• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.162
3.941
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Alright, below is the updated tentative changelog for 1.4.0, though it is probably close to what the finalized changelog for 1.4.0. I have moved some changes to 1.4.1 due to time constraints, but other important changes since I last posted the previous changelog is that NAE 2.0 won't be integrated (since it won't be finished by the time I release 1.4.0) so I will instead add in the East African provinces I showed a while back for now (again, though, they're only for the vanilla version of VIET). Additionally, restoring Israel will give the lord in question a unique "Restorer of Israel" trait; I was for a while considering having a "Messiah" trait and a "Descendant of the Messiah" trait similar to the Zoroastrian one, but I felt it was too similar to the Zoroastrian one, not to mention who would qualify as an actual Messiah is debateable (the reason why I'm not too fond of the Saoshyant thingy from vanilla), so I settled on having a simpler "Restorer of Israel" trait.

General Additions
- Added 5 flavor events for Jewish rulers
- Added music module: Jewish
- Added customization options: Khazars are Jewish
- Added new congenital traits: Fertile, Imposing
- Added in events to spawn Bukharim, Falashim, Crimean Jewish, Indian Jewish, and Chinese Jewish courtiers in appropriate realms
- Added event that fires after c. 900 for the Kingdom of “Pictland” if it is ruled by a non-Pictish, allowing the ruler to choose whether it should be renamed to Scotland (the AI will always rename it to Scotland)
- Added event to any independent non-Arabic/Iranian/Altaic/Byzantine Catholic ruling the Kingdom of Syria the Principality of Antioch instead
- Added East African pagan religion, with reformed variant

Integrated Mods (to see features of those mods, click on DA LINKS DA LINKS; I will put all relevant additions from these mods in the detailed list of features soon)
- Age Customizer
- Additional Objectives 2.0
- Decadence Breakup
- Family Relations
- Judaism - The Diaspora, the Exilarchs and the Khazars
- Latinokratia
- Little Portrait Mod
- Mazdayasna Zarathushtrish - Zoroastrianism expanded

Jewish Stuff (in addition to all merged stuff from Judaism mod)
- Jewish rulers who form the Kingdom of Israel get a special event giving them a major prestige and piety bonus, a “Restorer of Israel” trait, as well as “the Great” nickname
- Jewish religion can raid
- Added Passover decision and event chain for Jewish rulers, available every 4 years
- Added events where a Jewish ruler of the Kingdom of Israel, and/or his/her Jewish vassals, can receive Jews from around to world “making Aliyah” (i.e. ‘return’) to Israel
- Added narrative event (like the Marco Polo one) for the formation of the Kingdom of Israel
- Kingdom of Israel receives the de jure territory of the Kingdom of Jerusalem if it is formed
- If the Kingdom of Israel is formed, various maintainence events forcing Jews to convert or preventing others from converting to Judaism will no longer fire; additionally events spawning Jews in realms across the world will fire less frequently
- Samaritian Holy Book is the Pentateuch

New Cultures (many are currently unused, but will be used in the “Trade Mission” decision/event chain for the Muslim “Republic” update)
- Added Central African culture group with the Kanuri, Hausa, and Zaghawa cultures
- Added Andamanese culture group with the Andamanese culture
- Added Papuan culture group with the Papuan culture
- Added Taiwanese culture group with the Formosan culture
- Added Southeast Asian culture group with the Khmer, Malay, Cham, Javanese, Moluccan, and Tagalog cultures
- Added Beja, Daju, and Nilotic cultures to the East African culture group
- Added Falashim (Ethiopian Jews), Indian Jewish, Chinese Jewish, and Bukharim (Bukharan Jews) cultures to the Jewish culture group
- Added Lombard culture to the Latin culture group
- Added Konkani and Sinhala cultures to the Indian culture group
- Added Ryukyuan culture to the East Asian culture group

