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unmerged(633385)

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As for the Zoraostrian Zoroastrian thing, do you have a screenshot and/or a savegame where it happens constantly? That would help as I am currently unsure what would be causing that sort of issue.

I haven't seen the Zoroastrian Zoroastrian issue, but the whole Tajik event seems a bit odd. I was a Persian emperor reigning in Fars. Without warning or any notification my culture switched to Tajik. I'm not sure how or when it happened exactly. As I said, there was no notification. I just happened to notice it while searching for same culture characters in character search. A few years later, an event pops up that says my vassals are requesting that I switch to their culture, Persian. I switched back. And, a few years after that an event pops up that I am so impressed with some random courtier I have decided to switch to her culture, Tajik. There was not option to say no. I had no previous interaction with this courtier that I know of. At that point I just consoled it back to Persian to hopefully be done with culture switching at least for a little while because this all happened with the same same character within a decade or so.
 

cybrxkhan

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The Key idea is to make the hordes use the prepared invasion and "abandon east of the carpathia" the invasions are on a De jure basis and the ai are looking to invade from east to west. (From Cumania to Khazaria, Khazaria to Taurica, Taurica to Wallachia.) give all altaic cultures the "form kingdom of X" decision(without ridiculous magyar troop swarm.) and with that they drop the eastern lands keeping the chaos alive in the steppes.

The key would be making the prepared invasions making you independent of your liege. So only a Chief(or maybe this should be restricted to High Chief? or even mega-duke?) with very high prestige and/or piety would invade west. take a kingdom and separate from his overlord(it does seem a bit harsh if you're playing the overlord but let's be honest you shouldn't have let anyone one warlord under you become so prestigious. The reasoning I had for letting only a chief do this is because you want it to be some fringe dude invading west so his original Overlord isn't totally screwed over. This event of preparing an invasion westward would still be rare because it's dependent on a highly prestigious chief.

Additionally: to keep a super king from using the "form kingdom" decision I had said earlier, make the prepared invasion set a small flag that would allow use of the decision, that way only a small pecheneg chief is going to kingdom is gonna fire it and not Mega Cuman Emperor of the steppes.

Problem, What happens when Mega Hungary/Mega Cumania/Mega Khazaria are on the scene? I'm still brainstorming, but I really think this could be used. I think this rough sketch of an idea can really be used to help the steppes as a whole.


EDIT: Alternatively, ONLY allow kingdom level dudes to do this. they (let's take Cumania) invade west and set up a kingdom in the Alania/Taurica ish area and then abandon the east leaving all the counts/dukes independent. You get prestige and you have moved your kingdom westward. In history the Avars moved west, then that Magyars, Then the Pechenegs, Then the Cumans, then the Mongols. they didn't really abandon the east but had it conquered by another tribe moving in from the east.

Using it with prepared invasions probably won't work, as prepared invasions are effectively hardcoded (you can change some things about it in the cb code, but the stuff that you actually want to change are hardcoded). With tribal invasions maybe, though the way we're thinking about this is still way too complicated for comfort, at least for me. Your alternative, however, with kingdom level lords moving westward, might work, actually, and would simply require reworking the Magyar event code and making it a bit more complex. I might look into your alternative solution in the future, it does seem possible though still complex.



Okay, one more time (with feeling).

So I need to convert to Asatru before reforming the Norse religion to Odinism or whatnot?

I am not referring to territory or Piety requirements. I recognize that I don't have all the requirements, but the religion part (i.e. Norse) is what I am asking.

My ruler & his vassals are religion = NORSE.

The requirement is religion = ASATRU. There's an X by that because I fail the requirement for reform due to having the wrong religion (I am NORSE, not ASATRU).

Hmm. Can you give yourself the piety and territory requirements via console, and see if you can reform then? I see nothing wrong in the code right now, so I'm hoping that the religion requirement is simply listed wrong per a vanilla bug or something like that.


Got a minor issue playing with PB+VIET. When I play with the no-ahistorical-empires addon (and the VIET fix for it) there is "Britain" that covers all of the British isles except for England. Some minor oversight somewhere?

