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das

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Do you have a savegame where this is reproducible (although this might be hard if the traits disappear)? And if you do, can you tell me *exactly* what mods you are running it with? (i.e. every mod you select in the launcher for that save)

...yeah, that would be a problem. The first part. Any save I make with any of those traits doesn't have them when I load it. As for the second, I'm running it with all the vanilla VIET components (Assets, Events, Immersion, Music, Traits) and VIET HKC, plus all DLCs except for Sunset Invasion.
 

cybrxkhan

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Yeah- I'm at my parents' for Thanksgiving, but I should be able to get something up by this weekend.

Thanks.

...yeah, that would be a problem. The first part. Any save I make with any of those traits doesn't have them when I load it. As for the second, I'm running it with all the vanilla VIET components (Assets, Events, Immersion, Music, Traits) and VIET HKC, plus all DLCs except for Sunset Invasion.

nurgles_herald above suggests he might have a save, so hopefully once he gives me that I'll be able to figure out what exactl is going on.
 

SBolshevik

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Just a little question: Would it be possible to give the Magyars a choice of where they'll migrate to, if at all? They have, for example, the ability to go into Pannonia, Wallachia and Bulgaria, Ruthenia, or stay firmly planted in the Crimea.
 

superskierpat

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Just a little question: Would it be possible to give the Magyars a choice of where they'll migrate to, if at all? They have, for example, the ability to go into Pannonia, Wallachia and Bulgaria, Ruthenia, or stay firmly planted in the Crimea.
Would they of had an historical reason to do that? I mean I can understand staying in Crimea, but the others, what would motivate them to do that?
 

SBolshevik

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Would they of had an historical reason to do that? I mean I can understand staying in Crimea, but the others, what would motivate them to do that?
Well, what actually forced them to go into Pannonia? I know that the Pechenegs forced the to leave the Crimea, but why did they go into Pannonia?
 

Nyrael

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Would they of had an historical reason to do that? I mean I can understand staying in Crimea, but the others, what would motivate them to do that?

AFAIK, the only reason they settled in Pannonia was because East Francia stopped their migration. Else, they might have migrated further west. Magyars didn't target Pannonia per se, they were just migrating and could have settled anywhere. Even before ToG was released, I was wishing they'd be able to steal any King-tier title and turn it into Hungary.
 

cybrxkhan

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I'm not entirely sure whether I can tell them to move anywhere else, if I remember correctly the war they're in with the Bulgarians at the start with specifically targets the location where they end up.
 

SBolshevik

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cybrxkhan

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I mean more of removing the war and giving them an event on startup.

Hmm... I suppose that's not impossible to do. I do want to add a little bit of interesting stuff for the Magyars/Hungarians with the Tengri pagan themed update so I think this might be something I could add to that.

As a side note, Rasate and Vladimir (sons of the ruler of Bulgaria in 867) seem to be one person: http://forum.paradoxplaza.com/forum/showthread.php?720918-Rasate-does-not-exist!

I'll look into that - if it is true I'll just comment out one of the characters in the history code.
 

SBolshevik

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Hmm... I suppose that's not impossible to do. I do want to add a little bit of interesting stuff for the Magyars/Hungarians with the Tengri pagan themed update so I think this might be something I could add to that.
And if I get the time I could make the thingy I just sent you work for that update.
 

Jorlem

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Any chance that the co-ruler suggestion I made a while back might make it in in the next few versions?
 

Tack7800

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With the new Steam Sale, I have finally got myself TOG along with all the portrait DLC. Just checking out West Africans now, I've noticed something a bit... different. Are West African Pagans in VIET supposed to have Seniority, Primogeniture, and Elective Monarchy as succession laws in addition to Gavelkind? I recall, at least in vanilla, that West Africans normally had just Gavelkind and Ultimogeniture (not sure why it had Ultimogeniture in vanilla, but it did)
 

cybrxkhan

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And if I get the time I could make the thingy I just sent you work for that update.

Sounds good.

Any chance that the co-ruler suggestion I made a while back might make it in in the next few versions?

The earliest I will experiment with that is probably after the Khitan/Chinese update; my main priority right now is to smooth out the update to SoA, then the Khitan/Chinese stuff and PB+SWMH compatibility. However since the co-ruler stuff shouldn't be too complicated I hope to add it in soon afterwards.

