We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
If youre playing with all modules, the converter will choke on the new cultures and religions, plus the changes made to Africa. The updated converter should come up early next month.
Howdy, I'm hoping someone here can tell me how to edit my save game file (if possible) to switch my primary title. I'm running the latest version of vanilla + VIET (1.3x)
I'm the emperor of the Latin Empire and I would like to restore Rome, which is only available as an intrigue event for the ERE.
Unfortunately I haven't had any luck in game destroying my empire title to usurp the byzantines even though I now have the required holdings to do so.
All the checkboxes are green when I try to destroy the latin empire title or make the kingdom of Greece my primary, it keeps telling me I can't destroy titles under gavelkind succession. I went ahead and made sure all kingdom level titles under mine are not gavelkind but still no luck. My plan was to destroy my empire title, usurp the byzantines and go from there.. though if it is even possible to destroy empire titles I suspect I would lost many of my vassals whose kingdoms I don't already hold (ie. I gave the kingdom to a vassal already).
Is there a way I can edit my saved game to make myself the byzantines so I can restore rome and port this game to eu4 eventually?
Alright, 1.4.0 should be up in a few hours, everything seems to be relatively stable for now. Again, 1.4.0 will NOT be savegame compatible (though mainly with the Immersion module), but I will continue providing a link to the unofficial update to 1.111 for those who want to continue that game and/or experience issues with 1.4.0 while I'm away.
Howdy, I'm hoping someone here can tell me how to edit my save game file (if possible) to switch my primary title. I'm running the latest version of vanilla + VIET (1.3x)
I'm the emperor of the Latin Empire and I would like to restore Rome, which is only available as an intrigue event for the ERE.
Unfortunately I haven't had any luck in game destroying my empire title to usurp the byzantines even though I now have the required holdings to do so.
All the checkboxes are green when I try to destroy the latin empire title or make the kingdom of Greece my primary, it keeps telling me I can't destroy titles under gavelkind succession. I went ahead and made sure all kingdom level titles under mine are not gavelkind but still no luck. My plan was to destroy my empire title, usurp the byzantines and go from there.. though if it is even possible to destroy empire titles I suspect I would lost many of my vassals whose kingdoms I don't already hold (ie. I gave the kingdom to a vassal already).
Is there a way I can edit my saved game to make myself the byzantines so I can restore rome and port this game to eu4 eventually?
I don't know why you have been unable to destroy the Latin Empire (maybe some vanilla thing I'm unware of). What you can do is try to edit the decision to restore Rome itself. Go to "mod/VIET Immersion/decisions" and open up the file called "realm_decisions.txt" with notepad++, notepad, or a similar program. Find the following lines of code (yours may be slightly different):
What this does is basically allows the restore Rome decision for both the Latin Empire and the Byzantine Empire. Do note however that all other prerequisites will still apply.
EDIT: superskierpat was right in that there's one other thing you have to do. You'll have to also change the event that gives you the Roman Empire. It's not in the VIET code, but we'll add it to VIET to prevent conflicts in vanilla. Go to "crusader kings ii/events" (so basically vanilla's events file) and copy the file called "roman_events.txt" to "mod/VIET Immersion/events". Once you've finished copying it there, open it up with notepad++, notepad, or something like that, and find the following lines of code:
Code:
# The Restoration of Rome
narrative_event = {
id = LoR.20
title = EVTNAMELoR.20
desc =*EVTDESCLoR.20
picture = GFX_evt_rome_restored_byzantine
is_triggered_only = yes
option = {
name = EVTOPTALoR.20
set_global_flag = rome_restored
hidden_tooltip = {
primary_title = {
any_direct_de_jure_vassal_title = {
de_jure_liege = e_roman_empire
}
}
}
e_roman_empire = {
grant_title = ROOT
copy_title_laws = e_byzantium
copy_title_history = e_byzantium
}
e_byzantium = {
destroy_landed_title = THIS
}[COLOR="#FFA500"]
e_latin_empire = {
destroy_landed_title = THIS
}[/COLOR]
add_trait = augustus
give_nickname = nick_the_glorious
hidden_tooltip = {
activate_title = { title = e_byzantium status = no }
any_playable_ruler = {
limit = {
NOT = { has_landed_title = e_byzantium }
ai = no
}
narrative_event = { id = LoR.21 }
}
}
[COLOR="#FFA500"] hidden_tooltip = {
activate_title = { title = e_latin_empire status = no }
any_playable_ruler = {
limit = {
NOT = { has_landed_title = e_latin_empire }
ai = no
}
narrative_event = { id = LoR.21 }
}
}[/COLOR]
}
}
Add in the highlighted lines of code. That will basically destroy the Latin Empire the way the vanilla event destroys the ERE and make the Roman Empire your primary title.
