Dat pzaz cross.
Do heresies cross over as well? Sorry, too lazy check. :/
Dat pzaz cross.
Dat pzaz cross.
Do heresies cross over as well? Sorry, too lazy check. :/
Would be great to normalize tracks of the Music module. Some of them too loud, some quiet.
Dat pzaz cross.![]()
Do heresies cross over as well? Sorry, too lazy check. :/
As for everything else, what you say does make sense concerning me just stuffing the converter into the main VIET. You'll be able to release the converter whenever you like for those brave enough, and then I'll stuff it in the upcoming official version of VIET. Given that, indeed, a lot of people will end up posting bug reports and such about the converter here even if you have another thread for the converter and even if I direct them to go to your thread in gigantic big neon glowing letters at the top of VIET's first page, I suppose just having it all in the VIET thread works better as an arrangement. Of course, I am always more than happy to warn you of any impending changes that might affect the converter (there may, in fact, be a few in store for 1.4.2 and 1.4.3).
The converter is effectively done, Im just going over the code one more time right now.
That works for me. I say we do a trial, see if the two aspects can co-exist nicely within the thread without it getting to hectic. If it later looks like its too much, Ill separate the discussions.
@Damocles: Glad you're enjoying the mod. Many of the new ambitions and plots have actually been recently added in 1.4.0 and were integrated from the most excellent Additional Objectives mod (one of the first mods I enjoyed when I started playing CKII). Anyhow, several players have brought up the issue about several of the plots being too common. I don't know whether this is because the code simply encourages the AI to like plotting these plots more, or because there are simply more plots for the AI to use. I do think I have a way to possibly reduce their occurence, very similar to yours but not as heavy-handed - we'll see if it works out in 1.4.1.
As for the revolt risk stuff, I don't really like the idea of having intrigue reduce it (it does make sense, but I believe intrigue is useful enough already). Having some cultures be more risk-prone is a fascinating idea, though, and something I might throw in for a number of cultures just to make things a pain in the ass for would-be conquerors.
LOL, this reminds me of the game where I force converted 3 successive mongol hordes to Zoroastrianism through intrigue (kill emperors until a Zoroastrian duke becomes leader).Lastly, and mostly for shits and giggles, I've added in events allowing the Mongols to convert to Hinduism, Buddhism, Zoroastrianism, or Judaism. They aren't as likely to happen as the other conversion events (not to mention its unlikely these religions will be widespread enough anyways to meet the events' prerequisites, with the possible exception of Zoroastrianism, and perhaps Buddhism once I get to the Chinese/Khitan-themed update), but I think it's a nice touch for those who like their alt history to be a bit wilder. I mean, come on, Hindu/Zoroastrian/Jewish Mongol hordes, that's hilarious.
LOL, this reminds me of the game where I force converted 3 successive mongol hordes to Zoroastrianism through intrigue (kill emperors until a Zoroastrian duke becomes leader).
Also converter looks SWEET! Can I use it to create more interesting EUIV maps? I promise to credit the both of you (it's so useful because of the large number of cultures you have really letting me flesh out some ahistorical scenarios). One question though, if there is a culture equivalent in EUIV (like say Lombardy), will those get matched up with their EUIV counterparts or does the converter create a new culture with the same name?
Just sent thoseNotice: This initial version of the converter will be non-compatible with Ancient Religions. The reason is 2-fold: I'm still waiting on some assets from the mod's author and I believe it needs some additional testing. The next version will be guaranteed to be AC-compatible. Apologies for the inconvenience.
(Goddammit cybr, goddammit! I just spent the last hour and so trying to figure out why the heck the Mande werent appearing in PB+VIET conversions, to the point I was about to start tearing my hair out... and then I noticed their code name is "mande" in PB+VIET and "manden" in VIET.... Argh!)
Ahem... so, time to release the
VIET->EUIV Converter v1.0.0
After that's done with, the fun part begins: national ideas will be added, starting with some rather unique titles that really call for them and then moving on from the top, starting with empire titles and moving down as far as it makes sense. I also will be adding custom events and decisions meant to enrichen the experience of playing with converted nations and overcome certain problems with converted games (more on this later). I also hope to borrow some more material from VIET to keep the link between VIET and VIET converts. All and all, there's alot of reasons to be excited about the VIET converter and I hope you enjoy where it is headed.
It depends on one's playstyle, I suppose. [...]
Also...What do you think is the feasibility of coding an event, Cybr, where certain cultures always get certain leadership traits? For example, if the Mongol cultured characters always got the 'Mounted Warfare' command trait. This would be appropriate for the cumans and pechenegs as well, etc. This would of course, take up one of their allowed traits, but they'd all always have it.
Honestly, I shed a little tear when I see a Mongol horde commanded by a Heavy Infantry/Mountain Fighter.
Am I supposed to post the issues/bugs here?
Am I supposed to post the issues/bugs here?
Nice to see that out, I'll add a link to that on the first page.
I like the sound of VIET extending its reach into the EUIV world.![]()
Nice, could I bug you edit the text to mention the converter now is also AC-compatible?![]()
Decision: "Form the Baklava Trading Company!"
Extension assured![]()