African Map, History, and Province Changes (vanilla version only)
- Added several new provinces in East Africa
- Added the titular Kingdom of Alodia
- Added the titular Kingdom of Semien
- Added the Kingdom of Sennar
- Added the Kingdom of Beja
- Added the Duchy of Darfur to the Kingdom of Sennar
- Added the Duchy of Beja to the Kingdom of Beja with 3 provinces
- Added the Duchy of Nobatia to the Kingdom of Nubia
- Added the tribal Duchies of Shilluk, Daju, Maba, and Dinka

Misc. Map, History, and Province Changes
- Added the Khitan and Chinese Empires as well as the Muslim “Republics” of Oran as (unused) titular titles
- Added Brian Boru as King of Ireland
- Added Amar Godomat (a semi-legendary Serer character) and his daughter to the court of the Duchy of Takrur at 1066 start
- Added fair trait to Borte (Genghis Khan’s wife)
- Abaqa Khan is now Buddhist
- Kingdom of Wales switches to Primogeniture succession during Edward I’s reign
- Split the Empire of Tartaria into Tartaria and Turkestan
- Split the Kingdom of Cumania into Cumania and Kipchaks
- Split the Kingdom of Rus into Novgorod, Kiev, Vladimir, and Galich
- Merged the Kingdom of Perm into the Kingdoms of Novgorod and Kipchaks
- Kingdom of Jerusalem cannot be formed if the Kingdom of Israel has been reformed
- Jews can also form the Kingdom of Jerusalem (although it will quickly be turned into the Kingdom of Israel via event)

Misc. Changes and Additions
- steppegfx now has a new look, combining a Mongol-Western appearance with Mongol clothes and hair
- Eunuchs from the eunuch merchant event chain now have appropriate religions
- Ilkhanate AI will tend to favor attacking realms within the Persian Empire to prevent possible conflicts with the Golden Horde
- Golden Horde AI will tend to favor attacking realms within the Empires of Tataria and Rus to prevent possible conflicts with the Ilkhanate
- Ilkhanate and Golden Horde AI will not launch tribal invasions on each other before 1245, and rarely before 1280
- Increased Catholic Crusade weight for Syria
- Scotland is known as Pictland at the 867 start
- Increased the chances of getting vanilla events that increase or decrease decadence based on traits
- Norse pagans can now intermarry with Finnish, Baltic and Slavic pagans
- Baltic pagans can now intermarry with Finnish, Norse, and Slavic pagans
- Finnish pagans can now intermarry with Norse, Baltic, Slavic, and Tengri pagans
- Slavic pagans can now intermarry with Finnish, Baltic, Norse, and Tengri pagans
- Ruler of the Principality of Antioch is now known as the Prince/Princess of Antioch
- Integrated PB’s “Ransom All”, “Release All”, and “Banish All” decisions
- Zoroastrians and Jews can declare holy war on pagans even if there are pagan provinces in their realm unless the Priesthood is restored
- Romaniote Jews can also appear in Griko realms
- Cuman AI has a chance of using the tribal invasion on the Pechenegs (as currently AI will not use tribal invasion if they already hold a king title)
- East Africans are less likely to use Muslim invasions on each other
- Former lieges will not have claims on former vassals’ territories after a successful Independence faction revolt

Removed Features (some may return in the near future)
- Koppen Climate Classification seasonal effects (technically these events are disabled); may be re-added at a later date
- Most of VIET’s mercenaries, as they are no longer needed due to new mercenary bands added in earlier patches
- Songhai Empire
- Extra Borte and Sorkhaghatani from history files
- Traits having no effect on age in ruler designer (due to integration of Age Customizer mod)

Bugfixes, Optimization, etc.
- Reworded “Did you install properly?” event at the begining of the game
- Added several unused placeholder traits
- Combined several localization files together in VIET Assets
- Fixed spawned Jews appearing in Jewish courts
- Fixed narrative event for the Fall of Constantinople not working
- Fixed localization for the Principality of Antioch
- Fixed Bayda not being in the Duchy of Aden
- Fixed the position of Air
- Fixed events to forcibly convert Jews to their spouse’s or parent’s religion not occurring
- Fixed Give Offerings to Haltija decision being unavailable after the first time
- Fixed Scotland not being called Pictland if ruled by a Pict in PB version


As y'all can see, it's still a pretty big update even though I've removed some stuff.