I don't know why you have been unable to destroy the Latin Empire (maybe some vanilla thing I'm unware of). What you can do is try to edit the decision to restore Rome itself. Go to "mod/VIET Immersion/decisions" and open up the file called "realm_decisions.txt" with notepad++, notepad, or a similar program. Find the following lines of code (yours may be slightly different):
What this does is basically allows the restore Rome decision for both the Latin Empire and the Byzantine Empire. Do note however that all other prerequisites will still apply.
I'm 99% sure both PB and VIET+PB use a different map for west africa, something Korbah did and is now updating. As such, no, the PB+VIET version will still choke, tough a PB EU4 converter will deal with that problem, but remember VIET adds a crapload of cultures that will make a PB converter choke as well.
I know youre impatient and want to convert your saves, but as the FAQ states, timing was very unfortunate and so the best ETA I can give you for a proper converter is early september. Sorry for that.
Don't forget to download the Jewish music pack as well!
VIET 1.4.0, one of the biggest VIET updates yet, is ready for download! This Jewish-themed update not only has Jewish stuff, but also tons of other awesome goodies for everyone, including the integration of several mods big and small and new provinces in East Africa. For those who haven’t been keeping up with the thread, you can read about how the new Jewish features work in the Jewish “Dev Diary”. Unless you use ruler designer, however, currently the only playable Jewish realm is the Kingdom of Semien in East Africa. There is, though, a customization option in the customization options folder that will change the Khazars from Tengri to Jewish.
Key features of VIET 1.4.0:
Jewish mechanics and flavor - besides the stuff from Frostschaden’s Judaism mod, Jewish rulers can also experience Passover, and those ambitious enough to reclaim Israel for the Jews also get some special flavor!
Integration of many mods, large and small, including AO 2.0, MZ, Latinokratia, Frostschaden’s Judaism mod, and more!
New provinces, cultures, and realms in East Africa, including a Somali “Republic,” an East African pagan religion, and the adorable little island of Socotra!
5 generic flavor events for Jewish rulers!
Jewish music pack, to go along with the new Jewish stuff!
And more!
Like always, I’ve tested both the vanilla and PB versions of the mod (as well as the portrait fix versions). However, due to the amount of new content and changes in 1.4.0, please be aware that there will probably be bugs and issues. I will be on vacation in a couple of days for approximately a week and a half, so while I may be able to respond to comments and bug reports sparingly on the forums, I won’t be able to access my main PC. There is one minor issue I have been unable to diagnose - for some reason, the game keeps pausing for a split-second every few weeks (it’s barely noticeable, though it’s possible it may become more noticeable as the game progresses). I’ll try to figure out why and fix it as soon as I can.
If you experience serious issues and want to roll back to the “unofficial” update to 1.4.0, feel free to download it HERE, just be aware that games started with 1.4.0 won’t be savegame compatible. I’ve also provided a link to it on the first page.
Lastly, for those interested, I have rearranged the list of integrated mods alphabetically, to make it easier to sort through them. Additionally, besides the new names added to the credits for mods integrated in 1.4.0, I’ve also added in User29, OrdepNM, and sainturl for valuable feedback and suggestions.
1.4.0 Screenshots (click to enlarge)
Reclaim Israel (either by controlling the Kingdoms of Israel and/or Jerusalem) for the Jewish people and get some cool bonuses
If Israel is reclaimed, Jews will make aliyah or “return” to Israel - will you come across the more common Ashkenazi or Sephardic Jews, or the rarer Indian and Chinese ones?
