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SBolshevik

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Hmm... so would Zadar, Zachlumina, Ragusa, Senj, and Veglia work if we allow some amount of historical/geographical liberties (so that it would still technically meet my requirement of at least 5-6 counties, 2-3 duchies, or 1 kingdom)?
Why Zachlumia? Nyrael did not at all mention Zachlumia, but he did mention Split, which you did not.
 

Ruskhan

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Do you planning on making more role playing events?

I would like (IF possible) to have more events when it comes to relationship/love, perhaps some homosexual stuff would make it more brutal, lol
 

cybrxkhan

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Why Zachlumia? Nyrael did not at all mention Zachlumia, but he did mention Split, which you did not.

Oh... now I do wonder why I did that, that does make no sense. Brain fart?

Anyhow so yeah I mean Zadar, Split, Ragusa, Senj, and Veglia.


Do you planning on making more role playing events?

I would like (IF possible) to have more events when it comes to relationship/love, perhaps some homosexual stuff would make it more brutal, lol

Yeah, I do plan to make some more in-depth events and event chains. After seeing what PI did with say the Joan of Arc or Demon Child event chains I want to see if I can add in some more dedicated event chains myself, and stuff other than the simple generic flavor that's been the staple of VIET's flavor events. I also want to try expanding upon the find love event chain/decision eventually, I originally wanted it to be more complex anyways but I didn't have time to at the time.
 

SBolshevik

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Oh... now I do wonder why I did that, that does make no sense. Brain fart?

Anyhow so yeah I mean Zadar, Split, Ragusa, Senj, and Veglia.
So the entire Croatian coast + Ragusa.

BTW, have you considered giving the Ragusa province back to Duklja/Zeta in 1066? They control only half of their de iure realm ATM.
 

Nyrael

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Hmm... so would Zadar, Zachlumina, Ragusa, Senj, and Veglia work if we allow some amount of historical/geographical liberties (so that it would still technically meet my requirement of at least 5-6 counties, 2-3 duchies, or 1 kingdom)?

I don't think it would as both Senj and Veglia were predominately Croatian rather than Latin. Guess it is leaving them as Croatian or changing to Italian.
 

Ruskhan

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Yeah, I do plan to make some more in-depth events and event chains. After seeing what PI did with say the Joan of Arc or Demon Child event chains I want to see if I can add in some more dedicated event chains myself, and stuff other than the simple generic flavor that's been the staple of VIET's flavor events. I also want to try expanding upon the find love event chain/decision eventually, I originally wanted it to be more complex anyways but I didn't have time to at the time.

Sounds good! :)
 

SBolshevik

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The formation of Ragusa as a Merchant Republic could be made into an event like the Rise of The Hansa. ;)
 

cybrxkhan

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So the entire Croatian coast + Ragusa.

Yeah, though Nyrael says below that that wouldn't really work.

BTW, have you considered giving the Ragusa province back to Duklja/Zeta in 1066? They control only half of their de iure realm ATM.

You mean Dubrovnik province?

I don't think it would as both Senj and Veglia were predominately Croatian rather than Latin. Guess it is leaving them as Croatian or changing to Italian.

Hmm... so even if we take some historical liberties it wouldn't entirely work, huh...

Sounds good! :)

I look forward to it too, some variety is good.

The formation of Ragusa as a Merchant Republic could be made into an event like the Rise of The Hansa. ;)

Yeah, I can see if I can do that. It'll probably occur around the 12th century, as I'm basing that off of Wikipedia's info that the city was first granted important trade rights around then (so it'll still be a vassal of whoever controls the region at the time).
 

SBolshevik

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You mean Dubrovnik province?
Indeed.
Yeah, I can see if I can do that. It'll probably occur around the 12th century, as I'm basing that off of Wikipedia's info that the city was first granted important trade rights around then (so it'll still be a vassal of whoever controls the region at the time).
I actually wanted to do that for TBC, with the Republic being Croatian, Serbian or Italian depending on if they control the province, and if none of the 3 groups do, then Ragusa is of the local culture.

