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OrdepNM

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And here is cybrxkhan's VIET test once converted into EUIV

ICNliLs.jpg


Wh7fWcc.jpg


qlG4mHx.jpg


Pretty interesting scenario actually :D
 

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Tsk tsk, I would have made sure every single religion reformed before converting it over. ;)

I'm going to ask this question again since it seems to have been buried under pages of other posts but what are the religion bonuses for the new religions that carry over? Specifically it's just Miaphysite, Jewish, and East African Reformed that carries over I believe yes? (Since every other religion already has a counterpart.)

Also cyber, have East African gotten their own unique symbol yet or do they still share it with West African? (Haven't played in VIET forever but I intend to take care of it soon since I'm almost done polishing my current map and ready to move on.)
 

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would it be possible to change the mortality rate of infants depending on what location they are in and status of the father, example count of county located in northern russia it would be high but if instead he was a duke or king then it would be lowered, -just a suggestion
 

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Goofing around, did up a few modified trait graphics for the VIET additional genetic traits. Particularly proud of the grapes for Fertile, as it's entirely my own art.
View attachment 92112
These are--from left to right--a slightly cleaned up Absent-Minded; winged boots for Agile (it's a Heroes of Might and Magic reference, basically); grapes for Fertile; and three different sets of musical notes for the voice traits. Zip file attached has all of them in .tga format for anyone who might want to use them.
Download here: View attachment 92113
 

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Goofing around, did up a few modified trait graphics for the VIET additional genetic traits. Particularly proud of the grapes for Fertile, as it's entirely my own art.
View attachment 92112
These are--from left to right--a slightly cleaned up Absent-Minded; winged boots for Agile (it's a Heroes of Might and Magic reference, basically); grapes for Fertile; and three different sets of musical notes for the voice traits. Zip file attached has all of them in .tga format for anyone who might want to use them.
Download here: View attachment 92113
Umm... Wouldn't it be a reference to Hermes, Greek god of messengers and messenger of the gods, who wore a pair of winged sandals, and not a reference to some other game? (Admittedly, I'd bet that that game was referencing Hermes...)
 

AnaxXiphos

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Umm... Wouldn't it be a reference to Hermes, Greek god of messengers and messenger of the gods, who wore a pair of winged sandals, and not a reference to some other game? (Admittedly, I'd bet that that game was referencing Hermes...)

Well, I'm sure it was, considering Heroes of Might and Magic was full of such mythological references... But I played a lot of those games (the first, second, and third to be precise) during my misspent youth, so when I took a look at the light infantry symbol (feather + boots) used for Agile, that's the first connection my mind made.
 

cybrxkhan

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Hey, Cybr, I want to bring your attention to something I see in every VIET game at the TOG start date. The big, brown blob of doom:

[...]

In the current version of VIET it appears the bug where Hungary retains some of its former lands has come back, due to me not realizing I had to update the Hungary event to account for some de jure changes in 1.4.0. It should be fixed in the next version.

I don't know otherwise why Hungary's in the rest of the steppes, since the AI in VIET will not use tribal invasion if it already holds a kingdom title. What I'm wondering now is in your case what sort of CBs the Hungarians used in their conquests. County conquest seems unlikely as it would take too long to conquer, and it doesn't seem lke you're running the PB version so there wouldn't be any religious reconquest sort of stuff. Is it possible they holy warred some Jewish and Muslim territory or something?

this compatable with newst ck2+?

Yes, it should be.

And here is cybrxkhan's VIET test once converted into EUIV

Pretty interesting scenario actually :D

I love the Nestorian Middle East and the Muslim Russia. That's gonna be one interesting game for sure.

Tsk tsk, I would have made sure every single religion reformed before converting it over. ;)

I'm going to ask this question again since it seems to have been buried under pages of other posts but what are the religion bonuses for the new religions that carry over? Specifically it's just Miaphysite, Jewish, and East African Reformed that carries over I believe yes? (Since every other religion already has a counterpart.)

Also cyber, have East African gotten their own unique symbol yet or do they still share it with West African? (Haven't played in VIET forever but I intend to take care of it soon since I'm almost done polishing my current map and ready to move on.)

