on the requirements for changing from Agnatic-Cognatic to Absolute Cognatic for a female ruler, the nicknames don't include The Saint or The Glorious. Shouldn't it?
 
Status
Not open for further replies.