EDIT: Incidentally, the forming of Ragusa as you see it has a direct connection with the namesake of my mod, Ban Kulin's Charter (although they did trade with Prince Miroslav of Hum and Grand Prince Stefan Nemanja of Serbia). :D
 

cybrxkhan

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That sounds good.

I actually wanted to do that for TBC, with the Republic being Croatian, Serbian or Italian depending on if they control the province, and if none of the 3 groups do, then Ragusa is of the local culture.

EDIT: Incidentally, the forming of Ragusa as you see it has a direct connection with the namesake of my mod, Ban Kulin's Charter (although they did trade with Prince Miroslav of Hum and Grand Prince Stefan Nemanja of Serbia). :D

Hmm... that's not a bad idea, for it to depend on who controls the province.
 

SBolshevik

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Sleight has yet to explain his rationale for adding Temes and Transylvania to Wallachia.
 

cybrxkhan

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Sleight has yet to explain his rationale for adding Temes and Transylvania to Wallachia.

So I did some seraching around and here's his original post from ages ago when he first made the suggestion, though no clear reason given other than Dacia looking "nice", whatever that means, which probably wasn't the main reason in my opinion:

By the way, cybrxkhan, I got a nice-looking Dacia by transferring Transylvania and Temes out of de jure Hungary.
 

hyeondrugs

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"2) can be implemented in a way that doesn’t upset balance and vanilla gameplay too much; 3) is historically plausible/believable. As a general rule of thumb, I try to add nothing more substantial than Legacy of Rome." Says mod doesn't upset balance, mod gives Seljuks 150,000 troops in 1066, totally wtfy claims to kingdoms everywhere. Off map bonuses for units. This mod is a fraud and needs to be updated to warn off people from this troll mod.
 

SBolshevik

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"2) can be implemented in a way that doesn’t upset balance and vanilla gameplay too much; 3) is historically plausible/believable. As a general rule of thumb, I try to add nothing more substantial than Legacy of Rome." Says mod doesn't upset balance, mod gives Seljuks 150,000 troops in 1066, totally wtfy claims to kingdoms everywhere. Off map bonuses for units. This mod is a fraud and needs to be updated to warn off people from this troll mod.
:rofl:
 

damersus

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I don't know if there are any plans for Norse changes in VIET, but if you plan on adding anything to them in the future, please add an event to forge a Ulfberht. I saw this video recently http://www.youtube.com/watch?v=nXbLyVpWsVM and first thought was how awesome it would be to have that in CK2, an event like the one for West Africans. Anyway thanks for the awesome mod, can't play CK2 without VIET anymore.
 

nurgles_herald

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So unfortunately, champion and veteran are both lost during save/load, making uploading a save impossible. It is worth noting, however, that I am playing with PB+VIET; it could be that this is easily reproduceable under that build? Sorry that I couldn't be of more help stomping this bug out. : \
 

cybrxkhan

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"2) can be implemented in a way that doesn’t upset balance and vanilla gameplay too much; 3) is historically plausible/believable. As a general rule of thumb, I try to add nothing more substantial than Legacy of Rome." Says mod doesn't upset balance, mod gives Seljuks 150,000 troops in 1066, totally wtfy claims to kingdoms everywhere. Off map bonuses for units. This mod is a fraud and needs to be updated to warn off people from this troll mod.

Firstly, I would like to humbly request that you not make such rude and unnecessary remarks. As most of the VIET veterans and players here can assure you, I am always more than wiling to take criticism and suggestions for my mod, and am more than happy to try to help make your playing experience better. I have no problem with people disagreeing with my mod's features, tweaks, or general philosophy of handling things - it's why we have different overhauls catering to different audiences, after all. However, calling my mod a fraud and troll is no way to garner a productive discussion on any potential issues nor help make your case any stronger.