Experience Passover as a Jewish ruler
New provinces, cultures, and realms in East Africa - includes East African Pagans, the “Republic” of Somalia, and the adorable little island of Socotra
One of the two new congenital traits, Fertile
1.4.0 Changelog
General Additions
- Officially updated to vanilla patch 1.111
- Added 5 flavor events for Jewish rulers
- Added music module: Jewish
- Added customization options: Khazars are Jewish
- Added new congenital traits: Fertile, Imposing
- Added in events to spawn Bukharan Jewish, Beta Israel, Crimean Jewish, Indian Jewish, and Chinese Jewish courtiers in appropriate realms
- Added event that fires after c. 900 for the Kingdom of “Pictland” if it is ruled by a non-Pictish, allowing the ruler to choose whether it should be renamed to Scotland (the AI will always rename it to Scotland)
- Added event to any independent non-Arabic/Iranian/Altaic/Byzantine Catholic ruling the Kingdom of Syria the Principality of Antioch instead
- Added East African pagan religion, with reformed variant
Integrated Mods (to see features of those mods, click on their links in the "mods integrated" section on the first page; I will put all relevant additions from these mods in the detailed list of features soon)
- Age Customizer
- Additional Objectives 2.0
- Decadence Breakup
- Family Relations
- Judaism - The Diaspora, the Exilarchs and the Khazars
- Latinokratia
- Little Portrait Mod
- Mazdayasna Zarathushtrish - Zoroastrianism expanded
Jewish Stuff (in addition to all merged stuff from Judaism mod)
- Jewish rulers who form the Kingdom of Israel get a special event giving them a major prestige and piety bonus, a “Restorer of Israel” trait, as well as “the Great” nickname
- Added Passover decision and event chain for Jewish rulers, available every 4 years
- Added events where a Jewish ruler of the Kingdom of Israel, and/or his/her Jewish vassals, can receive Jews from around to world “making Aliyah” (i.e. ‘return’) to Israel
- Added narrative event (like the Marco Polo one) for the formation of the Kingdom of Israel
- Kingdom of Israel receives the de jure territory of the Kingdom of Jerusalem if it is formed
- If the Kingdom of Israel is formed, various maintenance events forcing Jews to convert or preventing others from converting to Judaism will no longer fire; additionally events spawning Jews in realms across the world will fire less frequently
- Added “Jewish Warrior” retinue for Jewish cultures, specializing in defensive light cavalry and infantry
- Added “Warrior Garrison” building for Jewish cultures, specializing in defensive light cavalry and infantry
- Jewish religions can raid
- Samaritian Holy Book is the Pentateuch
New Cultures (many are currently unused, but will be used in the “Trade Mission” decision/event chain for the Muslim “Republic” update)
- Added Central African culture group with the Kanuri, Hausa, and Zaghawa cultures
- Added Andamanese culture group with the Andamanese culture
- Added Papuan culture group with the Papuan culture
- Added Taiwanese culture group with the Formosan culture
- Added Southeast Asian culture group with the Khmer, Malay, Cham, Javanese, Moluccan, and Tagalog cultures
- Added Beja, Daju, and Nilotic cultures to the East African culture group
- Added Beta Israel (Ethiopian Jews), Indian Jewish, Chinese Jewish, and Bukharan Jewsish cultures to the Jewish culture group
- Added Lombard culture to the Latin culture group
- Added Konkani and Sinhala cultures to the Indian culture group
- Added Ryukyuan culture to the East Asian culture group
African Map, History, and Province Changes (vanilla version only)
- Added several new provinces in East Africa
- Added the titular Kingdom of Alodia
- Added the titular Kingdom of Semien
- Added the Kingdom of Sennar
- Added the Kingdom of Beja
- Added the Duchy of Darfur to the Kingdom of Sennar
- Added the Duchy of Beja to the Kingdom of Beja with 3 provinces
- Added the Duchy of Nobatia to the Kingdom of Nubia