Possibly, I'll look into that.


I haven't seen the Zoroastrian Zoroastrian issue, but the whole Tajik event seems a bit odd. I was a Persian emperor reigning in Fars. Without warning or any notification my culture switched to Tajik. I'm not sure how or when it happened exactly. As I said, there was no notification. I just happened to notice it while searching for same culture characters in character search. A few years later, an event pops up that says my vassals are requesting that I switch to their culture, Persian. I switched back. And, a few years after that an event pops up that I am so impressed with some random courtier I have decided to switch to her culture, Tajik. There was not option to say no. I had no previous interaction with this courtier that I know of. At that point I just consoled it back to Persian to hopefully be done with culture switching at least for a little while because this all happened with the same same character within a decade or so.

Hmm. I assume you're controlling parts of eastern Persia and/or Central Asia, correct? That would cause the Tajik "melting pot" to fire. However looking over the code for the Tajik (and Pashtun) "melting pot" again, I've realized it can lead to some rather messy situations, so I'll have to consider re-coding it to something that's less of a mess.
 

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Yay helping! :p Good to hear on the kingdom idea. would probably make playing in the steppes more interesting. huge shame on the prepared invasions though.
 

unmerged(633385)

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Hmm. I assume you're controlling parts of eastern Persia and/or Central Asia, correct? That would cause the Tajik "melting pot" to fire. However looking over the code for the Tajik (and Pashtun) "melting pot" again, I've realized it can lead to some rather messy situations, so I'll have to consider re-coding it to something that's less of a mess.

Not exactly parts. More like all. :ninja: Made a superblob early in the game when the Abbasids and Byzantines kept breaking out in protracted civil wars. I decided to just keep taking more while waiting to battle the hordes. I'd say that the biggest issue with the melting pot is that it caused a few individual characters to change culture randomly, but none of the provinces did. It does seem odd though that a ruler would suddenly change culture when all of his family, court, and vassals have the original culture. It might make sense if the capital were in one of the territories, but I don't personally control any of them.
 

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Heya, just a heads up about the converter. While its basically done, after running some tests I started noticing some pretty weird bugs (for example, norse are being converted into norse-gael, most of scandinavia is irish in 867 :p) so I decided not to release it until Im happy with the results Im getting, which right now Im not. Problem is that Im catching a plane tonight and will be away forom the computer for some days so Ill have to pospone the release for another week or so. I hope its not too big a dissapointment.

Btw isnt Scotland supposed to be Pictland in 867? I was running mad trying to figure out why the convert had a scotland with most provinces pictish, but then I noticed it indeed is Scotland in PB+VIET.
 

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Heya, just a heads up about the converter. While its basically done, after running some tests I started noticing some pretty weird bugs (for example, norse are being converted into norse-gael, most of scandinavia is irish in 867 :p)
Comhacht chun Éirinn! :p

I'm playing PB+VIET and I wanted to try the Khitan scenario but I couldn't find any Khitan ruler. Is this WAD?
Placeholder for now
 

cybrxkhan

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Yay helping! :p Good to hear on the kingdom idea. would probably make playing in the steppes more interesting. huge shame on the prepared invasions though.

Yeah, prepared invasions not really being moddable is pretty sad, sort of like pagan reformation not being moddable is pretty sad.

Not exactly parts. More like all. :ninja: Made a superblob early in the game when the Abbasids and Byzantines kept breaking out in protracted civil wars. I decided to just keep taking more while waiting to battle the hordes. I'd say that the biggest issue with the melting pot is that it caused a few individual characters to change culture randomly, but none of the provinces did. It does seem odd though that a ruler would suddenly change culture when all of his family, court, and vassals have the original culture. It might make sense if the capital were in one of the territories, but I don't personally control any of them.

Having it in the capital for *some* of the events would make better sense indeed and would prevent some messiness. I'll look into other ways to prevent silliness as well.


Cybr; hope your vacation was nice. Did you see my comment on the music pack?