East African Pagans still use the West African pagan symbol, but I'll see whether I can add a new symbol for them in the next version.

would it be possible to change the mortality rate of infants depending on what location they are in and status of the father, example count of county located in northern russia it would be high but if instead he was a duke or king then it would be lowered, -just a suggestion

Possibly, I probably can't do anything too complex but it's not impossible to do something like that. I'll have to look up on actual infant mortality during the era, though, I don't want to make any brazen assumptions.

Goofing around, did up a few modified trait graphics for the VIET additional genetic traits. Particularly proud of the grapes for Fertile, as it's entirely my own art.
View attachment 92112
These are--from left to right--a slightly cleaned up Absent-Minded; winged boots for Agile (it's a Heroes of Might and Magic reference, basically); grapes for Fertile; and three different sets of musical notes for the voice traits. Zip file attached has all of them in .tga format for anyone who might want to use them.
Download here: View attachment 92113

Awesome, thanks very much for that. Personally for the voice traits I prefer having just one musical note, having more looks a bit cluttered, but I'll make good use of the other ones. :D
 

unmerged(766678)

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So is the file I download here compatible with mac? Or is there some other link to get the mac one. Also does the VIET mod enable playable jews? Or is there some precursor mod I must get to actually unlock jews and VIET simply adds to their culture?
 

cybrxkhan

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So is the file I download here compatible with mac? Or is there some other link to get the mac one. Also does the VIET mod enable playable jews? Or is there some precursor mod I must get to actually unlock jews and VIET simply adds to their culture?

VIET *should* work for mac. I don't have a mac so I don't know for sure, but I don't recall any mac users complaining about issues.

And yes, VIET does add in playable Jews. Other than by using ruler designer, the only Jews playable by default is Semien in East Africa, though there's a customization option in the customization options folder ot make the Khazars Jewish.
 

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Also, how exactly will I know it's working once I load the game up. I presume it will still load up the vanilla start menu. Also with playable jews, what is the deal with the Kingdom of Israel? Is that in the mod as well? Also (lol) do you possibly have any screenshots of the mod in-game I can check out?
 

cybrxkhan

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Also, how exactly will I know it's working once I load the game up. I presume it will still load up the vanilla start menu. Also with playable jews, what is the deal with the Kingdom of Israel? Is that in the mod as well? Also (lol) do you possibly have any screenshots of the mod in-game I can check out?

You'll know once it's working... well, once you get to the character selection screen and you notice a few things different about it. Easiest way to tell is to go to Africa and see whether you spot any new provinces and playable rulers, as VIET adds in some new African provinces and stuff.

As for the Kingdom of Israel, it's a titular title that Jews can form if they hold Jerusalem. They can also get it if they have the Kingdom of Jerusalem. Owning the Kingdom of Israel gives the ruler in question a number of special flavor events and such, and is sort of an achievement in and of itself. If you want to know more about the Jewish features in VIET, besides the ones taken from Frostschaden's Judaism mod (which is integrated into VIET), you can read about them in the Jewish dev diary here. Here's also a bit on a couple of the Jewish-related stuff I added in 1.4.1, the most recent version of VIET (the main Jewish features were added in the previous version, 1.4.0).

Lastly, for screenshots, there are some on the first page in the fourth post. You can also view more screenshots here, generally these are the ones I've used throughout the thread. Of course, some of the screenshots may be outdated so they don't 100% reflect what you may come across.
 

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Thanks this looks really awesome, I hope I install it correctly, I've been wanting to add all this new stuff to my game for a while as I've been getting kind of bored with the vanilla game (plus DLC's) but I've always been hesitant to install mods because I'm just so utterly inept unless I literally have a thorough step by step instruction. By the way, what is that "toggle customization" feature in the intrigue menu?
 

cybrxkhan

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Thanks this looks really awesome, I hope I install it correctly.

The installation is admittedly a bit complicated, though I've tried my best to spell things out as clearly as possible, and I've also provided pictures on the first post to make things easier if you're a picture person. Make sure to read the instructions as closely as you can (sometimes I mess up re-installing my own mod because I don't read my own instructions clearly), and if you have problems don't hesitate to ask me in this thread.


By the way, what is that "toggle customization" feature in the intrigue menu?

It's basically to hide/unhide the in-game customization options/decisions in order to reduce clutter on the already cluttered decisions screen.
 