- Added the tribal Duchies of Shilluk, Daju, Maba, and Dinka
Misc. Map, History, and Province Changes
- Added the Khitan and Chinese Empires as well as the Muslim “Republic” of Oran as (unused) titular titles
- Added Brian Boru as King of Ireland
- Added Amar Godomat (a semi-legendary Serer character) and his daughter to the court of the Duchy of Takrur at 1066 start
- Added fair trait to Borte (Genghis Khan’s wife)
- Abaqa Khan is now Buddhist
- Kingdom of Wales switches to Primogeniture succession during Edward I’s reign
- Split the Empire of Tartaria into Tartaria and Turkestan
- Split the Kingdom of Cumania into Cumania and Kipchaks
- Split the Kingdom of Rus into Novgorod, Kiev, Vladimir, and Galich
- Merged the Kingdom of Perm into the Kingdoms of Novgorod and Kipchaks
- Kingdom of Jerusalem cannot be formed if the Kingdom of Israel has been reformed
- Jews can also form the Kingdom of Jerusalem (although it will quickly be turned into the Kingdom of Israel via event)
- Empire of Tartaria is called Cumania if ruled by a Cuman
- Empire of Tartaria is called Pechenegs if ruled by a Pecheneg
- Empire of Tartaria is called Khazaria if ruled by a Khazar
- Empire of Tartaria is called Alania if ruled by an Alan
- Empire of Turkestan is called Gokturks if rulled by a non-Mongol Altaic culture
Misc. Changes and Additions
- steppegfx now has a new look, combining a Mongol-Western appearance with Mongol clothes and hair
- Eunuchs from the eunuch merchant event chain now have appropriate religions
- Ilkhanate AI will tend to favor attacking realms within the Persian Empire to prevent possible conflicts with the Golden Horde
- Ilkhanate AI will tend to avoid attacking realms within the Empires of Tartaria, Turkestan, and Russia to prevent possible conflicts with the Golden Horde
- Golden Horde AI will tend to favor attacking realms within the Empires of Tataria, Turkestan, and Russia to prevent possible conflicts with the Ilkhanate
- Golden Horde AI will tend to avoid attacking realms within the Persian Empire to prevent possible conflicts with the Ilkhanate
- Ilkhanate and Golden Horde AI will not launch tribal invasions on each other before 1245, and rarely before 1280
- Increased Catholic Crusade weight for Syria
- Scotland is known as Pictland at the 867 start
- Increased the chances of getting vanilla events that increase or decrease decadence based on traits
- Norse pagans can now intermarry with Finnish, Baltic and Slavic pagans
- Baltic pagans can now intermarry with Finnish, Norse, and Slavic pagans
- Finnish pagans can now intermarry with Norse, Baltic, Slavic, and Tengri pagans
- Slavic pagans can now intermarry with Finnish, Baltic, Norse, and Tengri pagans
- Ruler of the Principality of Antioch is now known as the Prince/Princess of Antioch
- Integrated PB’s “Ransom All”, “Release All”, and “Banish All” decisions
- Zoroastrians can declare holy war on pagans even if there are pagan provinces in their realm unless the Priesthood is restored
- Romaniote Jews can also appear in Griko realms
- Cuman AI has a chance of using the tribal invasion on the Pechenegs (as currently AI will not use tribal invasion if they already hold a king title)
- East African AI less likely to use Muslim invasions and holy wars on each other
- Former lieges will not have claims on former vassals’ territories after a successful Independence faction revolt
- Added in several Zoroastrian Crusade weights
- Reduced piety and prestige gain for creating the Kingdom of Jerusalem
Removed Features (some may return in the near future)
- Koppen Climate Classification seasonal effects (technically these events are disabled); may be re-added at a later date
- Most of VIET’s mercenaries, as they are no longer needed due to new mercenary bands added in earlier patches
- Songhai Empire
- Extra Borte and Sorkhaghatani from history files
- Traits having no effect on age in ruler designer (due to integration of Age Customizer mod)
Bugfixes, Optimization, etc.