You mean this comment in this post here? Hmm. Well, assuming the code is fine (i.e. songs aren't spelled wrong in the code, etc.) that sort of thing only happens if the music files can't be read for some reason - they aren't in the right folder, they don't have the .ogg format, etc. I've had that happen now and then.


Just out of idle curiosity...what exactly is it about Immersion that makes it incompatible with PB+SMWH? I like the ambitions, and the events it has, that for some reason, aren't in the events module. I mean, I assume the History folder and the titles aren't. But what else?

Titles, history (including character, province, title, and possibly war history), and cultures are the main ones. There's also some minor incompatibility with CBs, though it's nothing really gamebreaking I think. All of this stuff, particularly the titles/history/cultures are relatively easy to handle despite their large scope (I'll frankly just delete most of VIET's stuff and let SWMH's override it), but the main hassle would be that some of VIET's events, decisions, and so forth need to be changed to account for the new titles, history, and culture. Because I don't have a photographic memory of everything I added, it will be making sure all of VIET's stuff is properly adapted to the SWMH map, that will prove the greatest challenge in making PB+SWMH and VIET compatible when I tackle it in the near future.


Heya, just a heads up about the converter. While its basically done, after running some tests I started noticing some pretty weird bugs (for example, norse are being converted into norse-gael, most of scandinavia is irish in 867 :p) so I decided not to release it until Im happy with the results Im getting, which right now Im not. Problem is that Im catching a plane tonight and will be away forom the computer for some days so Ill have to pospone the release for another week or so. I hope its not too big a dissapointment.

Btw isnt Scotland supposed to be Pictland in 867? I was running mad trying to figure out why the convert had a scotland with most provinces pictish, but then I noticed it indeed is Scotland in PB+VIET.

Take your time with that, I'm glad to hear you've got a relatively stable thing working. :)

Unless something went wrong Scotland is localized as Pictland at the 867 start, but an event should come up a little after 900 changing it to Scotland.

I'm playing PB+VIET and I wanted to try the Khitan scenario but I couldn't find any Khitan ruler. Is this WAD?

As superskierpat says, it is a placeholder of sorts. Originally I assumed I would've made the Khitan/Chinese-themed stuff much sooner, so I added a bookmark with it. Turns out of course that I was wrong. I might add in Khitan lords for the 1141 starts onward, before I actually get to the Khitan/Chinese-themed stuff, simply for the hell of it (even though they won't really have much flavor), but until then yeah it's just a placeholder.


Playing with just VIET core. Is it WAD that Orthodox cannot declare Holy Wars?

Yes. If you're running Immersion there's a customization option to allow them to holy war again, but if you're not and you want to change that I can point you to the relevant parts of the code that need changing.
 

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Hey Cybr,

I took a crack at making Immersion compatible with SMWH tonight. I took care of all the obvious candidates, and I got it to where it was loading and working, except that within 12-14 days of start time, (no matter, with every possible character, starting at Jan 1, it would happen on Jan 13-15), some event would fire, that would crash the game and give a runtime error.

I deleted just whatever I thought might be even remotely incompatible, and it ended up still stalling, and throwing up two blank events with nothing on them and unclickable, but which didn't result in a runtime error. I had to revert from that, cause I think I deleted too much.

Not asking you to troubleshoot this (that'd be ridiculous and impossible), but thought you might find it interesting.

EDIT: Hmm. I think I recognize the earlier thing as the phenomena of unlocalized, decisionless events that you've addressed before. But there are no event IDs for Immersion to conflict with SMWH.

EDIT: I don't know why, but discovered purely through a process of elimination, the latinokratia_events.txt seems to be the culprit that kept 'duplicate event id' crashing PB+SWMH+Immersion. Seems like maybe some meneth code was used in it.

The Finnish_Pagan, Turkish and West African events had to be removed too. Not just disabled. But taken out completely. If disabled in game, it crashed just the same. Which was a shame, since they're so well done.
 
