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cybrxkhan

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Alright, I successfully integrated jordarkelf's Yemen republic. To be honest the republics look a lot easier to add than I realize.

Next up is the cosmopolitan mess of Hormuz, then the rest of the republics.

Really looking forward to seeing Western Liao in action!

I look forward to making them too! They'll be an extremely insane challenge given that they'll be right on the doorstep of the Mongol invasion and will have less than a century to develop, but what not. Unfortunately I'm not working on them immediately now as I'm working on updating to patch 1.09, the new Republics, and the ancillaries. Rest assured, though, they'll be up eventually.
 

Hurabi

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I've not downloaded the mod yet, but I noticed in the changes that a Malik's land is known as a Malikate, which sounds extremely odd. A Malik rules over a Mamlaka (or Mamlakah). Never heard of a Malikate before.
 

cybrxkhan

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Er, Cybr, how do the VIET modules (the PB compatible ones) interact with PB? Are they a net addition?

Theoretically they're like mods that work alongside VIET, so you install them like normal, and select them in the start-up menu while also selecting Project Balance.

I've not downloaded the mod yet, but I noticed in the changes that a Malik's land is known as a Malikate, which sounds extremely odd. A Malik rules over a Mamlaka (or Mamlakah). Never heard of a Malikate before.

I've seen Malikate used here and there, though apparently the usage of such is rather rare - I figured out that much after a google search and there were very few good results other than the "Malikate of Sindh", a faction in a mod for Medieval II Total War (which was where I got the original title).

Icelanders?

Patience, patience! They'll be in with Immersion and thus the official release of VIET 1.1.0 (the earlier updates for Core, Traits, and Events are just "unofficial" updates for those who want to play with them).
 

Darkgamma

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Patience, patience! They'll be in with Immersion and thus the official release of VIET 1.1.0 (the earlier updates for Core, Traits, and Events are just "unofficial" updates for those who want to play with them).
Oh, *phew* I got worried there for a bit D:
 

G.Strategos

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G.Strategos

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Yes. I'm in a good mood and everyone should receive an equal share of what is arguably the strongest, most authentic form of love available on the internet.
Fair enough...:D
 

Kenlin

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Here's a suggestion for some events, if they haven't already been mooted/implemented: a royal menagerie!

From the entry on the Tower of London:

"In 1251, the sheriffs were ordered to pay fourpence a day towards the upkeep for the King's polar bear; the bear attracted a great deal of attention from Londoners when it went fishing in the Thames. In 1254, the sheriffs were ordered to subsidise the construction of an elephant house at the Tower."

"Henry III received a wedding gift in 1235 of three leopards from Frederick II, Holy Roman Emperor. The most spectacular arrivals in the early years were a white bear and an elephant, gifts from the kings of Norway and France in 1251 and in 1254 respectively."

I can see events around these - what better way to show off your prestige than by amassing a collection of wild animals, or gift some exotic creature to an ally? Would your vassals not grumble at being asked to subsidise your decadent zoo, and suggest you stump up for your luxury purchases yourself? If a courtier's son gets devoured by your lion, do you kill the creature, or chide his mentor for not keeping him sensible and safe?
 

G.Strategos

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Here's a suggestion for some events, if they haven't already been mooted/implemented: a royal menagerie!

From the entry on the Tower of London:

"In 1251, the sheriffs were ordered to pay fourpence a day towards the upkeep for the King's polar bear; the bear attracted a great deal of attention from Londoners when it went fishing in the Thames. In 1254, the sheriffs were ordered to subsidise the construction of an elephant house at the Tower."

"Henry III received a wedding gift in 1235 of three leopards from Frederick II, Holy Roman Emperor. The most spectacular arrivals in the early years were a white bear and an elephant, gifts from the kings of Norway and France in 1251 and in 1254 respectively."

I can see events around these - what better way to show off your prestige than by amassing a collection of wild animals, or gift some exotic creature to an ally? Would your vassals not grumble at being asked to subsidise your decadent zoo, and suggest you stump up for your luxury purchases yourself? If a courtier's son gets devoured by your lion, do you kill the creature, or chide his mentor for not keeping him sensible and safe?

Nice...keep them coming...;)
 

cybrxkhan

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Yes. I'm in a good mood and everyone should receive an equal share of what is arguably the strongest, most authentic form of love available on the internet.

Oh you.

Here's a suggestion for some events, if they haven't already been mooted/implemented: a royal menagerie! [...]

While I won't be implementing anything exactly like that, I am adding ancillaries into the game (similar to the ones from Total War, if you know that). These ancillaries come in three types: retinue, items, and pets. Retinue are people who follow you around, like translators or loyal servants; items are things like lucky charms or good weapons you carry around. In particular, the last type, pets, are probably the closest to what you're talking about. Basically, these ancillaries are things that characters can gain or lose - functionally they are like traits, but I hope to expand them in terms of flavor later on, in terms of events, event chains, and the like. For pets, for instance, you can have things like guard dogs or songbirds, or even more exotic things like pet tigers or pet monkeys. Middle Easter cultures will be more likely to have the exotic pets, of course, but there will be a small chance others get them too.