Thankfully the vanilla version is more or less finished and it seems relatively stable, and I'm almost done with the code for the PB version (though I haven't tested it yet). Assuming testing goes well, I'll see whether I can get this out by next Sunday so I'll have at least one day (the one before I go on vacation) where I can respond to questions/bug reports/etc. while I still have my main PC. While I'm on vacation I may be able to read and post on the forum when I'm relaxing and not doing anything, but it will be sparingly (obviously) and I won't have my main PC which will limit my ability to assist with bugs and so on.


Perfect...Thanks mate...
I really like the extra flavor small changes could add you know...;)

Cheers...

No problem.
 

polskaGOLA

Colonel
9 Badges
Sep 2, 2009
1.168
26
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
Hmm, I know you are limited to what CK2 can do but I feel like Chernigov and Polotsk were just as relevant as Galicia and Vladimir-Suzdal.

I wouldn't call it the empire of Russia either. The Empire of Rus' is more appropriate and neutral.

Also I don't know what rules you follow for de jure empire territory, but even though the area was definitely de facto 'Tataria', that Black Sea Coastal territory on the west bank of the Dnieper river was often claimed by the Rus'.

Just my two cents.
 

Ruwaard

Imperial Vicar of the HRE
69 Badges
Oct 4, 2010
4.260
767
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings III
  • 500k Club
  • Crusader Kings II: Holy Fury
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: The Republic
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Apocalypse
  • Age of Wonders: Planetfall Deluxe edition
  • Cities: Skylines
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cradle of Civilization
Interesting change log, however I have to disagree on the Christian kingdom of Jerusalem being unable to form, if the Jewish kingdom of Israel exists. In fact IMHO Christian rulers should still aim at restoring the kingdom of Jerusalem. (IMHO I don't see any link between the two in this particular era.) However maybe in order to do so, it would require more and/or be handled by event.
 

OrdepNM

Main conspirator since 3761BC
108 Badges
Feb 16, 2012
1.709
58
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Mare Nostrum
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Mount & Blade: Warband
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Hearts of Iron III
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Knights of Honor
  • Europa Universalis IV: Pre-order
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
- Added in events to spawn Bukharim, Falashim, Crimean Jewish, Indian Jewish, and Chinese Jewish courtiers in appropriate realms

- Added Falashim (Ethiopian Jews), Indian Jewish, Chinese Jewish, and Bukharim (Bukharan Jews) cultures to the Jewish culture

Theres a slight problem with the terminology cybr. First, falashim is the plural form of falasha so you should use the singular form for the culture, unless you'll change the other cultures to "greeks" and "germans" :p Besides that, falasha is abit of an insult to call an ethiopian jew, thats not what they call themselves now and certainly not what theyd call themselves back then, which would be Beta Israel (Beyt Ysrael). Falasha means outsider and it was how other ethiopians referred to them. I do understand if you decide to keep that name for added "exoticness", and it will be nice to see Semien being properly Beta Israel :)

Also, if its not already, do consider making the kingdom of Semien formable by jewish characters who control its capital in Ethiopia.
 
Last edited:

G.Strategos

Proud former M&T Member
24 Badges
Mar 21, 2009
3.835
625
  • Crusader Kings II
  • March of the Eagles
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic

Saintrl

Lt. General
46 Badges
Jul 9, 2013
1.300
52
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
So I've successfully integrated MZ to the vanilla version. Now I got to start work on the PB version of 1.4.0 soon. Since my vacation's coming up really soon a number of (mostly minor) features will probably have to be cut and saved for 1.4.1.

@sainturl: I know you're quite interested in the Russia set-up, so here's a couple of screenshots for what I have for the kingdom and empire de jure setup (a few of the titles are missing localizations, of course, but they'll be added in).

