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cybrxkhan

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yeah no no. I think just making Christianity very strong at converting your vassals maybe? the reform conditions are about as strict as possible without going overboard(still too easy for norse imo but oh well)

I think the main problem is that the player has no incentive to convert to a non-Pagan religion. The bonuses they get with a non-Pagan religion they can more or less get with reforming. Thinking about it a bit, perhaps what could be done is to give ex-Pagans bonuses for converting to a non-Pagan religion that they couldn't get with just reforming. Historically, to my knowledge, conversion occurred for political reasons; thus perhaps a ruler who converted from paganism to a non-Pagan religion would ironically have an easier time dealing with internal issues due to support from a well-established institutionalized religion. Something like that.
 

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I think the main problem is that the player has no incentive to convert to a non-Pagan religion. The bonuses they get with a non-Pagan religion they can more or less get with reforming. Thinking about it a bit, perhaps what could be done is to give ex-Pagans bonuses for converting to a non-Pagan religion that they couldn't get with just reforming. Historically, to my knowledge, conversion occurred for political reasons; thus perhaps a ruler who converted from paganism to a non-Pagan religion would ironically have an easier time dealing with internal issues due to support from a well-established institutionalized religion. Something like that.

yes... maybe add an instant law change to "revoke infidel titles" and a realm wide event to all vassals to offer conversion? converting to Christianity or Islam should be seen as a huge political power move.
 

Davisx3m

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Heya, I'm using your events & traits for CK2+, and everything seems to be fine except the text for events, it just says: EVTDESCXXXXX, etc.
How do I fix this?
 

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Heya, I'm using your events & traits for CK2+, and everything seems to be fine except the text for events, it just says: EVTDESCXXXXX, etc.
How do I fix this?

make sure you have VIET Assets, it's required no matter what modules are being used
 

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make sure you have VIET Assets, it's required no matter what modules are being used

Derp, thank you I totally missed it! :blush:
 

cybrxkhan

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does viet work with the new ck2+?

Yes, the CKII+ compatible modules should be fine. (Unless there was just a new CK2+ in the past couple of days I'm not aware of)

yes... maybe add an instant law change to "revoke infidel titles" and a realm wide event to all vassals to offer conversion? converting to Christianity or Islam should be seen as a huge political power move.

Yeah, something like that... maybe not as drastic but something of that sort. I'll have to think it out accordingly.
 

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Yes, the CKII+ compatible modules should be fine. (Unless there was just a new CK2+ in the past couple of days I'm not aware of)



Yeah, something like that... maybe not as drastic but something of that sort. I'll have to think it out accordingly.

just remember whatever you add(if anything) it needs to be strong enough to really incentivize conversion... perhaps something similar as in EU where upon conversion to protestantism and reformed you get like 3 years income
 

cybrxkhan

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Alright, so it seems the portrait fix versions of 1.4.0 seem to be working fine, so I should be able to get a release of 1.4.0 out tomorrow (after I run one more round of quick testing). Again, as stated previously, please note that 1.4.0 will not be savegame compatible with old saves.

Additionally, due to the amount of new content and changes in 1.4.0, please be aware that there will probably be bugs and issues though nothing gamebreaking, at least according to my test games.

just remember whatever you add(if anything) it needs to be strong enough to really incentivize conversion... perhaps something similar as in EU where upon conversion to protestantism and reformed you get like 3 years income

Hmm, yeah, something like that - perhaps even a really big and dramatic, but short-term bonus (like the 3 years income you mentioned) could work out nicely. I'll have to give this some thought.
 

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Hmm, yeah, something like that - perhaps even a really big and dramatic, but short-term bonus (like the 3 years income you mentioned) could work out nicely. I'll have to give this some thought.

I'll be around here if you want anymore stellar ideas :p I'ma start charging though
 

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oh btw, not sure if already done(too lazy to check) but you've added more weights to the zoro's crusade targets right?
 

cybrxkhan

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I'll be around here if you want anymore stellar ideas :p I'ma start charging though

Feel free to share any ideas. :)

(More ideas for my overflowing idea bag)

oh btw, not sure if already done(too lazy to check) but you've added more weights to the zoro's crusade targets right?

Oh, you're right, I totally should do that. Thankfully since it's not too difficult to do I should be able to squeeze it in before tomorrow's release, though it'll probably need some fine-tuning in the future.
 

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Working relatively fine so far in the test games? I'm curious to know if you've run into any minor issues yet. Something small like flags getting messed up again would be... unfortunate.
 

cybrxkhan

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Working relatively fine so far in the test games? I'm curious to know if you've run into any minor issues yet. Something small like flags getting messed up again would be... unfortunate.