- Reworded “Did you install properly?” event at the begining of the game
- Added several unused placeholder traits
- Combined several localization files together in VIET Assets
- Fixed spawned Jews appearing in Jewish courts
- Fixed narrative event for the Fall of Constantinople not working
- Fixed localization for the Principality of Antioch
- Fixed Bayda not being in the Duchy of Aden
- Fixed the position of Air
- Fixed events to forcibly convert Jews to their spouse’s or parent’s religion not occurring
- Fixed Give Offerings to Haltija decision being unavailable after the first time
- Fixed Scotland not being called Pictland if ruled by a Pict in PB version
Upcoming Plans
Although 1.4.0 is one of the biggest VIET updates ever, some planned material was not added due to time constraints (i.e. vacation in the next couple of days). Some of these features, including a special Jewish mercenary group (as vassals of reclaimed Kingdom of Israel), Maghrebi and Yemenite Jews, additional tribal duchies in Russia and Siberia, and more, may be introduced in later updates. Additionally, I originally promised integration of NAE 2.0, but since NAE 2.0 won’t come out for a while, I will probably save NAE 2.0 integration for VIET 1.5.0 (which will probably be around November). 1.4.1 will nevertheless hopefully address major issues with 1.4.0, though given my vacation it will probably take two to three weeks.
After this Jewish-themed update, my next themed focus will be Muslim “Republics.” The crown jewel of the Muslim “Republic” update will possibly be the most ambitious addition to VIET yet - a decision and extensive event chain where Muslim (and Zoroastrian, Jewish, Hindu, and Buddhist) patricians can conduct a trade mission to the realms of the far east, including those of India, Southeast Asia, and even China, in order to build up your family’s trade network in the Indian Ocean. Taking inspiration from the adventures of Sinbad and the journeys of historical explorers like Ibn Battuta and Zheng He, it’ll be like a choose your own story, with (hopefully) no two adventures ever being the same. While it’s similar to vanilla’s Hajj or VIET’s Survey Realm event chains, it’ll be much, much more with event chains within event chains and even event chains within event chains within event chains and tons of flavor content, some for the different realms you could visit, others a bit more general, and so on - it could easily consist of a hundred interrelated events, maybe even more. Will you end up stranded in a dangerous tropical paradise? Will you meet a new friend, a new lover, or an old nemesis? Will you dine with the Emperor of China and secure a profitable trade deal, or waste an entire year in a brothel? And other things. It might be a bit odd that I’m spending a lot of time on a small group, the Muslim “Republics”, so several new “Republics,” including Muscat (Oman), Oran (in Algeria), and possibly others will be added.
We’ll see whether I’ll be able to complete this rather ambitious addition as I’m currently planning it. I’m afraid I might have to split it up (i.e. release it with just the stuff about India first, then the stuff about SE Asia, etc.), but hopefully I’ll be able to get something out. The best part about it is that I think it is completely within VIET’s scope - gameplay effects aren’t huge, but the flavor and roleplay will be awesome. (hopefully)
Otherwise, besides that, other themed updates lined up are a Slavic or Baltic pagan one, and the always-mentioned Khitan/Chinese invasion one.
Awesome now I can start work on my Scotland AAR. The 1.5.0 update sounds epic and will be great AAR material from the sound of it, I wish you luck that is a lot of events to code .
MY GOD, the addition of the adorable little island of Socotra. I was thinking the same thing! :O
Also currently testing to see how the new empire/kingdom stuff works out for Rus and the mongol invaders.
Edit: Could you please PM me a list of the provinces that were added? I'm having difficulty merging the new map with the ridiculous amount of changes I made to the previous map. Took hours just to add the new stuff to the bitmap without getting off by too many pixels. The position.txt file is just a nightmare to sort through manually. :S
But merging everything together would be so worth it considering all the new additions.
Also one other question, is the trait fix patch necessary anymore or is it now integrated?
Edit4: Ran into a problem where the army travel time between the 2nd provinces of Beta Israel (or whatever that Jewish African kingdom was) takes way too long. The time it takes to travel between Gondar and that other province in that tiny kingdom is taking way too long. It might be because I merged the maps or because the game thinks that province is actually somewhere far away because 3 months to travel to or from that province is ridiculous.
So tomorrow I start my vacation, so from then on for about a week and a half I will be slow to respond (if at all), and even then I will probably not be as helpful as I usually am since I won't have my main PC. However, feel free to continue making bug reports, suggestions, etc. as usual.