Kingdoms - So four kingdoms in what was Rus - Kiev, Novgorod, Vladimir, Kiev


Empires
Man, I don't really like how small some of the kingdoms are compared to K-Novgorod and K-Kiev. I really don't see a easy way of pulling this off. Personally I would tweak the sizes just a little bit. Move d_Kiev to K-Galich making it K-Kiev (since Kiev is a capitol province that is stacked with building slots) and perhaps change up K_Novgorod so that it retains a few northern duchies while... ahhh its a mess whatever you do. In my opinion though, K-Scythia is a bit big. In fact, both K-Novgorod and K-Scythia appear bloated from splitting Perm between them. Well, I guess we'll need to see how this works out but I don't think I'll be seeing the Empire of Rus or E-Turkestan forming anytime soon. The Empire of Tartaria I can see forming quickly. Might make an Alania start much more exciting.
 

OrdepNM

Main conspirator since 3761BC
108 Badges
Feb 16, 2012
1.709
58
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis IV: Mare Nostrum
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Mount & Blade: Warband
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Hearts of Iron III
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler: Cold War
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Knights of Honor
  • Europa Universalis IV: Pre-order
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
Regarding the Russia map,

I like the layout personally. Vladimir is abit on the small but I dont think you can do much about it. As long as the duchies-per-kingdom ratio is fairly similar, that should work. One thing, do consider tweaking the colors of Scythia and Cumania, I simply cant figure out where one begins and the other ends :s

Man, seeing all these VIET stuff makes me long for the end of the month so I can chill and play some CK2 :p
 

User29

Kaiserreich Team Member
91 Badges
Oct 21, 2010
4.963
3.556
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Victoria 2: A House Divided
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I think Perm Bjarmia and other finnic areas(including finland) should get their own empire. The Rus never got so far north, plus the finns are a bit dry anyway.
 

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.162
3.941
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Hmm, I know you are limited to what CK2 can do but I feel like Chernigov and Polotsk were just as relevant as Galicia and Vladimir-Suzdal.

That's true, but unfortunately I am extremely reluctant to split Russia into even smaller kingdoms; for now, having the four kingdoms is a temporary solution/set-up. In a future Slavic-themed update I will have a different system for the Russian kingdoms where each duchy has its own respective "kingdom"/Grand Duchy that it can form if it has a certain amount of duchy titles. That way, a Duchy that has grown powerful enough will become a Grand Duchy. Obviously it's not historically accurate, but attempting to simulate the Rota system is way out of VIET's scope (and even if it were within VIET's scope I doubt I'd be able to code it satisfactorily).

I wouldn't call it the empire of Russia either. The Empire of Rus' is more appropriate and neutral.

I think Russia is how it's called in vanilla, but sure, I can change that.

Also I don't know what rules you follow for de jure empire territory, but even though the area was definitely de facto 'Tataria', that Black Sea Coastal territory on the west bank of the Dnieper river was often claimed by the Rus'.

Just my two cents.

Unfortunately it would look pretty messy in terms of the map... While adding the entirety of the Black Sea would, as you can probably figure out, cause ahistorical cases where Russian lords steamroll into the steppes when, if I remember correctly, the majority of the Black Sea wasn't control by the Russians until Catherine the Great's time.

Interesting change log, however I have to disagree on the Christian kingdom of Jerusalem being unable to form, if the Jewish kingdom of Israel exists. In fact IMHO Christian rulers should still aim at restoring the kingdom of Jerusalem. (IMHO I don't see any link between the two in this particular era.) However maybe in order to do so, it would require more and/or be handled by event.

There will be a Christian (and Muslim) crusade weight on Israel equivalent to Jerusalem. I don't have time to code it in for 1.4.0, but in 1.4.1 or 1.4.2 I will have an event where if a non-Jewish ruler takes over Israel (whether through Crusades/Jihads or other means) it will switch back to Jerusalem (and if a later Jewish ruler retakes Jerusalem afterwards, it will switch to Israel, etc.).

Theres a slight problem with the terminology cybr. First, falashim is the plural form of falasha so you should use the singular form for the culture, unless you'll change the other cultures to "greeks" and "germans" :p Besides that, falasha is abit of an insult to call an ethiopian jew, thats not what they call themselves now and certainly not what theyd call themselves back then, which would be Beta Israel (Beyt Ysrael). Falasha means outsider and it was how other ethiopians referred to them. I do understand if you decide to keep that name for added "exoticness", and it will be nice to see Semien being properly Beta Israel :)

Also, if its not already, do consider making the kingdom of Semien formable by jewish characters who control its capital in Ethiopia.