Semms to be working fine for the most part. There is one minor issue I have been unable to diagnose - for some reason, the game keeps pausing for a split-second every few weeks (it’s barely noticeable). Since it seems to be just a minor thing I will see whther I can diagnose and fix it in a future update.

Edit: however I will provide a link to the unofficial update to patch 1.111 while I am on vacation in case serious issues arise I didn't catch.
 

StarlightTW

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When you say it's not going to be compatible with old saves, does that include the Events/Traits modules as well? Or would that be limited to those using Immersion, Defines, etc.?
 

soda7777777

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So cybrxkhan, are what would it take you to make VIET compatible with Elder Kings?

Because that would be awesome.
 

Jaidal

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Hmm, yeah, something like that - perhaps even a really big and dramatic, but short-term bonus (like the 3 years income you mentioned) could work out nicely. I'll have to give this some thought.

Logically, I would assume the church involved would want to give whatever leader/monarch a special church tax bonus for the duration of that leaders life. Plus, Sainthood at the very least. Another one could be reduced piety cost of hiring religious orders? But I suppose the bonuses should vary per Religion possibly.
 

unmerged(58856)

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Question: does this mod change the behavior of the mongol invasions at all? I'm running a great game as the latin empire and as of 1400 none of the mongol waves have conquered anything. The event messages spawn ("is there no end to these steppe warriors?!") and I show the characters in game, but they are just sitting in the easternmost provinces of iran and afghanistan. I havent sent over units to go get eyes on them but it doesn't look like they are besieging anything or engaging in wars so I'm not sure what to think.

Not that im complaining as its very interesting to have a game where the muslims and eastern russians survive the hordes.

On a side note my plan is to try and restore the roman empire (destroy latin title, usurp byzantine title, reform; hopefully I wont have to use console commands) and import the game to eu4 someday. How compatible is a saved VIET game with all the modules running with the vanilla eu4 convertor? I know you aren't working on one yet
 

cybrxkhan

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When you say it's not going to be compatible with old saves, does that include the Events/Traits modules as well? Or would that be limited to those using Immersion, Defines, etc.?

Generally limited to Immersion, etc. Events and Traits should be fine.

So cybrxkhan, are what would it take you to make VIET compatible with Elder Kings?

Because that would be awesome.

I do know EK uses a few of VIET's generic events, and I have given EK permission to adapt any VIET flavor events as necessary (I was once a team member on EK, but dropped out because I didn't have enough time to commit, being focused on VIET), so anyone's more than free to bug the EK people about adding in VIET flavor events.

Logically, I would assume the church involved would want to give whatever leader/monarch a special church tax bonus for the duration of that leaders life. Plus, Sainthood at the very least. Another one could be reduced piety cost of hiring religious orders? But I suppose the bonuses should vary per Religion possibly.

Yeah, stuff like that. If the November DLC is a Theocracy/Catholic/Holy Order/whatever one, they might give me some tools to make this easier.


Question: does this mod change the behavior of the mongol invasions at all? I'm running a great game as the latin empire and as of 1400 none of the mongol waves have conquered anything. The event messages spawn ("is there no end to these steppe warriors?!") and I show the characters in game, but they are just sitting in the easternmost provinces of iran and afghanistan. I havent sent over units to go get eyes on them but it doesn't look like they are besieging anything or engaging in wars so I'm not sure what to think.

Not that im complaining as its very interesting to have a game where the muslims and eastern russians survive the hordes.

The Mongols are a bit more docile in VIET for some reason, but I've never seen them not conquer anything; it might be a vanilla bug. I have made minor adjustments to the Mongol invasions, but nothing that should really affect the way they conquer.

On a side note my plan is to try and restore the roman empire (destroy latin title, usurp byzantine title, reform; hopefully I wont have to use console commands) and import the game to eu4 someday. How compatible is a saved VIET game with all the modules running with the vanilla eu4 convertor? I know you aren't working on one yet

I frankly dunno how compatible, there would be quite a bit you'd have to convert, though only if you're using the Immersion module (and to a much lesser extent the Core module).
 

OrdepNM

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On a side note my plan is to try and restore the roman empire (destroy latin title, usurp byzantine title, reform; hopefully I wont have to use console commands) and import the game to eu4 someday. How compatible is a saved VIET game with all the modules running with the vanilla eu4 convertor? I know you aren't working on one yet

If youre playing with all modules, the converter will choke on the new cultures and religions, plus the changes made to Africa. The updated converter should come up early next month.
 
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