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In the current version of VIET it appears the bug where Hungary retains some of its former lands has come back, due to me not realizing I had to update the Hungary event to account for some de jure changes in 1.4.0. It should be fixed in the next version.

I don't know otherwise why Hungary's in the rest of the steppes, since the AI in VIET will not use tribal invasion if it already holds a kingdom title. What I'm wondering now is in your case what sort of CBs the Hungarians used in their conquests. County conquest seems unlikely as it would take too long to conquer, and it doesn't seem lke you're running the PB version so there wouldn't be any religious reconquest sort of stuff. Is it possible they holy warred some Jewish and Muslim territory or something?

It would actually be possible for them to have done it with tribal invasion. I removed VIET's CBs for this game as I find they don't work very well for roleplaying aggresive pagans. The issue for me with Hungary is that they keep their land in the steppes after the migration as that seems to change their targeting priority. If they lose that land, they tend to target the ERE or one of the Catholic states with their event doomstack. That's fine even if they win as they will lose most of their doomstack and won't be a long-term threat. If they keep the land in the steppes, they tend to target more territory there. The doomstack then stays around for awhile and allows Hungary to take enough territory to be a major world power, at least until a horde comes along and destroys them.

And, while I'm thinking about it, I would suggest making some of the flavor decisions minor decisions or lengthening the amount of time between making them. Survey realm seems like it pops up all the time.
 

OrdepNM

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Tsk tsk, I would have made sure every single religion reformed before converting it over. ;)

I'm going to ask this question again since it seems to have been buried under pages of other posts but what are the religion bonuses for the new religions that carry over? Specifically it's just Miaphysite, Jewish, and East African Reformed that carries over I believe yes? (Since every other religion already has a counterpart.)

Also cyber, have East African gotten their own unique symbol yet or do they still share it with West African? (Haven't played in VIET forever but I intend to take care of it soon since I'm almost done polishing my current map and ready to move on.)

I didnt raise much awareness about the religion bonuses for the new religions basically because I very much consider them WIP, specially the nestorian and miaphysite faiths. I want them to make sense according to the principles of each religion and its history, but sadly I just dont know much about nestorianism and miaphysitism. I admit I'm procrastinating alittle on this but I intend to pick up some reading material to acquaint myself with this subject both in order to give them proper bonuses and on a later date code religon-specific flavor events for them.

And then of course I'll have to read-up on all the "heresies" as I start rolling them out. Of course, any suggestions are appreciated. Well, anyway, here's the current bonuses for each new religions (including Ancient Religions).

Jewish
Trade Power +15%
Missionary Strenght -2%

Nestorian
Stability cost -10%
Tolerance of the true faith +1

Miaphysite
Defensiveness +10%
Tolerance heretics +1

Gaelic Druidism
Heir Chance +100%
Defensiveness +50%

Brythonic Druidism
Stability cost -10%
Land morale +25%

As I said, do expect, mainly the nestorian and miaphysite faiths to change quite a bit going foward.
 

cybrxkhan

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It would actually be possible for them to have done it with tribal invasion. I removed VIET's CBs for this game as I find they don't work very well for roleplaying aggresive pagans.

Ah, that would explain it. In VIET's CB code the AI won't declare tribal invasions if they already hold a kingdom title, among other changes, so Hungary in normal VIET won't expand as much if at all even despite the bug.


The issue for me with Hungary is that they keep their land in the steppes after the migration as that seems to change their targeting priority. If they lose that land, they tend to target the ERE or one of the Catholic states with their event doomstack. That's fine even if they win as they will lose most of their doomstack and won't be a long-term threat. If they keep the land in the steppes, they tend to target more territory there. The doomstack then stays around for awhile and allows Hungary to take enough territory to be a major world power, at least until a horde comes along and destroys them.

Guess it's probably because of the bug then. Hopefully in the next version I'll fix that Hungary event again (for the third time I think, lol) and it should reduce the Hungary blobbing a bit.

And, while I'm thinking about it, I would suggest making some of the flavor decisions minor decisions or lengthening the amount of time between making them. Survey realm seems like it pops up all the time.

Any others you think besides survey realm? Survey realm does happen quite a bit admittedly.


Hey so I installed the mod and it is working great, but the Tengri portraits are messed up. They are essentially blurred into the background portrait creating a weird visual effect that I'd like to get rid of.