Hmm. I guess I can just call it "Beta Israel" (though it will be falashim in the code for convenience). As for the Kingdom of Semien, with the map changes to East Africa it will be around at all game starts, and will be formable by any Jewish lord. See this post here for what the East African setup will be for 1.4.0. Semien's that black splotch, and it will be the only playable Jewish realm in normal VIET (though there will be a customization option to make the Khzars Jewish)


Please add a feature in so that the mother has a chance of dying in childbirth.

It's already in the Immersion module, along with children being able to die in childbirth. The chances of mothers dying however is much lower than that of children (as was the case historically).

Man, I don't really like how small some of the kingdoms are compared to K-Novgorod and K-Kiev. I really don't see a easy way of pulling this off. Personally I would tweak the sizes just a little bit. Move d_Kiev to K-Galich making it K-Kiev (since Kiev is a capitol province that is stacked with building slots) and perhaps change up K_Novgorod so that it retains a few northern duchies while... ahhh its a mess whatever you do. In my opinion though, K-Scythia is a bit big. In fact, both K-Novgorod and K-Scythia appear bloated from splitting Perm between them. Well, I guess we'll need to see how this works out but I don't think I'll be seeing the Empire of Rus or E-Turkestan forming anytime soon. The Empire of Tartaria I can see forming quickly. Might make an Alania start much more exciting.

Unfortunately this is only a temporary situation for now, and as you said no matter what way I try it'll be a mess anyhow, but I do think it is somewhat better than vanilla's or pre-1.4.0 VIET. Galich especially I'm not happy about, but I felt Kiev needed to be split up and this was really the onlyw ay to do it.

In the future I'll have a system I explained above to PolskaGola, where each duchy has its own respective "kingdom"/Grand Duchy that it can form if it has a certain amount of duchy titles. That way, a Duchy that has grown powerful enough will become a Grand Duchy. The only semi-exception to this would be Novgorod, which can form via event to become a Republic (based on the Novogord Republic mini-mod).

Well, you know, all this talk about Russia will probably push the Slavic-themed update to come up much sooner than I originally planned. I'm seriously considering doing it after the Muslim Republic themed update, maybe in time for the next big DLC around November.


Regarding the Russia map,

I like the layout personally. Vladimir is abit on the small but I dont think you can do much about it. As long as the duchies-per-kingdom ratio is fairly similar, that should work. One thing, do consider tweaking the colors of Scythia and Cumania, I simply cant figure out where one begins and the other ends :s

Man, seeing all these VIET stuff makes me long for the end of the month so I can chill and play some CK2 :p

The color of Scythia has been changed to that of the current Kipchaks (Scythia has also been changed to Kipchaks, so the Kipchaks now have de jure territory).


I think Perm Bjarmia and other finnic areas(including finland) should get their own empire. The Rus never got so far north, plus the finns are a bit dry anyway.

In a future update I suppose I might integrate the Empire of Pohoja mini-mod, but probably not in time for 1.4.0 (so probably around 1.5.0).
 

User29

Kaiserreich Team Member
91 Badges
Oct 21, 2010
4.963
3.556
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Victoria 2: A House Divided
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
In a future update I suppose I might integrate the Empire of Pohoja mini-mod, but probably not in time for 1.4.0 (so probably around 1.5.0).

no, do it nao! lol. take your time, Why did you split Tartaria btw? Not criticizing but an interesting decision
 

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.162
3.941
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
no, do it nao! lol. take your time, Why did you split Tartaria btw? Not criticizing but an interesting decision

sainturl pointed out, and rightly in my opinion, that Tartaria was way too big and it was the least likely of the empires to form, whereas most of the other empires, with the exception of Arabia (which is a monster), has at least a small chance of forming. Not that I want the AI to be more likely to form empires per se, but even with the split I believe the AI (at least in VIET) doesn't have much a chance of being able to form either Tartaria or Turkestan anyhow (though I will have to run some test games in the future to see whether this holds true). Granted not a perfect solution, but I think it works. Or, well, I hope it works. We'll have to see what happens when I run test games and people start playing with 1.4.X.