At least that's how I intend them to work. The upcoming version will have a modest amount of ancillaries available, but I will be expanding on the number of these over time. I think that's pretty similar to what you've proposed, anyhow! :)

Does this add Semien like CKII+?

I assume you're talking about the Jewish Ethiopian state? If so then yes, sort of. If you play with the PB-compatible modules, and use Project Balance along with it, then you can indeed play several new titles in Africa, including a Jewish Ethiopian state (all this, in fact, was taken from Korbah's excellent though now-obsolete North African Expansion mod). I say sort of because VIET doesn't technically add it (Project Balance does), but ultimately you can still play it with VIET if you're using the PB-compatible modules and Project Balance.
 

Rakonas

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Any intention to add something with peasant republics? I was thinking of something like: if date is after 1300 (not necessary, but all the medieval ones happened in the 1300s afaik) , enough peasant rebels controlling provinces within an area may cause an invasion which would install a republic in an area if successful. Preferably with plenty of special modifiers to make them less prone to mercantile domination and hated by nobles everywhere.
 

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I'm not sure where this has been asked a long time ago, but what files are potential points of incompatibility between the overhaul mods and the core and event modules of your mod? For example, I want to run it along Ck2+ or Lux Invicta instead of Project Balance (PB is a nice mod, to be sure, but just not to my taste). Any specific files that have a history of incompatibility that I could take note of?
 

cybrxkhan

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Any intention to add something with peasant republics? I was thinking of something like: if date is after 1300 (not necessary, but all the medieval ones happened in the 1300s afaik) , enough peasant rebels controlling provinces within an area may cause an invasion which would install a republic in an area if successful. Preferably with plenty of special modifiers to make them less prone to mercantile domination and hated by nobles everywhere.

That would be a pretty cool idea. I don't know how the heck the coding for that would be like, although it would probably be something similar to the Hansa (at least how the republic pops up). I also don't know how really workable that would be - historically, if I am correct, many of the peasant republics got offed pretty quickly. I wouldn't want to have them arise ahistorically, that is, and I wouldn't want it to be a gimmicky thing. I think it would be cooler to implement rising republics in general, where certain regions meeting certain criteria could have a republic pop up, and different circumstances would lead to different styles of republics. So basically what I'm thinking is that a "peasant" republic might be good, but it'll basically still arise similarly (and perhaps function *somewhat* similarly) to other republics, only with different prerequsites. If that makes any sense? I've put rising republics on my to-do list, anyways. Probably in the far future, though.

Will one of the ancillaries be to have a dog?

Of course. Man's best friend and all. It was even the first ancillary I thought of, since I figured it was so obvious.

I'm not sure where this has been asked a long time ago, but what files are potential points of incompatibility between the overhaul mods and the core and event modules of your mod? For example, I want to run it along Ck2+ or Lux Invicta instead of Project Balance (PB is a nice mod, to be sure, but just not to my taste). Any specific files that have a history of incompatibility that I could take note of?

Lux Invicta has already more or less integrated the traits module of VIET (formerly the More Congenital Traits mod). The core and immersion modules are definitely incompatible, and while the events module is theoretically compatible (I think) it will probably cause weird things, though nothing game-breaking (namely events from Lux Invicta may not show while VIET ones do, or vice versa, I believe).

As for CK2+, core and immersion are once again definitely incompatible. The Traits module is *probably* compatible, though I don't know what new traits CK2+ adds (CK2+'s new traits aren't the issue per se, but rather if CK2+ adds the same traits - for instance I think CK2+ also adds its own Tall trait, so there might be weird situations where a person has two "tall" traits, one from CK2+ and one from VIET (though I don't know this for certain, as I've never really messed around with CK2+)). The events module, similarly to the case with Lux Invicta, should in theory be compatible, but again it may cause weird things (though I don't know for sure, as CK2+ definitely doesn't have flavor events along the lines of Lux Invicta).

I am planning to make a CK2+ compatible version of the Events module sometime in the near future, as several people have brought up CK2+ in this thread multiple times, and given that it's the most popular CK2 mod anyways I guess I might as well give you CK2+ fans something, even though I'm firmly in the Project Balance camp. ;) The other modules probably won't get CK2+ compatibility simply because CK2+ changes so many things it just can't fit with the way VIET if designed.
 

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  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Dharma
Waiting for vanilla bugs to be squashed and new additions for all mods! (Doesn't help that my bud asked, nay, BEGGED me to return to WoW to be his tank.) Personally interested in the new republics, but feedback on vanilla has been rather...disappointing.
 
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