If you don't have all the portrait DLCs you should apply the portrait fix (it's in the customization options folder - further instructions are there), otherwise you'll get some funny portraits; even if you do have all the portrait DLCs you may want to try the portrait fix anyways and see if that fixes your issue. If that doesn't solve the issue then feel free to post some screenshots.
 

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I didnt raise much awareness about the religion bonuses for the new religions basically because I very much consider them WIP, specially the nestorian and miaphysite faiths. I want them to make sense according to the principles of each religion and its history, but sadly I just dont know much about nestorianism and miaphysitism. I admit I'm procrastinating alittle on this but I intend to pick up some reading material to acquaint myself with this subject both in order to give them proper bonuses and on a later date code religon-specific flavor events for them.

And then of course I'll have to read-up on all the "heresies" as I start rolling them out. Of course, any suggestions are appreciated. Well, anyway, here's the current bonuses for each new religions (including Ancient Religions).

Jewish
Trade Power +15%
Missionary Strenght -2%

Nestorian
Stability cost -10%
Tolerance of the true faith +1

Miaphysite
Defensiveness +10%
Tolerance heretics +1

Gaelic Druidism
Heir Chance +100%
Defensiveness +50%

Brythonic Druidism
Stability cost -10%
Land morale +25%

As I said, do expect, mainly the nestorian and miaphysite faiths to change quite a bit going foward.
Mmmm, that totally not stereotypical Jewish bonus! XD
For Nestorian it seems really plain. It reminds me of a certain *cough* other group of a cross worshiping cult. ;)
Miaphysite reminds me of the bonus for 3 pagans. wut '-'
Both Druidisms are all the way broken, I'm not joking. They're really broken, especially Gaelic.
 

unmerged(633385)

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Ah, that would explain it. In VIET's CB code the AI won't declare tribal invasions if they already hold a kingdom title, among other changes, so Hungary in normal VIET won't expand as much if at all even despite the bug. Guess it's probably because of the bug then. Hopefully in the next version I'll fix that Hungary event again (for the third time I think, lol) and it should reduce the Hungary blobbing a bit.

That makes sense. I just delete the CBs when playing Norse because it makes for some odd AI behavior. They have to go to war every 2 years. The AI preference appears to be Subjugation - Conquest - Raid. However, they are kind of picky about subjugation and tend to not use it too much on equally matched targets. But, when they don't have the conquest CB, rather than moving on to raid, they use subjugation when they normally wouldn't. Every petty king gets a free subjugation CB against an entire kingdom and his one lifetime subjugation. There really isn't much difference if you aren't playing one of them. It just looks like the Norse are fighting as normal. But, when you are one of them, you want to tell them to knock it off and just go loot France or something. Although, I'll admit that my current game is something of an anomaly as every Viking with a pulse decided to plan an invasion of the British Isles. It's a bit hard to tell from the screenshot, but England is completely overrun. Ireland is close to getting there. Pictland remains Scottish and there are a couple of Welsh and Cornwall counties remaining for now.



Any others you think besides survey realm? Survey realm does happen quite a bit admittedly.

I haven't played as everything in the latest VIET versions. I don't recall anything from the Zoroastrians. The great sacrifice for pagans might be one to consider making a minor decision as it's fairly frequent.
 

OrdepNM

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Mmmm, that totally not stereotypical Jewish bonus! XD
For Nestorian it seems really plain. It reminds me of a certain *cough* other group of a cross worshiping cult. ;)
Miaphysite reminds me of the bonus for 3 pagans. wut '-'
Both Druidisms are all the way broken, I'm not joking. They're really broken, especially Gaelic.

Actually all of them are things other religions have (except the jewish one which is meant to get some laughs out of people), as I said I wasnt exactly trying very hard here, and always expected to go back to this once I actually got a stable version going. I dont see how gaelic is broken tough, sure its gonna be a drag to sigge their provinces, but it'll always be a matter of time. The idea I'm going for is an Ireland or Scotland thats a defensive powerhouse against the english dominance in the region.

I agree nestorians and miaphysites are bland (need to think about it) and brythonic may be abit OP, but then again no more than the norse faith so meh...

Regardless, Im open to suggestions, Im not exactly an EU balance expert myself.
 
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