I like that idea of Grand Duchy.

Also Galicia, unlike the other principalities, became a Kingdom, rather than a Grand Duchy. I think that could be done through localization.

It is possible to do that, but the problem is that the way the code works if I make Galicia a "Kingdom" it will be called a "Kingdom" no matter what culture or religion is ruling it (so if a Sunni Arab rules it it won't be a Sultanate no matter what, etc.). Unfortunately PI hasn't given us modders an easier way of having culture or religion unique localization for exact realms.
 

User29

Kaiserreich Team Member
91 Badges
Oct 21, 2010
4.963
3.556
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Victoria 2: A House Divided
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
sainturl pointed out, and rightly in my opinion, that Tartaria was way too big and it was the least likely of the empires to form, whereas most of the other empires, with the exception of Arabia (which is a monster), has at least a small chance of forming. Not that I want the AI to be more likely to form empires per se, but even with the split I believe the AI (at least in VIET) doesn't have much a chance of being able to form either Tartaria or Turkestan anyhow (though I will have to run some test games in the future to see whether this holds true). Granted not a perfect solution, but I think it works. Or, well, I hope it works. We'll have to see what happens when I run test games and people start playing with 1.4.X.

hmm, well all the kingdoms of old tartaria were small comprising of maybe 3 duchies and if you threw all the finnish provinces in their own empire I think Cumania/Turkestan/Alania/Taurica would be a fine Empire size of Tartaria, just localize it to be Cumanian Empire or Khazarian Empire or #culture-adj# empire for the altaics. I worry the most about a strong united altaic group putting up too much resistance for the Golden Horde.
 

Saintrl

Lt. General
46 Badges
Jul 9, 2013
1.300
52
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
hmm, well all the kingdoms of old tartaria were small comprising of maybe 3 duchies and if you threw all the finnish provinces in their own empire I think Cumania/Turkestan/Alania/Taurica would be a fine Empire size of Tartaria, just localize it to be Cumanian Empire or Khazarian Empire or #culture-adj# empire for the altaics. I worry the most about a strong united altaic group putting up too much resistance for the Golden Horde.
That's sort of the point. In many of my games I've seen the mongols push as far as the entire HRE leaving only France, Aquitaine and the top half of Italy. Once even saw the entire Byzantine empire replaced by mongols.
 

User29

Kaiserreich Team Member
91 Badges
Oct 21, 2010
4.963
3.556
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Victoria 2: A House Divided
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
That's sort of the point. In many of my games I've seen the mongols push as far as the entire HRE leaving only France, Aquitaine and the top half of Italy. Once even saw the entire Byzantine empire replaced by mongols.

muahaha, this is how history was supposed to happen though :p I haven't actually seen that but if this is a common issue then yes good changes, Can we change Turkestan to something else though perhaps? or maybe just localize it to empire of culture owning it?
 

Saintrl

Lt. General
46 Badges
Jul 9, 2013
1.300
52
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
muahaha, this is how history was supposed to happen though :p I haven't actually seen that but if this is a common issue then yes good changes, Can we change Turkestan to something else though perhaps? or maybe just localize it to empire of culture owning it?
Isn't there a mod that lets you rename kingdoms and empires that you own in-game?
 

User29

Kaiserreich Team Member
91 Badges
Oct 21, 2010
4.963
3.556
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Victoria 2: A House Divided
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis 4: Emperor
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Imperator: Rome Sign Up
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Golden Century
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Isn't there a mod that lets you rename kingdoms and empires that you own in-game?
that's the customizer, but really I would hate seeing Cumans as emperor of Tartars... but maybe it's just me.
 

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.162
3.941
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
On the names of Tartaria and Turkestan I can change them to depend on what culture holds them, yeah. Turkestan however would technically apply to pretty much all of the non-Mongol Altaic cultures around there (Cumans, Khzars, Turks, etc.) since they're all Turkish.
 
Status
Not open for further replies.