With the new Steam Sale, I have finally got myself TOG along with all the portrait DLC. Just checking out West Africans now, I've noticed something a bit... different. Are West African Pagans in VIET supposed to have Seniority, Primogeniture, and Elective Monarchy as succession laws in addition to Gavelkind? I recall, at least in vanilla, that West Africans normally had just Gavelkind and Ultimogeniture (not sure why it had Ultimogeniture in vanilla, but it did)

Yup, it's wad. West Africans regardless of religion have access to seniority, primogeniture, elective, and Gavelkind (ie Muslim west Africans can choose between these but not Turkish succession).
 

maitrecarotte

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Ive been playing VIET for quite a while and its fun, thank you so much. I come with a question and a suggestion.

Question is, how is check friends/enemies/spouse decision is supposed to work? I use it, choose something out of the list and nothing happens.

Suggestion comes from me willing to play swmh for my next game. I am aware viet is not fully compatible, but what I cannot find is the exact features provided by each viet module (aside from obvious "viet traits adds traits"). Basically, I would like to know what I am going to lose if I only use viet modules compatible with swmh. And my suggestion is adding a brief description of what each module does.
 

cybrxkhan

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Ive been playing VIET for quite a while and its fun, thank you so much. I come with a question and a suggestion.

Question is, how is check friends/enemies/spouse decision is supposed to work? I use it, choose something out of the list and nothing happens.

It's from Additional Objectives 2.0, and basically just is a way for you to know if you have any friends/enemies/lovers, since there is no way to track these normally in the game.


Suggestion comes from me willing to play swmh for my next game. I am aware viet is not fully compatible, but what I cannot find is the exact features provided by each viet module (aside from obvious "viet traits adds traits"). Basically, I would like to know what I am going to lose if I only use viet modules compatible with swmh. And my suggestion is adding a brief description of what each module does.

A more detailed description of VIET's features can be found on the VIET Wiki - it's a tad bit outdated (for example it lists Core as one of the modules, but I've recently integrated that into Immersion) but should otherwise give you a general idea of what each module offers. There's a link to the VIET WIki on the first page, but I'll provide you with a link to the page concerning the features: http://vietmod.wikia.com/wiki/Overview_of_Features

Do note that in about a month I will be releasing a fully compatible PB+SWMH version of VIET, so SWMH and VIET fans won't have to choose between either anymore (well, unless if you really don't like PB, but I think most people will be fine with that since the majority of VIET players use the PB version and the majority of PB players use PB with SWMH).
 

das

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Re: the Magyars. While some mobility wouldn't hurt, historically they settled down in Pannonia to no small extent because it was the westernmost extension of the Eurasian steppe. It made sense for a nomadic, herding lifestyle. Conquering further into Germany and Poland may have been counterintuitive while they had that. Historically their forays further west were often more or less unopposed until the late 10th century, but amounted to raids and intimidating their neighbours to shake them down for tribute.

I do think it would be nice to somehow have events/decisions/what have you to represent the nomadic/semi-nomadic lifestyle - i.e. transhumance and the general advantage of sticking to wide open grasslands/disadvantage of trying to conquer and directly control territories with difficult terrain. But that might be a bit too complicated, even though historically it was a major factor in limiting nomadic expansion. Maybe being nomads should confer certain advantages and disadvantages that disappear if you follow an event chain in which you settle down? Though the latter would cause temporary resentment among nomad traditionalists (possible trait?).
 

SBolshevik

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Something I've always wondered is why Hungary is preset to be Hungary even before the Hungarians arrive. Would it not be better for the kingdom to be Pannonia before they arrive, and when they arrive, they get events when they completely_control a duchy to integrate it into Hungary.
 

nsinger998

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Been playing for a bit and I love how it's all turned out; however, when you appoint a new high priest, it says there are no kohanim/priests. That has never been true, thankfully. So perhaps a change of wording?
 

das

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Something I've always wondered is why Hungary is preset to be Hungary even before the Hungarians arrive. Would it not be better for the kingdom to be Pannonia before they arrive, and when they arrive, they get events when they completely_control a duchy to integrate it into Hungary.

That does make sense. Rather like my gripe about 867 Normandy earlier.
 
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