Last edited:

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You mean this comment in this post here? Hmm. Well, assuming the code is fine (i.e. songs aren't spelled wrong in the code, etc.) that sort of thing only happens if the music files can't be read for some reason - they aren't in the right folder, they don't have the .ogg format, etc. I've had that happen now and then.

Yar, that's the one. The files were originally in .mp3 format and I simply overwrote that with .ogg. Might that be the problem?
 

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Yes. If you're running Immersion there's a customization option to allow them to holy war again, but if you're not and you want to change that I can point you to the relevant parts of the code that need changing.

May I ask why the decision was made? I may just stick it out, but it is making it very hard as a Russian ruler to have any kind of CB at all against the pagans.
 

cybrxkhan

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I'm not surprised that happened. As I think I mentioned earlier, the real hassle in making a PB+SWMH compatible version is that a number of events, decisions, and other similar things need to be adapted to the new map, culture, etc. set-up, otherwise there could be serious issues.

Yar, that's the one. The files were originally in .mp3 format and I simply overwrote that with .ogg. Might that be the problem?

Possibly. Make sure you convert them to the of format correctly.

May I ask why the decision was made? I may just stick it out, but it is making it very hard as a Russian ruler to have any kind of CB at all against the pagans.

Historical and balance reasons. Historically because orthodoxy did not have the same concept of holy war as the Catholics did, and balance because it reduces ERE blabbing to some extent. Orthodoxy should be able to declare holy war on pagans though so long as you don't have a pagan province in your realm.

Additionally there should be a customization option allowing you to re-enable orthodox holy wars on Muslims, though I might have removed it temporarily because it wasn't working.
 

Jorlem

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Would it be possible to enable holy wars for duchies that have a county that is orthodox?
 

cybrxkhan

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Would it be possible to enable holy wars for duchies that have a county that is orthodox?

I'm not sure what you mean - do you mean the ruler is Orthodox but has an Orthodox county? If so it sort of defeats the purpose of my restriction of requiring no pagan provinces in a realm because the Orthodox ruler is usually guaranteed to have an Orthodox county anyways.

Admittedly I don't like the current restriction with having no pagan provinces, it is pretty harsh, but I can't figure out a satisfactory way to do a halfway compromise, as it's impossible to code something that would for instance require half of your provinces to be Christian/Muslim or something like that.
 

Jorlem

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I'm not sure what you mean - do you mean the ruler is Orthodox but has an Orthodox county? If so it sort of defeats the purpose of my restriction of requiring no pagan provinces in a realm because the Orthodox ruler is usually guaranteed to have an Orthodox county anyways.

Admittedly I don't like the current restriction with having no pagan provinces, it is pretty harsh, but I can't figure out a satisfactory way to do a halfway compromise, as it's impossible to code something that would for instance require half of your provinces to be Christian/Muslim or something like that.
No, I meant that if the ruler being attacked by the Orthodox ruler is not Christian, but a county in the duchy being fought for is Orthodox. Basically, you'd be waging a holy war to free the Orthodox Christians suffering under non-Christian rule. If you loose land to an Invasion or something, it could be used to push back, but it couldn't be used for expansion of the realm.
 

Smaragd

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No, I meant that if the ruler being attacked by the Orthodox ruler is not Christian, but a county in the duchy being fought for is Orthodox. Basically, you'd be waging a holy war to free the Orthodox Christians suffering under non-Christian rule. If you loose land to an Invasion or something, it could be used to push back, but it couldn't be used for expansion of the realm.

Well, there is a reason in your words.
 

al3xytp

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No, I meant that if the ruler being attacked by the Orthodox ruler is not Christian, but a county in the duchy being fought for is Orthodox. Basically, you'd be waging a holy war to free the Orthodox Christians suffering under non-Christian rule. If you loose land to an Invasion or something, it could be used to push back, but it couldn't be used for expansion of the realm.
You can enable orthodox (and miaphysite) holy war with VIET in game customization. This will allow orthodox rulers to declare war on Muslims.

(yeah, this work, I used it a little while doing an Armenia campaign).
 
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