Secondly, concerning the Seljuks proper, that measure was a necessary step to ensure that the Turks actually had a chance of winning against the ERE. In th earliest incarnations of VIET, the ERE would roflstomp the Turks, and as such I had no choice but to give the Seljuks Mongol-seque doomstacks to even out the odds in their favor. If anything, this is more of a limitation with the game engine, which - regardless of whether you're using vanilla, or any mod - reduces military conflict to numbers. Additionally, while the situation may not be historically plausible in details per se, it leads to more historically accurate outcomes in the long run. In VIET, you will see the Seljuks possibly control much of the near east and Anatolia and become the regional power they were historically, presenting a grave threat to the Fatimids and ERE - compare this to vanilla, where they are pushovers at worse and a mere annoyance to the Fatimids and ERE at best, unable to satisfactorily push into even Armenia. It is, essentially, a minor sacrifice of historical accuracy concerning historical detail for a much, much greater gain of historical plausibility concerning the politics of the Middle East during this time - the Turkish incursions into Anatolia, after all, were what brought about a chain of events leading to the weakening of the ERE and the crusades, important trends during most of CKII's time periods that aren't really as reflected in vanilla when you have the ERE always a powerful blob.

Now, I admit that perhaps the troop numbers for the Seljuks may be rather high now and even unnecessary in light of vanilla's new tweaks to the way wars and levies are handled, but please do note that I have only recently updated to the latest patch, so some elements of the mod may be still be unbalanced since major DLCs and patches always tend to upset the balance of things anyways. When I finish getting everything up to date with SoA, so to speak, I will look to rebalancing things again, including the initial ERE and Seljuk setup - I may reduce the Seljuks doomstacks slightly if the results seem acceptable to me in my test games.

Lastly, if you really want to change the amount of troops the Seljuks start with initially yourself, I am more than happy to point out the part so f the code you'll have to change or remove.

I don't know if there are any plans for Norse changes in VIET, but if you plan on adding anything to them in the future, please add an event to forge a Ulfberht. I saw this video recently http://www.youtube.com/watch?v=nXbLyVpWsVM and first thought was how awesome it would be to have that in CK2, an event like the one for West Africans. Anyway thanks for the awesome mod, can't play CK2 without VIET anymore.

Probably won't get to then Norse pagans for a loooong time, but that's a pretty cool idea, so I'll keep ar record of that.


So unfortunately, champion and veteran are both lost during save/load, making uploading a save impossible. It is worth noting, however, that I am playing with PB+VIET; it could be that this is easily reproduceable under that build? Sorry that I couldn't be of more help stomping this bug out. : \

Hmm. Yeah, this is a pretty mysterious thing... Thanks for trying, though. :\

I don't think it makes took a difference whether you're using the PB compatible version of VIET or not as both versions should have the traits, and I'd imagine its possible the bug affects both versions equally.
 

GothicEmperor

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Probably won't get to then Norse pagans for a loooong time, but that's a pretty cool idea, so I'll keep ar record of that.
They're quite interesting. The material's imported from the Middle East by way of the Russian river system (the Serkland trade), 'Ulfbehrt' is a Norse name (or kenning), but the inscription uses Latin letters and is flanked with crosses (not that suprising considering Christianisation was already underway), and they or copies of them might've also been mad in Frankish realms.
 

cybrxkhan

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They're quite interesting. The material's imported from the Middle East by way of the Russian river system (the Serkland trade), 'Ulfbehrt' is a Norse name (or kenning), but the inscription uses Latin letters and is flanked with crosses (not that suprising considering Christianisation was already underway), and they or copies of them might've also been mad in Frankish realms.

Now that's interesting... reminds me of the Norse trade networks, which unfortunately aren't really represented well in CKII, as a mechanic or with any flavor events.
 

cybrxkhan

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Alright, just a couple more hours until I upload... I just have to update the CKII+ version and we should be good to go.
 
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