Concerning the minor issue where the game keeps pausing for a split second every few weeks, I do have some theories as to why that might be happening, though since I'm making preparations for my trip today I might not have time to properly test it. I do want to get to it as soon as I can, even if its right after vacation, because it's really making me feel uneasy (normally I would've just waited and tested it myself before releasing, but due to time constraints and since it isn't that serious I decided not to). Like as if there's something creepy about it.
Awesome now I can start work on my Scotland AAR. The 1.5.0 update sounds epic and will be great AAR material from the sound of it, I wish you luck that is a lot of events to code .
Tell me how it goes. I generally have a policy of not doing any major de jure changes until a savegame incompatible update (i.e. one where the middle number changes), but anything helps of course.
Edit: Could you please PM me a list of the provinces that were added? I'm having difficulty merging the new map with the ridiculous amount of changes I made to the previous map. Took hours just to add the new stuff to the bitmap without getting off by too many pixels. The position.txt file is just a nightmare to sort through manually. :S
But merging everything together would be so worth it considering all the new additions.
- Socotra
- Behri Madri, Aydhab, and Afar by the Red Sea (it's the Beja Kingdom)
- Semien (little smudge)
- Bayuda and Nobatia to the de jure Kingdom of Nubia
- Darfur, Ouaddai, Nuba, Khurdufan, Bahr el Ghazal, Sudd, and Jebel Uweinat for the new de jure Kingdom of Sennar
Their province IDs I believe are somewhere within the 940s and 950s range.
My suggestion if its not too late would be to just add in my new East African provinces after all the new provinces you've added yourself, so you'll only have to change the colors for my new provinces and the ones you replace.
Not necessary since for 1.4.0 you should be starting a new game anyways due to savegame incompatibility, though if you're continuing a game with only VIET Traits I guess you might have to continue using the trait fix.
Edit4: Ran into a problem where the army travel time between the 2nd provinces of Beta Israel (or whatever that Jewish African kingdom was) takes way too long. The time it takes to travel between Gondar and that other province in that tiny kingdom is taking way too long. It might be because I merged the maps or because the game thinks that province is actually somewhere far away because 3 months to travel to or from that province is ridiculous.
Might be because of the merging, but also might be because of how the game works - if Gondor Gondar and Semien are mountain provinces, and the distances between their foci (where the city/COA is) is far enoguh, I would assume that would be the cause of the long marches. I know some vanilla mountain provinces take up to a month or more to get into, so maybe that's why.
As OrdepNM said that should all be possible once an EUIV converted is made, religions should not be an issue. Now, of course, the Jews wouldn't really have any special features in EUIV, but I suppose the satisfaction of a Jewish megacampaign is worth it.
Might be because of the merging, but also might be because of how the game works - if Gondor Gondar and Semien are mountain provinces, and the distances between their foci (where the city/COA is) is far enoguh, I would assume that would be the cause of the long marches. I know some vanilla mountain provinces take up to a month or more to get into, so maybe that's why.
I don't think so, the name for that province is also offset. The name Semiens is displaced into the red sea and when I click on the province in the character screen it takes me over to the black sea. I suspect it might have something to do with the coordinates in the position.txt file. I will double check that just to be sure in-case I clipped it by accident when transferring over coords.
I don't think so, the name for that province is also offset. The name Semiens is displaced into the red sea and when I click on the province in the character screen it takes me over to the black sea. I suspect it might have something to do with the coordinates in the position.txt file. I will double check that just to be sure in-case I clipped it by accident when transferring over coords.
Now that you mentioned that I did notice I did not remember to properly change the name of Semien (it's still called "Saimaa" or whatever, the sea province it replaced), although that shouldn't be the cause of your problem given it's just a localization thing.
As OrdepNM said that should all be possible once an EUIV converted is made, religions should not be an issue. Now, of course, the Jews wouldn't really have any special features in EUIV, but I suppose the satisfaction of a Jewish megacampaign is worth it.
Pffff... As if Id ever let that be. First expansion to the converter will be just Israel, Semien and Khazar events OPing the jews. If Paradox can do it with Sweden I call fair game
Btw, I only checked for like 5 minutes but there might be a localization error. Apparently the jewish temples and priests are localized to barony and baron.